Robert Platt

RO
h-index6
24papers
558citations
Novelty57%
AI Score41

24 Papers

12.1CVFeb 27, 2023Code
Image to Sphere: Learning Equivariant Features for Efficient Pose Prediction

David M. Klee, Ondrej Biza, Robert Platt et al.

Predicting the pose of objects from a single image is an important but difficult computer vision problem. Methods that predict a single point estimate do not predict the pose of objects with symmetries well and cannot represent uncertainty. Alternatively, some works predict a distribution over orientations in $\mathrm{SO}(3)$. However, training such models can be computation- and sample-inefficient. Instead, we propose a novel mapping of features from the image domain to the 3D rotation manifold. Our method then leverages $\mathrm{SO}(3)$ equivariant layers, which are more sample efficient, and outputs a distribution over rotations that can be sampled at arbitrary resolution. We demonstrate the effectiveness of our method at object orientation prediction, and achieve state-of-the-art performance on the popular PASCAL3D+ dataset. Moreover, we show that our method can model complex object symmetries, without any modifications to the parameters or loss function. Code is available at https://dmklee.github.io/image2sphere.

21.6LGJun 2, 2022Code
Deep Transformer Q-Networks for Partially Observable Reinforcement Learning

Kevin Esslinger, Robert Platt, Christopher Amato

Real-world reinforcement learning tasks often involve some form of partial observability where the observations only give a partial or noisy view of the true state of the world. Such tasks typically require some form of memory, where the agent has access to multiple past observations, in order to perform well. One popular way to incorporate memory is by using a recurrent neural network to access the agent's history. However, recurrent neural networks in reinforcement learning are often fragile and difficult to train, susceptible to catastrophic forgetting and sometimes fail completely as a result. In this work, we propose Deep Transformer Q-Networks (DTQN), a novel architecture utilizing transformers and self-attention to encode an agent's history. DTQN is designed modularly, and we compare results against several modifications to our base model. Our experiments demonstrate the transformer can solve partially observable tasks faster and more stably than previous recurrent approaches.

21.7ROOct 31, 2022
Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection

Haojie Huang, Dian Wang, Xupeng Zhu et al.

Given point cloud input, the problem of 6-DoF grasp pose detection is to identify a set of hand poses in SE(3) from which an object can be successfully grasped. This important problem has many practical applications. Here we propose a novel method and neural network model that enables better grasp success rates relative to what is available in the literature. The method takes standard point cloud data as input and works well with single-view point clouds observed from arbitrary viewing directions.

16.6RONov 3, 2022Code
Leveraging Fully Observable Policies for Learning under Partial Observability

Hai Nguyen, Andrea Baisero, Dian Wang et al.

Reinforcement learning in partially observable domains is challenging due to the lack of observable state information. Thankfully, learning offline in a simulator with such state information is often possible. In particular, we propose a method for partially observable reinforcement learning that uses a fully observable policy (which we call a state expert) during offline training to improve online performance. Based on Soft Actor-Critic (SAC), our agent balances performing actions similar to the state expert and getting high returns under partial observability. Our approach can leverage the fully-observable policy for exploration and parts of the domain that are fully observable while still being able to learn under partial observability. On six robotics domains, our method outperforms pure imitation, pure reinforcement learning, the sequential or parallel combination of both types, and a recent state-of-the-art method in the same setting. A successful policy transfer to a physical robot in a manipulation task from pixels shows our approach's practicality in learning interesting policies under partial observability.

20.5LGNov 16, 2022
The Surprising Effectiveness of Equivariant Models in Domains with Latent Symmetry

Dian Wang, Jung Yeon Park, Neel Sortur et al.

