Qingyao Xu

CV
h-index32
9papers
127citations
Novelty59%
AI Score49

9 Papers

CVAug 9, 2023
Joint-Relation Transformer for Multi-Person Motion Prediction

Qingyao Xu, Weibo Mao, Jingze Gong et al.

Multi-person motion prediction is a challenging problem due to the dependency of motion on both individual past movements and interactions with other people. Transformer-based methods have shown promising results on this task, but they miss the explicit relation representation between joints, such as skeleton structure and pairwise distance, which is crucial for accurate interaction modeling. In this paper, we propose the Joint-Relation Transformer, which utilizes relation information to enhance interaction modeling and improve future motion prediction. Our relation information contains the relative distance and the intra-/inter-person physical constraints. To fuse relation and joint information, we design a novel joint-relation fusion layer with relation-aware attention to update both features. Additionally, we supervise the relation information by forecasting future distance. Experiments show that our method achieves a 13.4% improvement of 900ms VIM on 3DPW-SoMoF/RC and 17.8%/12.0% improvement of 3s MPJPE on CMU-Mpcap/MuPoTS-3D dataset.

AIMay 24, 2024Code
Language-Driven Interactive Traffic Trajectory Generation

Junkai Xia, Chenxin Xu, Qingyao Xu et al.

Realistic trajectory generation with natural language control is pivotal for advancing autonomous vehicle technology. However, previous methods focus on individual traffic participant trajectory generation, thus failing to account for the complexity of interactive traffic dynamics. In this work, we propose InteractTraj, the first language-driven traffic trajectory generator that can generate interactive traffic trajectories. InteractTraj interprets abstract trajectory descriptions into concrete formatted interaction-aware numerical codes and learns a mapping between these formatted codes and the final interactive trajectories. To interpret language descriptions, we propose a language-to-code encoder with a novel interaction-aware encoding strategy. To produce interactive traffic trajectories, we propose a code-to-trajectory decoder with interaction-aware feature aggregation that synergizes vehicle interactions with the environmental map and the vehicle moves. Extensive experiments show our method demonstrates superior performance over previous SoTA methods, offering a more realistic generation of interactive traffic trajectories with high controllability via diverse natural language commands. Our code is available at https://github.com/X1a-jk/InteractTraj.git

CLNov 5, 2024
Toward Robust Incomplete Multimodal Sentiment Analysis via Hierarchical Representation Learning

Mingcheng Li, Dingkang Yang, Yang Liu et al.

Multimodal Sentiment Analysis (MSA) is an important research area that aims to understand and recognize human sentiment through multiple modalities. The complementary information provided by multimodal fusion promotes better sentiment analysis compared to utilizing only a single modality. Nevertheless, in real-world applications, many unavoidable factors may lead to situations of uncertain modality missing, thus hindering the effectiveness of multimodal modeling and degrading the model's performance. To this end, we propose a Hierarchical Representation Learning Framework (HRLF) for the MSA task under uncertain missing modalities. Specifically, we propose a fine-grained representation factorization module that sufficiently extracts valuable sentiment information by factorizing modality into sentiment-relevant and modality-specific representations through crossmodal translation and sentiment semantic reconstruction. Moreover, a hierarchical mutual information maximization mechanism is introduced to incrementally maximize the mutual information between multi-scale representations to align and reconstruct the high-level semantics in the representations. Ultimately, we propose a hierarchical adversarial learning mechanism that further aligns and adapts the latent distribution of sentiment-relevant representations to produce robust joint multimodal representations. Comprehensive experiments on three datasets demonstrate that HRLF significantly improves MSA performance under uncertain modality missing cases.

CVMay 5, 2025
MCCD: Multi-Agent Collaboration-based Compositional Diffusion for Complex Text-to-Image Generation

Mingcheng Li, Xiaolu Hou, Ziyang Liu et al.

Diffusion models have shown excellent performance in text-to-image generation. Nevertheless, existing methods often suffer from performance bottlenecks when handling complex prompts that involve multiple objects, characteristics, and relations. Therefore, we propose a Multi-agent Collaboration-based Compositional Diffusion (MCCD) for text-to-image generation for complex scenes. Specifically, we design a multi-agent collaboration-based scene parsing module that generates an agent system comprising multiple agents with distinct tasks, utilizing MLLMs to extract various scene elements effectively. In addition, Hierarchical Compositional diffusion utilizes a Gaussian mask and filtering to refine bounding box regions and enhance objects through region enhancement, resulting in the accurate and high-fidelity generation of complex scenes. Comprehensive experiments demonstrate that our MCCD significantly improves the performance of the baseline models in a training-free manner, providing a substantial advantage in complex scene generation.

CVJan 15, 2025
BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation

Xiaolu Hou, Mingcheng Li, Dingkang Yang et al.

With the widespread use of virtual reality applications, 3D scene generation has become a new challenging research frontier. 3D scenes have highly complex structures and need to ensure that the output is dense, coherent, and contains all necessary structures. Many current 3D scene generation methods rely on pre-trained text-to-image diffusion models and monocular depth estimators. However, the generated scenes occupy large amounts of storage space and often lack effective regularisation methods, leading to geometric distortions. To this end, we propose BloomScene, a lightweight structured 3D Gaussian splatting for crossmodal scene generation, which creates diverse and high-quality 3D scenes from text or image inputs. Specifically, a crossmodal progressive scene generation framework is proposed to generate coherent scenes utilizing incremental point cloud reconstruction and 3D Gaussian splatting. Additionally, we propose a hierarchical depth prior-based regularization mechanism that utilizes multi-level constraints on depth accuracy and smoothness to enhance the realism and continuity of the generated scenes. Ultimately, we propose a structured context-guided compression mechanism that exploits structured hash grids to model the context of unorganized anchor attributes, which significantly eliminates structural redundancy and reduces storage overhead. Comprehensive experiments across multiple scenes demonstrate the significant potential and advantages of our framework compared with several baselines.

