William T. Freeman

CV
h-index16
8papers
237citations
Novelty57%
AI Score37

8 Papers

2.3SDSep 7, 2023
Large-Scale Automatic Audiobook Creation

Brendan Walsh, Mark Hamilton, Greg Newby et al. · microsoft-research, uw

An audiobook can dramatically improve a work of literature's accessibility and improve reader engagement. However, audiobooks can take hundreds of hours of human effort to create, edit, and publish. In this work, we present a system that can automatically generate high-quality audiobooks from online e-books. In particular, we leverage recent advances in neural text-to-speech to create and release thousands of human-quality, open-license audiobooks from the Project Gutenberg e-book collection. Our method can identify the proper subset of e-book content to read for a wide collection of diversely structured books and can operate on hundreds of books in parallel. Our system allows users to customize an audiobook's speaking speed and style, emotional intonation, and can even match a desired voice using a small amount of sample audio. This work contributed over five thousand open-license audiobooks and an interactive demo that allows users to quickly create their own customized audiobooks. To listen to the audiobook collection visit \url{https://aka.ms/audiobook}.

7.6CVSep 24, 2024
Seeing Faces in Things: A Model and Dataset for Pareidolia

Mark Hamilton, Simon Stent, Vasha DuTell et al.

The human visual system is well-tuned to detect faces of all shapes and sizes. While this brings obvious survival advantages, such as a better chance of spotting unknown predators in the bush, it also leads to spurious face detections. ``Face pareidolia'' describes the perception of face-like structure among otherwise random stimuli: seeing faces in coffee stains or clouds in the sky. In this paper, we study face pareidolia from a computer vision perspective. We present an image dataset of ``Faces in Things'', consisting of five thousand web images with human-annotated pareidolic faces. Using this dataset, we examine the extent to which a state-of-the-art human face detector exhibits pareidolia, and find a significant behavioral gap between humans and machines. We find that the evolutionary need for humans to detect animal faces, as well as human faces, may explain some of this gap. Finally, we propose a simple statistical model of pareidolia in images. Through studies on human subjects and our pareidolic face detectors we confirm a key prediction of our model regarding what image conditions are most likely to induce pareidolia. Dataset and Website: https://aka.ms/faces-in-things

25.0LGApr 23, 2025
I-Con: A Unifying Framework for Representation Learning

Shaden Alshammari, John Hershey, Axel Feldmann et al.

As the field of representation learning grows, there has been a proliferation of different loss functions to solve different classes of problems. We introduce a single information-theoretic equation that generalizes a large collection of modern loss functions in machine learning. In particular, we introduce a framework that shows that several broad classes of machine learning methods are precisely minimizing an integrated KL divergence between two conditional distributions: the supervisory and learned representations. This viewpoint exposes a hidden information geometry underlying clustering, spectral methods, dimensionality reduction, contrastive learning, and supervised learning. This framework enables the development of new loss functions by combining successful techniques from across the literature. We not only present a wide array of proofs, connecting over 23 different approaches, but we also leverage these theoretical results to create state-of-the-art unsupervised image classifiers that achieve a +8% improvement over the prior state-of-the-art on unsupervised classification on ImageNet-1K. We also demonstrate that I-Con can be used to derive principled debiasing methods which improve contrastive representation learners.

18.2CVApr 25, 2025
Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation

Shivam Duggal, Yushi Hu, Oscar Michel et al.

Despite the unprecedented progress in the field of 3D generation, current systems still often fail to produce high-quality 3D assets that are visually appealing and geometrically and semantically consistent across multiple viewpoints. To effectively assess the quality of the generated 3D data, there is a need for a reliable 3D evaluation tool. Unfortunately, existing 3D evaluation metrics often overlook the geometric quality of generated assets or merely rely on black-box multimodal large language models for coarse assessment. In this paper, we introduce Eval3D, a fine-grained, interpretable evaluation tool that can faithfully evaluate the quality of generated 3D assets based on various distinct yet complementary criteria. Our key observation is that many desired properties of 3D generation, such as semantic and geometric consistency, can be effectively captured by measuring the consistency among various foundation models and tools. We thus leverage a diverse set of models and tools as probes to evaluate the inconsistency of generated 3D assets across different aspects. Compared to prior work, Eval3D provides pixel-wise measurement, enables accurate 3D spatial feedback, and aligns more closely with human judgments. We comprehensively evaluate existing 3D generation models using Eval3D and highlight the limitations and challenges of current models.

