Matteo Bettini

h-index3
2papers
21citations

2 Papers

28.6ROJul 7, 2022Code
VMAS: A Vectorized Multi-Agent Simulator for Collective Robot Learning

Matteo Bettini, Ryan Kortvelesy, Jan Blumenkamp et al. · cambridge

While many multi-robot coordination problems can be solved optimally by exact algorithms, solutions are often not scalable in the number of robots. Multi-Agent Reinforcement Learning (MARL) is gaining increasing attention in the robotics community as a promising solution to tackle such problems. Nevertheless, we still lack the tools that allow us to quickly and efficiently find solutions to large-scale collective learning tasks. In this work, we introduce the Vectorized Multi-Agent Simulator (VMAS). VMAS is an open-source framework designed for efficient MARL benchmarking. It is comprised of a vectorized 2D physics engine written in PyTorch and a set of twelve challenging multi-robot scenarios. Additional scenarios can be implemented through a simple and modular interface. We demonstrate how vectorization enables parallel simulation on accelerated hardware without added complexity. When comparing VMAS to OpenAI MPE, we show how MPE's execution time increases linearly in the number of simulations while VMAS is able to execute 30,000 parallel simulations in under 10s, proving more than 100x faster. Using VMAS's RLlib interface, we benchmark our multi-robot scenarios using various Proximal Policy Optimization (PPO)-based MARL algorithms. VMAS's scenarios prove challenging in orthogonal ways for state-of-the-art MARL algorithms. The VMAS framework is available at https://github.com/proroklab/VectorizedMultiAgentSimulator. A video of VMAS scenarios and experiments is available at https://youtu.be/aaDRYfiesAY.

28.9LGMar 3, 2023Code
POPGym: Benchmarking Partially Observable Reinforcement Learning

Steven Morad, Ryan Kortvelesy, Matteo Bettini et al. · cambridge

Real world applications of Reinforcement Learning (RL) are often partially observable, thus requiring memory. Despite this, partial observability is still largely ignored by contemporary RL benchmarks and libraries. We introduce Partially Observable Process Gym (POPGym), a two-part library containing (1) a diverse collection of 15 partially observable environments, each with multiple difficulties and (2) implementations of 13 memory model baselines -- the most in a single RL library. Existing partially observable benchmarks tend to fixate on 3D visual navigation, which is computationally expensive and only one type of POMDP. In contrast, POPGym environments are diverse, produce smaller observations, use less memory, and often converge within two hours of training on a consumer-grade GPU. We implement our high-level memory API and memory baselines on top of the popular RLlib framework, providing plug-and-play compatibility with various training algorithms, exploration strategies, and distributed training paradigms. Using POPGym, we execute the largest comparison across RL memory models to date. POPGym is available at https://github.com/proroklab/popgym.