6.6LGAug 8, 2023
Cooperative Multi-agent Bandits: Distributed Algorithms with Optimal Individual Regret and Constant Communication CostsLin Yang, Xuchuang Wang, Mohammad Hajiesmaili et al.
Recently, there has been extensive study of cooperative multi-agent multi-armed bandits where a set of distributed agents cooperatively play the same multi-armed bandit game. The goal is to develop bandit algorithms with the optimal group and individual regrets and low communication between agents. The prior work tackled this problem using two paradigms: leader-follower and fully distributed algorithms. Prior algorithms in both paradigms achieve the optimal group regret. The leader-follower algorithms achieve constant communication costs but fail to achieve optimal individual regrets. The state-of-the-art fully distributed algorithms achieve optimal individual regrets but fail to achieve constant communication costs. This paper presents a simple yet effective communication policy and integrates it into a learning algorithm for cooperative bandits. Our algorithm achieves the best of both paradigms: optimal individual regret and constant communication costs.
4.1LGOct 8, 2025
Distributed Algorithms for Multi-Agent Multi-Armed Bandits with CollisionDaoyuan Zhou, Xuchuang Wang, Lin Yang et al.
We study the stochastic Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards. Collisions occur when two or more players select the same arm, resulting in no reward, and are observed by the players involved. We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback. We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $\mathcal{O}(\log\log T)$. Our experiments demonstrate significant performance improvements over existing baselines. Compared to state-of-the-art (SOTA) methods, our approach achieves a notable reduction in individual regret. Finally, we extend our approach to a periodic asynchronous setting, proving the lower bound for this problem and presenting an algorithm that achieves logarithmic regret.
11.9LGNov 11, 2021
Solving Multi-Arm Bandit Using a Few Bits of CommunicationOsama A. Hanna, Lin F. Yang, Christina Fragouli
The multi-armed bandit (MAB) problem is an active learning framework that aims to select the best among a set of actions by sequentially observing rewards. Recently, it has become popular for a number of applications over wireless networks, where communication constraints can form a bottleneck. Existing works usually fail to address this issue and can become infeasible in certain applications. In this paper we address the communication problem by optimizing the communication of rewards collected by distributed agents. By providing nearly matching upper and lower bounds, we tightly characterize the number of bits needed per reward for the learner to accurately learn without suffering additional regret. In particular, we establish a generic reward quantization algorithm, QuBan, that can be applied on top of any (no-regret) MAB algorithm to form a new communication-efficient counterpart, that requires only a few (as low as 3) bits to be sent per iteration while preserving the same regret bound. Our lower bound is established via constructing hard instances from a subgaussian distribution. Our theory is further corroborated by numerically experiments.
1.2LGNov 3, 2020
Towards Fundamental Limits of Multi-armed Bandits with Random Walk FeedbackTianyu Wang, Lin F. Yang, Zizhuo Wang
In this paper, we consider a new Multi-Armed Bandit (MAB) problem where arms are nodes in an unknown and possibly changing graph, and the agent (i) initiates random walks over the graph by pulling arms, (ii) observes the random walk trajectories, and (iii) receives rewards equal to the lengths of the walks. We provide a comprehensive understanding of this problem by studying both the stochastic and the adversarial setting. We show that this problem is not easier than a standard MAB in an information theoretical sense, although additional information is available through random walk trajectories. Behaviors of bandit algorithms on this problem are also studied.