6.2CVJan 24, 2025
Measuring and Mitigating Hallucinations in Vision-Language Dataset Generation for Remote Sensing

Madeline Anderson, Miriam Cha, William T. Freeman et al.

Vision language models have achieved impressive results across various fields. However, adoption in remote sensing remains limited, largely due to the scarcity of paired image-text data. To bridge this gap, synthetic caption generation has gained interest, traditionally relying on rule-based methods that use metadata or bounding boxes. While these approaches provide some description, they often lack the depth needed to capture complex wide-area scenes. Large language models (LLMs) offer a promising alternative for generating more descriptive captions, yet they can produce generic outputs and are prone to hallucination. In this paper, we propose a new method to enhance vision-language datasets for remote sensing by integrating maps as external data sources, enabling the generation of detailed, context-rich captions. Additionally, we present methods to measure and mitigate hallucinations in LLM-generated text. We introduce fMoW-mm, a multimodal dataset incorporating satellite imagery, maps, metadata, and text annotations. We demonstrate its effectiveness for automatic target recognition in few-shot settings, achieving superior performance compared to other vision-language remote sensing datasets.

9.2LGFeb 28, 2021
Axiomatic Explanations for Visual Search, Retrieval, and Similarity Learning

Mark Hamilton, Scott Lundberg, Lei Zhang et al.

Visual search, recommendation, and contrastive similarity learning power technologies that impact billions of users worldwide. Modern model architectures can be complex and difficult to interpret, and there are several competing techniques one can use to explain a search engine's behavior. We show that the theory of fair credit assignment provides a $\textit{unique}$ axiomatic solution that generalizes several existing recommendation- and metric-explainability techniques in the literature. Using this formalism, we show when existing approaches violate "fairness" and derive methods that sidestep these shortcomings and naturally handle counterfactual information. More specifically, we show existing approaches implicitly approximate second-order Shapley-Taylor indices and extend CAM, GradCAM, LIME, SHAP, SBSM, and other methods to search engines. These extensions can extract pairwise correspondences between images from trained $\textit{opaque-box}$ models. We also introduce a fast kernel-based method for estimating Shapley-Taylor indices that require orders of magnitude fewer function evaluations to converge. Finally, we show that these game-theoretic measures yield more consistent explanations for image similarity architectures.

24.3LGDec 28, 2018
Reasoning About Physical Interactions with Object-Oriented Prediction and Planning

Michael Janner, Sergey Levine, William T. Freeman et al.

Object-based factorizations provide a useful level of abstraction for interacting with the world. Building explicit object representations, however, often requires supervisory signals that are difficult to obtain in practice. We present a paradigm for learning object-centric representations for physical scene understanding without direct supervision of object properties. Our model, Object-Oriented Prediction and Planning (O2P2), jointly learns a perception function to map from image observations to object representations, a pairwise physics interaction function to predict the time evolution of a collection of objects, and a rendering function to map objects back to pixels. For evaluation, we consider not only the accuracy of the physical predictions of the model, but also its utility for downstream tasks that require an actionable representation of intuitive physics. After training our model on an image prediction task, we can use its learned representations to build block towers more complicated than those observed during training.

18.5AIMay 4, 2016
A Comparative Evaluation of Approximate Probabilistic Simulation and Deep Neural Networks as Accounts of Human Physical Scene Understanding

Renqiao Zhang, Jiajun Wu, Chengkai Zhang et al.

Humans demonstrate remarkable abilities to predict physical events in complex scenes. Two classes of models for physical scene understanding have recently been proposed: "Intuitive Physics Engines", or IPEs, which posit that people make predictions by running approximate probabilistic simulations in causal mental models similar in nature to video-game physics engines, and memory-based models, which make judgments based on analogies to stored experiences of previously encountered scenes and physical outcomes. Versions of the latter have recently been instantiated in convolutional neural network (CNN) architectures. Here we report four experiments that, to our knowledge, are the first rigorous comparisons of simulation-based and CNN-based models, where both approaches are concretely instantiated in algorithms that can run on raw image inputs and produce as outputs physical judgments such as whether a stack of blocks will fall. Both approaches can achieve super-human accuracy levels and can quantitatively predict human judgments to a similar degree, but only the simulation-based models generalize to novel situations in ways that people do, and are qualitatively consistent with systematic perceptual illusions and judgment asymmetries that people show.