Extensive work has demonstrated that equivariant neural networks can significantly improve sample efficiency and generalization by enforcing an inductive bias in the network architecture. These applications typically assume that the domain symmetry is fully described by explicit transformations of the model inputs and outputs. However, many real-life applications contain only latent or partial symmetries which cannot be easily described by simple transformations of the input. In these cases, it is necessary to learn symmetry in the environment instead of imposing it mathematically on the network architecture. We discover, surprisingly, that imposing equivariance constraints that do not exactly match the domain symmetry is very helpful in learning the true symmetry in the environment. We differentiate between extrinsic and incorrect symmetry constraints and show that while imposing incorrect symmetry can impede the model's performance, imposing extrinsic symmetry can actually improve performance. We demonstrate that an equivariant model can significantly outperform non-equivariant methods on domains with latent symmetries both in supervised learning and in reinforcement learning for robotic manipulation and control problems.

15.5ROAug 15, 2023
Leveraging Symmetries in Pick and Place

Haojie Huang, Dian Wang, Arsh Tangri et al.

Robotic pick and place tasks are symmetric under translations and rotations of both the object to be picked and the desired place pose. For example, if the pick object is rotated or translated, then the optimal pick action should also rotate or translate. The same is true for the place pose; if the desired place pose changes, then the place action should also transform accordingly. A recently proposed pick and place framework known as Transporter Net captures some of these symmetries, but not all. This paper analytically studies the symmetries present in planar robotic pick and place and proposes a method of incorporating equivariant neural models into Transporter Net in a way that captures all symmetries. The new model, which we call Equivariant Transporter Net, is equivariant to both pick and place symmetries and can immediately generalize pick and place knowledge to different pick and place poses. We evaluate the new model empirically and show that it is much more sample efficient than the non-symmetric version, resulting in a system that can imitate demonstrated pick and place behavior using very few human demonstrations on a variety of imitation learning tasks.

14.4ROJun 21, 2023
One-shot Imitation Learning via Interaction Warping

Ondrej Biza, Skye Thompson, Kishore Reddy Pagidi et al.

Imitation learning of robot policies from few demonstrations is crucial in open-ended applications. We propose a new method, Interaction Warping, for learning SE(3) robotic manipulation policies from a single demonstration. We infer the 3D mesh of each object in the environment using shape warping, a technique for aligning point clouds across object instances. Then, we represent manipulation actions as keypoints on objects, which can be warped with the shape of the object. We show successful one-shot imitation learning on three simulated and real-world object re-arrangement tasks. We also demonstrate the ability of our method to predict object meshes and robot grasps in the wild.

11.1LGApr 27, 2022Code
Binding Actions to Objects in World Models

Ondrej Biza, Robert Platt, Jan-Willem van de Meent et al.

We study the problem of binding actions to objects in object-factored world models using action-attention mechanisms. We propose two attention mechanisms for binding actions to objects, soft attention and hard attention, which we evaluate in the context of structured world models for five environments. Our experiments show that hard attention helps contrastively-trained structured world models to learn to separate individual objects in an object-based grid-world environment. Further, we show that soft attention increases performance of factored world models trained on a robotic manipulation task. The learned action attention weights can be used to interpret the factored world model as the attention focuses on the manipulated object in the environment.

4.8CVJul 18, 2022
Image to Icosahedral Projection for $\mathrm{SO}(3)$ Object Reasoning from Single-View Images

David Klee, Ondrej Biza, Robert Platt et al.

Reasoning about 3D objects based on 2D images is challenging due to variations in appearance caused by viewing the object from different orientations. Tasks such as object classification are invariant to 3D rotations and other such as pose estimation are equivariant. However, imposing equivariance as a model constraint is typically not possible with 2D image input because we do not have an a priori model of how the image changes under out-of-plane object rotations. The only $\mathrm{SO}(3)$-equivariant models that currently exist require point cloud or voxel input rather than 2D images. In this paper, we propose a novel architecture based on icosahedral group convolutions that reasons in $\mathrm{SO(3)}$ by learning a projection of the input image onto an icosahedron. The resulting model is approximately equivariant to rotation in $\mathrm{SO}(3)$. We apply this model to object pose estimation and shape classification tasks and find that it outperforms reasonable baselines. Project website: \url{https://dmklee.github.io/image2icosahedral}

2.2ROJun 29, 2022Code
Visual Foresight With a Local Dynamics Model

Colin Kohler, Robert Platt

Model-free policy learning has been shown to be capable of learning manipulation policies which can solve long-time horizon tasks using single-step manipulation primitives. However, training these policies is a time-consuming process requiring large amounts of data. We propose the Local Dynamics Model (LDM) which efficiently learns the state-transition function for these manipulation primitives. By combining the LDM with model-free policy learning, we can learn policies which can solve complex manipulation tasks using one-step lookahead planning. We show that the LDM is both more sample-efficient and outperforms other model architectures. When combined with planning, we can outperform other model-based and model-free policies on several challenging manipulation tasks in simulation.

