Klaus Obermayer

LG
h-index27
10papers
83citations
Novelty40%
AI Score35

10 Papers

1.4CVJul 29, 2022
Transfer Learning for Segmentation Problems: Choose the Right Encoder and Skip the Decoder

Jonas Dippel, Matthias Lenga, Thomas Goerttler et al.

It is common practice to reuse models initially trained on different data to increase downstream task performance. Especially in the computer vision domain, ImageNet-pretrained weights have been successfully used for various tasks. In this work, we investigate the impact of transfer learning for segmentation problems, being pixel-wise classification problems that can be tackled with encoder-decoder architectures. We find that transfer learning the decoder does not help downstream segmentation tasks, while transfer learning the encoder is truly beneficial. We demonstrate that pretrained weights for a decoder may yield faster convergence, but they do not improve the overall model performance as one can obtain equivalent results with randomly initialized decoders. However, we show that it is more effective to reuse encoder weights trained on a segmentation or reconstruction task than reusing encoder weights trained on classification tasks. This finding implicates that using ImageNet-pretrained encoders for downstream segmentation problems is suboptimal. We also propose a contrastive self-supervised approach with multiple self-reconstruction tasks, which provides encoders that are suitable for transfer learning in segmentation problems in the absence of segmentation labels.

3.3LGJul 19, 2022
Similarity of Pre-trained and Fine-tuned Representations

Thomas Goerttler, Klaus Obermayer

In transfer learning, only the last part of the networks - the so-called head - is often fine-tuned. Representation similarity analysis shows that the most significant change still occurs in the head even if all weights are updatable. However, recent results from few-shot learning have shown that representation change in the early layers, which are mostly convolutional, is beneficial, especially in the case of cross-domain adaption. In our paper, we find out whether that also holds true for transfer learning. In addition, we analyze the change of representation in transfer learning, both during pre-training and fine-tuning, and find out that pre-trained structure is unlearned if not usable.

7.6CVAug 2, 2024Code
A Robotics-Inspired Scanpath Model Reveals the Importance of Uncertainty and Semantic Object Cues for Gaze Guidance in Dynamic Scenes

Vito Mengers, Nicolas Roth, Oliver Brock et al.

The objects we perceive guide our eye movements when observing real-world dynamic scenes. Yet, gaze shifts and selective attention are critical for perceiving details and refining object boundaries. Object segmentation and gaze behavior are, however, typically treated as two independent processes. Here, we present a computational model that simulates these processes in an interconnected manner and allows for hypothesis-driven investigations of distinct attentional mechanisms. Drawing on an information processing pattern from robotics, we use a Bayesian filter to recursively segment the scene, which also provides an uncertainty estimate for the object boundaries that we use to guide active scene exploration. We demonstrate that this model closely resembles observers' free viewing behavior on a dataset of dynamic real-world scenes, measured by scanpath statistics, including foveation duration and saccade amplitude distributions used for parameter fitting and higher-level statistics not used for fitting. These include how object detections, inspections, and returns are balanced and a delay of returning saccades without an explicit implementation of such temporal inhibition of return. Extensive simulations and ablation studies show that uncertainty promotes balanced exploration and that semantic object cues are crucial to forming the perceptual units used in object-based attention. Moreover, we show how our model's modular design allows for extensions, such as incorporating saccadic momentum or pre-saccadic attention, to further align its output with human scanpaths.

4.0SDSep 9, 2025
Neural Proxies for Sound Synthesizers: Learning Perceptually Informed Preset Representations

Paolo Combes, Stefan Weinzierl, Klaus Obermayer

Deep learning appears as an appealing solution for Automatic Synthesizer Programming (ASP), which aims to assist musicians and sound designers in programming sound synthesizers. However, integrating software synthesizers into training pipelines is challenging due to their potential non-differentiability. This work tackles this challenge by introducing a method to approximate arbitrary synthesizers. Specifically, we train a neural network to map synthesizer presets onto an audio embedding space derived from a pretrained model. This facilitates the definition of a neural proxy that produces compact yet effective representations, thereby enabling the integration of audio embedding loss into neural-based ASP systems for black-box synthesizers. We evaluate the representations derived by various pretrained audio models in the context of neural-based nASP and assess the effectiveness of several neural network architectures, including feedforward, recurrent, and transformer-based models, in defining neural proxies. We evaluate the proposed method using both synthetic and hand-crafted presets from three popular software synthesizers and assess its performance in a synthesizer sound matching downstream task. While the benefits of the learned representation are nuanced by resource requirements, encouraging results were obtained for all synthesizers, paving the way for future research into the application of synthesizer proxies for neural-based ASP systems.

