Low-Rank Modular Reinforcement Learning via Muscle SynergyHeng Dong, Tonghan Wang, Jiayuan Liu et al. · harvard, tsinghua
Modular Reinforcement Learning (RL) decentralizes the control of multi-joint robots by learning policies for each actuator. Previous work on modular RL has proven its ability to control morphologically different agents with a shared actuator policy. However, with the increase in the Degree of Freedom (DoF) of robots, training a morphology-generalizable modular controller becomes exponentially difficult. Motivated by the way the human central nervous system controls numerous muscles, we propose a Synergy-Oriented LeARning (SOLAR) framework that exploits the redundant nature of DoF in robot control. Actuators are grouped into synergies by an unsupervised learning method, and a synergy action is learned to control multiple actuators in synchrony. In this way, we achieve a low-rank control at the synergy level. We extensively evaluate our method on a variety of robot morphologies, and the results show its superior efficiency and generalizability, especially on robots with a large DoF like Humanoids++ and UNIMALs.
13.0LGJul 5, 2023
Deep Contract Design via Discontinuous NetworksTonghan Wang, Paul Dütting, Dmitry Ivanov et al. · harvard, tsinghua
Contract design involves a principal who establishes contractual agreements about payments for outcomes that arise from the actions of an agent. In this paper, we initiate the study of deep learning for the automated design of optimal contracts. We introduce a novel representation: the Discontinuous ReLU (DeLU) network, which models the principal's utility as a discontinuous piecewise affine function of the design of a contract where each piece corresponds to the agent taking a particular action. DeLU networks implicitly learn closed-form expressions for the incentive compatibility constraints of the agent and the utility maximization objective of the principal, and support parallel inference on each piece through linear programming or interior-point methods that solve for optimal contracts. We provide empirical results that demonstrate success in approximating the principal's utility function with a small number of training samples and scaling to find approximately optimal contracts on problems with a large number of actions and outcomes.
12.5AIFeb 7, 2024
Multi-Sender Persuasion: A Computational PerspectiveSafwan Hossain, Tonghan Wang, Tao Lin et al. · harvard, tsinghua
We consider the multi-sender persuasion problem: multiple players with informational advantage signal to convince a single self-interested actor to take certain actions. This problem generalizes the seminal Bayesian Persuasion framework and is ubiquitous in computational economics, multi-agent learning, and multi-objective machine learning. The core solution concept here is the Nash equilibrium of senders' signaling policies. Theoretically, we prove that finding an equilibrium in general is PPAD-Hard; in fact, even computing a sender's best response is NP-Hard. Given these intrinsic difficulties, we turn to finding local Nash equilibria. We propose a novel differentiable neural network to approximate this game's non-linear and discontinuous utilities. Complementing this with the extra-gradient algorithm, we discover local equilibria that Pareto dominates full-revelation equilibria and those found by existing neural networks. Broadly, our theoretical and empirical contributions are of interest to a large class of economic problems.
Social Environment DesignEdwin Zhang, Sadie Zhao, Tonghan Wang et al. · harvard, tsinghua
Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI for automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policy-making. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.
5.8AIMay 27, 2025
Adaptive Frontier Exploration on Graphs with Applications to Network-Based Disease TestingDavin Choo, Yuqi Pan, Tonghan Wang et al.
We study a sequential decision-making problem on a $n$-node graph $\mathcal{G}$ where each node has an unknown label from a finite set $\mathbfΩ$, drawn from a joint distribution $\mathcal{P}$ that is Markov with respect to $\mathcal{G}$. At each step, selecting a node reveals its label and yields a label-dependent reward. The goal is to adaptively choose nodes to maximize expected accumulated discounted rewards. We impose a frontier exploration constraint, where actions are limited to neighbors of previously selected nodes, reflecting practical constraints in settings such as contact tracing and robotic exploration. We design a Gittins index-based policy that applies to general graphs and is provably optimal when $\mathcal{G}$ is a forest. Our implementation runs in $\mathcal{O}(n^2 \cdot |\mathbfΩ|^2)$ time while using $\mathcal{O}(n \cdot |\mathbfΩ|^2)$ oracle calls to $\mathcal{P}$ and $\mathcal{O}(n^2 \cdot |\mathbfΩ|)$ space. Experiments on synthetic and real-world graphs show that our method consistently outperforms natural baselines, including in non-tree, budget-limited, and undiscounted settings. For example, in HIV testing simulations on real-world sexual interaction networks, our policy detects nearly all positive cases with only half the population tested, substantially outperforming other baselines.
Symmetry-Aware Robot Design with Structured SubgroupsHeng Dong, Junyu Zhang, Tonghan Wang et al.
