12.7CVSep 30, 2022
MonoNeuralFusion: Online Monocular Neural 3D Reconstruction with Geometric PriorsZi-Xin Zou, Shi-Sheng Huang, Yan-Pei Cao et al.
High-fidelity 3D scene reconstruction from monocular videos continues to be challenging, especially for complete and fine-grained geometry reconstruction. The previous 3D reconstruction approaches with neural implicit representations have shown a promising ability for complete scene reconstruction, while their results are often over-smooth and lack enough geometric details. This paper introduces a novel neural implicit scene representation with volume rendering for high-fidelity online 3D scene reconstruction from monocular videos. For fine-grained reconstruction, our key insight is to incorporate geometric priors into both the neural implicit scene representation and neural volume rendering, thus leading to an effective geometry learning mechanism based on volume rendering optimization. Benefiting from this, we present MonoNeuralFusion to perform the online neural 3D reconstruction from monocular videos, by which the 3D scene geometry is efficiently generated and optimized during the on-the-fly 3D monocular scanning. The extensive comparisons with state-of-the-art approaches show that our MonoNeuralFusion consistently generates much better complete and fine-grained reconstruction results, both quantitatively and qualitatively.
9.1CVJul 12, 2023
SC-NeuS: Consistent Neural Surface Reconstruction from Sparse and Noisy ViewsShi-Sheng Huang, Zi-Xin Zou, Yi-Chi Zhang et al.
The recent neural surface reconstruction by volume rendering approaches have made much progress by achieving impressive surface reconstruction quality, but are still limited to dense and highly accurate posed views. To overcome such drawbacks, this paper pays special attention on the consistent surface reconstruction from sparse views with noisy camera poses. Unlike previous approaches, the key difference of this paper is to exploit the multi-view constraints directly from the explicit geometry of the neural surface, which can be used as effective regularization to jointly learn the neural surface and refine the camera poses. To build effective multi-view constraints, we introduce a fast differentiable on-surface intersection to generate on-surface points, and propose view-consistent losses based on such differentiable points to regularize the neural surface learning. Based on this point, we propose a jointly learning strategy for neural surface and camera poses, named SC-NeuS, to perform geometry-consistent surface reconstruction in an end-to-end manner. With extensive evaluation on public datasets, our SC-NeuS can achieve consistently better surface reconstruction results with fine-grained details than previous state-of-the-art neural surface reconstruction approaches, especially from sparse and noisy camera views.
3.7CVApr 19, 2024
MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian ModelsXinlong Ji, Fangneng Zhan, Shijian Lu et al.
Accurately estimating scene lighting is critical for applications such as mixed reality. Existing works estimate illumination by generating illumination maps or regressing illumination parameters. However, the method of generating illumination maps has poor generalization performance and parametric models such as Spherical Harmonic (SH) and Spherical Gaussian (SG) fall short in capturing high-frequency or low-frequency components. This paper presents MixLight, a joint model that utilizes the complementary characteristics of SH and SG to achieve a more complete illumination representation, which uses SH and SG to capture low-frequency ambient and high-frequency light sources respectively. In addition, a special spherical light source sparsemax (SLSparsemax) module that refers to the position and brightness relationship between spherical light sources is designed to improve their sparsity, which is significant but omitted by prior works. Extensive experiments demonstrate that MixLight surpasses state-of-the-art (SOTA) methods on multiple metrics. In addition, experiments on Web Dataset also show that MixLight as a parametric method has better generalization performance than non-parametric methods.
3.6CVMar 28, 2025
GCRayDiffusion: Pose-Free Surface Reconstruction via Geometric Consistent Ray DiffusionLi-Heng Chen, Zi-Xin Zou, Chang Liu et al.
Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose estimation. Previous approaches have achieved impressive pose-free surface reconstruction results in dense-view settings, but could easily fail for sparse-view scenarios without sufficient visual overlap. In this paper, we propose a new technique for pose-free surface reconstruction, which follows triplane-based signed distance field (SDF) learning but regularizes the learning by explicit points sampled from ray-based diffusion of camera pose estimation. Our key contribution is a novel Geometric Consistent Ray Diffusion model (GCRayDiffusion), where we represent camera poses as neural bundle rays and regress the distribution of noisy rays via a diffusion model. More importantly, we further condition the denoising process of RGRayDiffusion using the triplane-based SDF of the entire scene, which provides effective 3D consistent regularization to achieve multi-view consistent camera pose estimation. Finally, we incorporate RGRayDiffusion into the triplane-based SDF learning by introducing on-surface geometric regularization from the sampling points of the neural bundle rays, which leads to highly accurate pose-free surface reconstruction results even for sparse-view inputs. Extensive evaluations on public datasets show that our GCRayDiffusion achieves more accurate camera pose estimation than previous approaches, with geometrically more consistent surface reconstruction results, especially given sparse-view inputs.
8.4CVSep 24, 2025
GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving ScenesGuo Chen, Jiarun Liu, Sicong Du et al.
This paper presents GS-RoadPatching, an inpainting method for driving scene completion by referring to completely reconstructed regions, which are represented by 3D Gaussian Splatting (3DGS). Unlike existing 3DGS inpainting methods that perform generative completion relying on 2D perspective-view-based diffusion or GAN models to predict limited appearance or depth cues for missing regions, our approach enables substitutional scene inpainting and editing directly through the 3DGS modality, extricating it from requiring spatial-temporal consistency of 2D cross-modals and eliminating the need for time-intensive retraining of Gaussians. Our key insight is that the highly repetitive patterns in driving scenes often share multi-modal similarities within the implicit 3DGS feature space and are particularly suitable for structural matching to enable effective 3DGS-based substitutional inpainting. Practically, we construct feature-embedded 3DGS scenes to incorporate a patch measurement method for abstracting local context at different scales and, subsequently, propose a structural search method to find candidate patches in 3D space effectively. Finally, we propose a simple yet effective substitution-and-fusion optimization for better visual harmony. We conduct extensive experiments on multiple publicly available datasets to demonstrate the effectiveness and efficiency of our proposed method in driving scenes, and the results validate that our method achieves state-of-the-art performance compared to the baseline methods in terms of both quality and interoperability. Additional experiments in general scenes also demonstrate the applicability of the proposed 3D inpainting strategy. The project page and code are available at: https://shanzhaguoo.github.io/GS-RoadPatching/
1.5CVDec 23, 2023
Self-Supervised Depth Completion Guided by 3D Perception and Geometry ConsistencyYu Cai, Tianyu Shen, Shi-Sheng Huang et al.
Depth completion, aiming to predict dense depth maps from sparse depth measurements, plays a crucial role in many computer vision related applications. Deep learning approaches have demonstrated overwhelming success in this task. However, high-precision depth completion without relying on the ground-truth data, which are usually costly, still remains challenging. The reason lies on the ignorance of 3D structural information in most previous unsupervised solutions, causing inaccurate spatial propagation and mixed-depth problems. To alleviate the above challenges, this paper explores the utilization of 3D perceptual features and multi-view geometry consistency to devise a high-precision self-supervised depth completion method. Firstly, a 3D perceptual spatial propagation algorithm is constructed with a point cloud representation and an attention weighting mechanism to capture more reasonable and favorable neighboring features during the iterative depth propagation process. Secondly, the multi-view geometric constraints between adjacent views are explicitly incorporated to guide the optimization of the whole depth completion model in a self-supervised manner. Extensive experiments on benchmark datasets of NYU-Depthv2 and VOID demonstrate that the proposed model achieves the state-of-the-art depth completion performance compared with other unsupervised methods, and competitive performance compared with previous supervised methods.