1.4CVJun 10, 2021
A modular framework for object-based saccadic decisions in dynamic scenes

Nicolas Roth, Pia Bideau, Olaf Hellwich et al.

Visually exploring the world around us is not a passive process. Instead, we actively explore the world and acquire visual information over time. Here, we present a new model for simulating human eye-movement behavior in dynamic real-world scenes. We model this active scene exploration as a sequential decision making process. We adapt the popular drift-diffusion model (DDM) for perceptual decision making and extend it towards multiple options, defined by objects present in the scene. For each possible choice, the model integrates evidence over time and a decision (saccadic eye movement) is triggered as soon as evidence crosses a decision threshold. Drawing this explicit connection between decision making and object-based scene perception is highly relevant in the context of active viewing, where decisions are made continuously while interacting with an external environment. We validate our model with a carefully designed ablation study and explore influences of our model parameters. A comparison on the VidCom dataset supports the plausibility of the proposed approach.

5.5LGMay 12, 2021Code
Exploring the Similarity of Representations in Model-Agnostic Meta-Learning

Thomas Goerttler, Klaus Obermayer

In past years model-agnostic meta-learning (MAML) has been one of the most promising approaches in meta-learning. It can be applied to different kinds of problems, e.g., reinforcement learning, but also shows good results on few-shot learning tasks. Besides their tremendous success in these tasks, it has still not been fully revealed yet, why it works so well. Recent work proposes that MAML rather reuses features than rapidly learns. In this paper, we want to inspire a deeper understanding of this question by analyzing MAML's representation. We apply representation similarity analysis (RSA), a well-established method in neuroscience, to the few-shot learning instantiation of MAML. Although some part of our analysis supports their general results that feature reuse is predominant, we also reveal arguments against their conclusion. The similarity-increase of layers closer to the input layers arises from the learning task itself and not from the model. In addition, the representations after inner gradient steps make a broader change to the representation than the changes during meta-training.

1.0LGOct 1, 2019Code
Training Generative Networks with general Optimal Transport distances

Vaios Laschos, Jan Tinapp, Klaus Obermayer

We propose a new algorithm that uses an auxiliary neural network to express the potential of the optimal transport map between two data distributions. In the sequel, we use the aforementioned map to train generative networks. Unlike WGANs, where the Euclidean distance is ${\it implicitly}$ used, this new method allows to ${\it explicitly}$ use ${\it any}$ transportation cost function that can be chosen to match the problem at hand. For example, it allows to use the squared distance as a transportation cost function, giving rise to the Wasserstein-2 metric for probability distributions, which results in fast and stable gradient descends. It also allows to use image centered distances, like the structure similarity index, with notable differences in the results.

14.4SDFeb 21, 2019
The NIGENS General Sound Events Database

Ivo Trowitzsch, Jalil Taghia, Youssef Kashef et al.

Computational auditory scene analysis is gaining interest in the last years. Trailing behind the more mature field of speech recognition, it is particularly general sound event detection that is attracting increasing attention. Crucial for training and testing reasonable models is having available enough suitable data -- until recently, general sound event databases were hardly found. We release and present a database with 714 wav files containing isolated high quality sound events of 14 different types, plus 303 `general' wav files of anything else but these 14 types. All sound events are strongly labeled with perceptual on- and offset times, paying attention to omitting in-between silences. The amount of isolated sound events, the quality of annotations, and the particular general sound class distinguish NIGENS from other databases.

2.6LGDec 19, 2014
Regression with Linear Factored Functions

Wendelin Böhmer, Klaus Obermayer

Many applications that use empirically estimated functions face a curse of dimensionality, because the integrals over most function classes must be approximated by sampling. This paper introduces a novel regression-algorithm that learns linear factored functions (LFF). This class of functions has structural properties that allow to analytically solve certain integrals and to calculate point-wise products. Applications like belief propagation and reinforcement learning can exploit these properties to break the curse and speed up computation. We derive a regularized greedy optimization scheme, that learns factored basis functions during training. The novel regression algorithm performs competitively to Gaussian processes on benchmark tasks, and the learned LFF functions are with 4-9 factored basis functions on average very compact.

9.0LGApr 19, 2012
Learning in Riemannian Orbifolds

Brijnesh J. Jain, Klaus Obermayer

Learning in Riemannian orbifolds is motivated by existing machine learning algorithms that directly operate on finite combinatorial structures such as point patterns, trees, and graphs. These methods, however, lack statistical justification. This contribution derives consistency results for learning problems in structured domains and thereby generalizes learning in vector spaces and manifolds.