Robot design aims at learning to create robots that can be easily controlled and perform tasks efficiently. Previous works on robot design have proven its ability to generate robots for various tasks. However, these works searched the robots directly from the vast design space and ignored common structures, resulting in abnormal robots and poor performance. To tackle this problem, we propose a Symmetry-Aware Robot Design (SARD) framework that exploits the structure of the design space by incorporating symmetry searching into the robot design process. Specifically, we represent symmetries with the subgroups of the dihedral group and search for the optimal symmetry in structured subgroups. Then robots are designed under the searched symmetry. In this way, SARD can design efficient symmetric robots while covering the original design space, which is theoretically analyzed. We further empirically evaluate SARD on various tasks, and the results show its superior efficiency and generalizability.
5.1MAApr 23, 2021
Birds of a Feather Flock Together: A Close Look at Cooperation Emergence via Multi-Agent RLHeng Dong, Tonghan Wang, Jiayuan Liu et al.
How cooperation emerges is a long-standing and interdisciplinary problem. Game-theoretical studies on social dilemmas reveal that altruistic incentives are critical to the emergence of cooperation but their analyses are limited to stateless games. For more realistic scenarios, multi-agent reinforcement learning has been used to study sequential social dilemmas (SSDs). Recent works show that learning to incentivize other agents can promote cooperation in SSDs. However, we find that, with these incentivizing mechanisms, the team cooperation level does not converge and regularly oscillates between cooperation and defection during learning. We show that a second-order social dilemma resulting from the incentive mechanisms is the main reason for such fragile cooperation. We formally analyze the dynamics of second-order social dilemmas and find that a typical tendency of humans, called homophily, provides a promising solution. We propose a novel learning framework to encourage homophilic incentives and show that it achieves stable cooperation in both SSDs of public goods and tragedy of the commons.
17.5AIJun 7, 2020
Incorporating Pragmatic Reasoning Communication into Emergent LanguageYipeng Kang, Tonghan Wang, Gerard de Melo
Emergentism and pragmatics are two research fields that study the dynamics of linguistic communication along substantially different timescales and intelligence levels. From the perspective of multi-agent reinforcement learning, they correspond to stochastic games with reinforcement training and stage games with opponent awareness. Given that their combination has been explored in linguistics, we propose computational models that combine short-term mutual reasoning-based pragmatics with long-term language emergentism. We explore this for agent communication referential games as well as in Starcraft II, assessing the relative merits of different kinds of mutual reasoning pragmatics models both empirically and theoretically. Our results shed light on their importance for making inroads towards getting more natural, accurate, robust, fine-grained, and succinct utterances.
Learning Nearly Decomposable Value Functions Via Communication MinimizationTonghan Wang, Jianhao Wang, Chongyi Zheng et al.
Reinforcement learning encounters major challenges in multi-agent settings, such as scalability and non-stationarity. Recently, value function factorization learning emerges as a promising way to address these challenges in collaborative multi-agent systems. However, existing methods have been focusing on learning fully decentralized value functions, which are not efficient for tasks requiring communication. To address this limitation, this paper presents a novel framework for learning nearly decomposable Q-functions (NDQ) via communication minimization, with which agents act on their own most of the time but occasionally send messages to other agents in order for effective coordination. This framework hybridizes value function factorization learning and communication learning by introducing two information-theoretic regularizers. These regularizers are maximizing mutual information between agents' action selection and communication messages while minimizing the entropy of messages between agents. We show how to optimize these regularizers in a way that is easily integrated with existing value function factorization methods such as QMIX. Finally, we demonstrate that, on the StarCraft unit micromanagement benchmark, our framework significantly outperforms baseline methods and allows us to cut off more than $80\%$ of communication without sacrificing the performance. The videos of our experiments are available at https://sites.google.com/view/ndq.
9.7MAMar 7, 2019
Convergence of Multi-Agent Learning with a Finite Step Size in General-Sum GamesXinliang Song, Tonghan Wang, Chongjie Zhang
Learning in a multi-agent system is challenging because agents are simultaneously learning and the environment is not stationary, undermining convergence guarantees. To address this challenge, this paper presents a new gradient-based learning algorithm, called Gradient Ascent with Shrinking Policy Prediction (GA-SPP), which augments the basic gradient ascent approach with the concept of shrinking policy prediction. The key idea behind this algorithm is that an agent adjusts its strategy in response to the forecasted strategy of the other agent, instead of its current one. GA-SPP is shown formally to have Nash convergence in larger settings than existing gradient-based multi-agent learning methods. Furthermore, unlike existing gradient-based methods, GA-SPP's theoretical guarantees do not assume the learning rate to be infinitesimal.