VideoChat-A1: Thinking with Long Videos by Chain-of-Shot ReasoningZikang Wang, Boyu Chen, Zhengrong Yue et al.
Recent advances in video understanding have been driven by MLLMs. But these MLLMs are good at analyzing short videos, while suffering from difficulties in understanding videos with a longer context. To address this difficulty, several agent methods have been proposed, using MLLMs as agents for retrieving extra contextual knowledge in a long video. However, most existing agents ignore the key fact that a long video is composed with multiple shots, i.e., to answer the user question from a long video, it is critical to deeply understand its relevant shots like human. Without such insight, these agents often mistakenly find redundant even noisy temporal context, restricting their capacity for long video understanding. To fill this gap, we propose VideoChat-A1, a novel long video agent paradigm. Different from the previous works, our VideoChat-A1 can deeply think with long videos, via a distinct chain-of-shot reasoning paradigm. More specifically, it can progressively select the relevant shots of user question, and look into these shots in a coarse-to-fine partition. By multi-modal reasoning along the shot chain, VideoChat-A1 can effectively mimic step-by-step human thinking process, allowing the interactive discovery of preferable temporal context for thoughtful understanding in long videos. Extensive experiments show that, VideoChat-A1 achieves the state-of-the-art performance on the mainstream long video QA benchmarks, e.g., it achieves 77.0 on VideoMME (w/ subs) and 70.1 on EgoSchema, outperforming its strong baselines (e.g., InternVL2.5-8B and InternVideo2.5-8B), by up to 10.1\% and 6.2\%. Compared to leading closed-source GPT-4o and Gemini 1.5 Pro, VideoChat-A1 offers competitive accuracy, but only with 7% input frames and 12% inference time on average. The code is available on https://github.com/SpXace/VideoChat-A1.
Scaffold-GS: Structured 3D Gaussians for View-Adaptive RenderingTao Lu, Mulin Yu, Linning Xu et al.
Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.
4.1LGApr 12, 2025
Shrinkage Initialization for Smooth Learning of Neural NetworksMiao Cheng, Feiyan Zhou, Hongwei Zou et al.
The successes of intelligent systems have quite relied on the artificial learning of information, which lead to the broad applications of neural learning solutions. As a common sense, the training of neural networks can be largely improved by specifically defined initialization, neuron layers as well as the activation functions. Though there are sequential layer based initialization available, the generalized solution to initial stages is still desired. In this work, an improved approach to initialization of neural learning is presented, which adopts the shrinkage approach to initialize the transformation of each layer of networks. It can be universally adapted for the structures of any networks with random layers, while stable performance can be attained. Furthermore, the smooth learning of networks is adopted in this work, due to the diverse influence on neural learning. Experimental results on several artificial data sets demonstrate that, the proposed method is able to present robust results with the shrinkage initialization, and competent for smooth learning of neural networks.