CVMar 18, 2025
ChatBEV: A Visual Language Model that Understands BEV Maps

Qingyao Xu, Siheng Chen, Guang Chen et al.

Traffic scene understanding is essential for intelligent transportation systems and autonomous driving, ensuring safe and efficient vehicle operation. While recent advancements in VLMs have shown promise for holistic scene understanding, the application of VLMs to traffic scenarios, particularly using BEV maps, remains under explored. Existing methods often suffer from limited task design and narrow data amount, hindering comprehensive scene understanding. To address these challenges, we introduce ChatBEV-QA, a novel BEV VQA benchmark contains over 137k questions, designed to encompass a wide range of scene understanding tasks, including global scene understanding, vehicle-lane interactions, and vehicle-vehicle interactions. This benchmark is constructed using an novel data collection pipeline that generates scalable and informative VQA data for BEV maps. We further fine-tune a specialized vision-language model ChatBEV, enabling it to interpret diverse question prompts and extract relevant context-aware information from BEV maps. Additionally, we propose a language-driven traffic scene generation pipeline, where ChatBEV facilitates map understanding and text-aligned navigation guidance, significantly enhancing the generation of realistic and consistent traffic scenarios. The dataset, code and the fine-tuned model will be released.

AIOct 14, 2025
EmboMatrix: A Scalable Training-Ground for Embodied Decision-Making

Zixing Lei, Sheng Yin, Yichen Xiong et al.

Embodied decision-making enables agents to translate high-level goals into executable actions through continuous interactions within the physical world, forming a cornerstone of general-purpose embodied intelligence. Large language models (LLMs), with their general decision-making capabilities, offer a promising path to realize this potential; however, LLMs trained solely on language lack exposure to physical environments, limiting their true embodied understanding. To bridge this gap, we propose the concept of a training ground: a comprehensive infrastructure that provides task and scene simulation, embodied interaction, and feedback signals, offering a one-stop solution for LLM acquire genuine embodied decision-making skills. In this work, we present EmboMatrix, the first training ground of its kind, providing massive and diverse tasks with efficient simulation and precise rewards. EmboMatrix incorporates a series of novel techniques: a multi-agent data engine for large-scale task and scene generation, a distributed heterogeneous-hardware system for scalable simulation, and a multi-level reward architecture for precise supervision. Leveraging EmboMatrix, we cultivate EmboBrain, an LLM whose embodied decision-making abilities emerge from extensive embodied interactions. Experiments show that EmboBrain-7B surpasses the 671B DeepSeek-R1 baseline by 9.5\% on two challenging embodied decision-making benchmarks, demonstrating the power of interactive, environment-grounded learning for building truly intelligent embodied agents.

ROOct 2, 2025
PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization

Zixing Lei, Zibo Zhou, Sheng Yin et al.

Humanoid whole-body control (WBC) policies trained in simulation often suffer from the sim-to-real gap, which fundamentally arises from simulator inductive bias, the inherent assumptions and limitations of any single simulator. These biases lead to nontrivial discrepancies both across simulators and between simulation and the real world. To mitigate the effect of simulator inductive bias, the key idea is to train policies jointly across multiple simulators, encouraging the learned controller to capture dynamics that generalize beyond any single simulator's assumptions. We thus introduce PolySim, a WBC training platform that integrates multiple heterogeneous simulators. PolySim can launch parallel environments from different engines simultaneously within a single training run, thereby realizing dynamics-level domain randomization. Theoretically, we show that PolySim yields a tighter upper bound on simulator inductive bias than single-simulator training. In experiments, PolySim substantially reduces motion-tracking error in sim-to-sim evaluations; for example, on MuJoCo, it improves execution success by 52.8 over an IsaacSim baseline. PolySim further enables zero-shot deployment on a real Unitree G1 without additional fine-tuning, showing effective transfer from simulation to the real world. We will release the PolySim code upon acceptance of this work.

CVApr 7, 2020
Hierarchical Opacity Propagation for Image Matting

Yaoyi Li, Qingyao Xu, Hongtao Lu

Natural image matting is a fundamental problem in computational photography and computer vision. Deep neural networks have seen the surge of successful methods in natural image matting in recent years. In contrast to traditional propagation-based matting methods, some top-tier deep image matting approaches tend to perform propagation in the neural network implicitly. A novel structure for more direct alpha matte propagation between pixels is in demand. To this end, this paper presents a hierarchical opacity propagation (HOP) matting method, where the opacity information is propagated in the neighborhood of each point at different semantic levels. The hierarchical structure is based on one global and multiple local propagation blocks. With the HOP structure, every feature point pair in high-resolution feature maps will be connected based on the appearance of input image. We further propose a scale-insensitive positional encoding tailored for image matting to deal with the unfixed size of input image and introduce the random interpolation augmentation into image matting. Extensive experiments and ablation study show that HOP matting is capable of outperforming state-of-the-art matting methods.