18.9ROAug 26, 2024
Equivariant Reinforcement Learning under Partial Observability

Hai Nguyen, Andrea Baisero, David Klee et al.

Incorporating inductive biases is a promising approach for tackling challenging robot learning domains with sample-efficient solutions. This paper identifies partially observable domains where symmetries can be a useful inductive bias for efficient learning. Specifically, by encoding the equivariance regarding specific group symmetries into the neural networks, our actor-critic reinforcement learning agents can reuse solutions in the past for related scenarios. Consequently, our equivariant agents outperform non-equivariant approaches significantly in terms of sample efficiency and final performance, demonstrated through experiments on a range of robotic tasks in simulation and real hardware.

8.3ROSep 23, 2024
MATCH POLICY: A Simple Pipeline from Point Cloud Registration to Manipulation Policies

Haojie Huang, Haotian Liu, Dian Wang et al.

Many manipulation tasks require the robot to rearrange objects relative to one another. Such tasks can be described as a sequence of relative poses between parts of a set of rigid bodies. In this work, we propose MATCH POLICY, a simple but novel pipeline for solving high-precision pick and place tasks. Instead of predicting actions directly, our method registers the pick and place targets to the stored demonstrations. This transfers action inference into a point cloud registration task and enables us to realize nontrivial manipulation policies without any training. MATCH POLICY is designed to solve high-precision tasks with a key-frame setting. By leveraging the geometric interaction and the symmetries of the task, it achieves extremely high sample efficiency and generalizability to unseen configurations. We demonstrate its state-of-the-art performance across various tasks on RLBench benchmark compared with several strong baselines and test it on a real robot with six tasks.

26.0ROJul 1, 2024Code
Equivariant Diffusion Policy

Dian Wang, Stephen Hart, David Surovik et al.

Recent work has shown diffusion models are an effective approach to learning the multimodal distributions arising from demonstration data in behavior cloning. However, a drawback of this approach is the need to learn a denoising function, which is significantly more complex than learning an explicit policy. In this work, we propose Equivariant Diffusion Policy, a novel diffusion policy learning method that leverages domain symmetries to obtain better sample efficiency and generalization in the denoising function. We theoretically analyze the $\mathrm{SO}(2)$ symmetry of full 6-DoF control and characterize when a diffusion model is $\mathrm{SO}(2)$-equivariant. We furthermore evaluate the method empirically on a set of 12 simulation tasks in MimicGen, and show that it obtains a success rate that is, on average, 21.9% higher than the baseline Diffusion Policy. We also evaluate the method on a real-world system to show that effective policies can be learned with relatively few training samples, whereas the baseline Diffusion Policy cannot.

3.2ROFeb 3, 2025
Coarse-to-Fine 3D Keyframe Transporter

Xupeng Zhu, David Klee, Dian Wang et al.

Recent advances in Keyframe Imitation Learning (IL) have enabled learning-based agents to solve a diverse range of manipulation tasks. However, most approaches ignore the rich symmetries in the problem setting and, as a consequence, are sample-inefficient. This work identifies and utilizes the bi-equivariant symmetry within Keyframe IL to design a policy that generalizes to transformations of both the workspace and the objects grasped by the gripper. We make two main contributions: First, we analyze the bi-equivariance properties of the keyframe action scheme and propose a Keyframe Transporter derived from the Transporter Networks, which evaluates actions using cross-correlation between the features of the grasped object and the features of the scene. Second, we propose a computationally efficient coarse-to-fine SE(3) action evaluation scheme for reasoning the intertwined translation and rotation action. The resulting method outperforms strong Keyframe IL baselines by an average of >10% on a wide range of simulation tasks, and by an average of 55% in 4 physical experiments.

10.4ROOct 25, 2024
On-Robot Reinforcement Learning with Goal-Contrastive Rewards

Ondrej Biza, Thomas Weng, Lingfeng Sun et al.

Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose GCR (Goal-Contrastive Rewards), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/.

5.7ROJul 22, 2025
Equivariant Goal Conditioned Contrastive Reinforcement Learning

Arsh Tangri, Nichols Crawford Taylor, Haojie Huang et al.

Contrastive Reinforcement Learning (CRL) provides a promising framework for extracting useful structured representations from unlabeled interactions. By pulling together state-action pairs and their corresponding future states, while pushing apart negative pairs, CRL enables learning nontrivial policies without manually designed rewards. In this work, we propose Equivariant CRL (ECRL), which further structures the latent space using equivariant constraints. By leveraging inherent symmetries in goal-conditioned manipulation tasks, our method improves both sample efficiency and spatial generalization. Specifically, we formally define Goal-Conditioned Group-Invariant MDPs to characterize rotation-symmetric robotic manipulation tasks, and build on this by introducing a novel rotation-invariant critic representation paired with a rotation-equivariant actor for Contrastive RL. Our approach consistently outperforms strong baselines across a range of simulated tasks in both state-based and image-based settings. Finally, we extend our method to the offline RL setting, demonstrating its effectiveness across multiple tasks.

10.4LGJun 20, 2024
Equivariant Offline Reinforcement Learning

Arsh Tangri, Ondrej Biza, Dian Wang et al.

Sample efficiency is critical when applying learning-based methods to robotic manipulation due to the high cost of collecting expert demonstrations and the challenges of on-robot policy learning through online Reinforcement Learning (RL). Offline RL addresses this issue by enabling policy learning from an offline dataset collected using any behavioral policy, regardless of its quality. However, recent advancements in offline RL have predominantly focused on learning from large datasets. Given that many robotic manipulation tasks can be formulated as rotation-symmetric problems, we investigate the use of $SO(2)$-equivariant neural networks for offline RL with a limited number of demonstrations. Our experimental results show that equivariant versions of Conservative Q-Learning (CQL) and Implicit Q-Learning (IQL) outperform their non-equivariant counterparts. We provide empirical evidence demonstrating how equivariance improves offline learning algorithms in the low-data regime.

23.3ROFeb 18, 2022Code
Sample Efficient Grasp Learning Using Equivariant Models

Xupeng Zhu, Dian Wang, Ondrej Biza et al.

In planar grasp detection, the goal is to learn a function from an image of a scene onto a set of feasible grasp poses in $\mathrm{SE}(2)$. In this paper, we recognize that the optimal grasp function is $\mathrm{SE}(2)$-equivariant and can be modeled using an equivariant convolutional neural network. As a result, we are able to significantly improve the sample efficiency of grasp learning, obtaining a good approximation of the grasp function after only 600 grasp attempts. This is few enough that we can learn to grasp completely on a physical robot in about 1.5 hours.

18.6ROFeb 18, 2022
Equivariant Transporter Network

Haojie Huang, Dian Wang, Robin Walters et al.

Transporter Net is a recently proposed framework for pick and place that is able to learn good manipulation policies from a very few expert demonstrations. A key reason why Transporter Net is so sample efficient is that the model incorporates rotational equivariance into the pick module, i.e. the model immediately generalizes learned pick knowledge to objects presented in different orientations. This paper proposes a novel version of Transporter Net that is equivariant to both pick and place orientation. As a result, our model immediately generalizes place knowledge to different place orientations in addition to generalizing pick knowledge as before. Ultimately, our new model is more sample efficient and achieves better pick and place success rates than the baseline Transporter Net model.

8.1ROFeb 10, 2022
Factored World Models for Zero-Shot Generalization in Robotic Manipulation

Ondrej Biza, Thomas Kipf, David Klee et al.

World models for environments with many objects face a combinatorial explosion of states: as the number of objects increases, the number of possible arrangements grows exponentially. In this paper, we learn to generalize over robotic pick-and-place tasks using object-factored world models, which combat the combinatorial explosion by ensuring that predictions are equivariant to permutations of objects. Previous object-factored models were limited either by their inability to model actions, or by their inability to plan for complex manipulation tasks. We build on recent contrastive methods for training object-factored world models, which we extend to model continuous robot actions and to accurately predict the physics of robotic pick-and-place. To do so, we use a residual stack of graph neural networks that receive action information at multiple levels in both their node and edge neural networks. Crucially, our learned model can make predictions about tasks not represented in the training data. That is, we demonstrate successful zero-shot generalization to novel tasks, with only a minor decrease in model performance. Moreover, we show that an ensemble of our models can be used to plan for tasks involving up to 12 pick and place actions using heuristic search. We also demonstrate transfer to a physical robot.

5.7CVJan 20, 2022
GASCN: Graph Attention Shape Completion Network

Haojie Huang, Ziyi Yang, Robert Platt

Shape completion, the problem of inferring the complete geometry of an object given a partial point cloud, is an important problem in robotics and computer vision. This paper proposes the Graph Attention Shape Completion Network (GASCN), a novel neural network model that solves this problem. This model combines a graph-based model for encoding local point cloud information with an MLP-based architecture for encoding global information. For each completed point, our model infers the normal and extent of the local surface patch which is used to produce dense yet precise shape completions. We report experiments that demonstrate that GASCN outperforms standard shape completion methods on a standard benchmark drawn from the Shapenet dataset.

5.3ROOct 8, 2018
AutOTranS: an Autonomous Open World Transportation System

Brayan S. Zapata-Impata, Vikrant Shah, Hanumant Singh et al.

Tasks in outdoor open world environments are now ripe for automation with mobile manipulators. The dynamic, unstructured and unknown environments associated with such tasks -- a prime example would be collecting roadside trash -- makes them particularly challenging. In this paper we present an approach to solving the problem of picking up, transporting, and dropping off novel objects outdoors. Our solution integrates a navigation system, a grasp detection and planning system, and a custom task planner. We perform experiments that demonstrate that the system can be used to transport a wide class of novel objects (trash bags, general garbage, gardening tools and fruits) in unstructured settings outdoors with a relatively high end-to-end success rate of 85%. See it at work at: https://youtu.be/93nWXhaGEWA

5.3ROSep 25, 2018
Towards Assistive Robotic Pick and Place in Open World Environments

Dian Wang, Colin Kohler, Andreas ten Pas et al.

Assistive robot manipulators must be able to autonomously pick and place a wide range of novel objects to be truly useful. However, current assistive robots lack this capability. Additionally, assistive systems need to have an interface that is easy to learn, to use, and to understand. This paper takes a step forward in this direction. We present a robot system comprised of a robotic arm and a mobility scooter that provides both pick-and-drop and pick-and-place functionality for open world environments without modeling the objects or environment. The system uses a laser pointer to directly select an object in the world, with feedback to the user via projecting an interface into the world. Our evaluation over several experimental scenarios shows a significant improvement in both runtime and grasp success rate relative to a baseline from the literature [5], and furthermore demonstrates accurate pick and place capabilities for tabletop scenarios.

4.2ROJul 27, 2018
Adapting control policies from simulation to reality using a pairwise loss

Ulrich Viereck, Xingchao Peng, Kate Saenko et al.

This paper proposes an approach to domain transfer based on a pairwise loss function that helps transfer control policies learned in simulation onto a real robot. We explore the idea in the context of a 'category level' manipulation task where a control policy is learned that enables a robot to perform a mating task involving novel objects. We explore the case where depth images are used as the main form of sensor input. Our experimental results demonstrate that proposed method consistently outperforms baseline methods that train only in simulation or that combine real and simulated data in a naive way.