Reza Mahjourian

CV
15papers
1,742citations
Novelty50%
AI Score33

15 Papers

ROMar 8, 2022
Occupancy Flow Fields for Motion Forecasting in Autonomous Driving

Reza Mahjourian, Jinkyu Kim, Yuning Chai et al.

We propose Occupancy Flow Fields, a new representation for motion forecasting of multiple agents, an important task in autonomous driving. Our representation is a spatio-temporal grid with each grid cell containing both the probability of the cell being occupied by any agent, and a two-dimensional flow vector representing the direction and magnitude of the motion in that cell. Our method successfully mitigates shortcomings of the two most commonly-used representations for motion forecasting: trajectory sets and occupancy grids. Although occupancy grids efficiently represent the probabilistic location of many agents jointly, they do not capture agent motion and lose the agent identities. To this end, we propose a deep learning architecture that generates Occupancy Flow Fields with the help of a new flow trace loss that establishes consistency between the occupancy and flow predictions. We demonstrate the effectiveness of our approach using three metrics on occupancy prediction, motion estimation, and agent ID recovery. In addition, we introduce the problem of predicting speculative agents, which are currently-occluded agents that may appear in the future through dis-occlusion or by entering the field of view. We report experimental results on a large in-house autonomous driving dataset and the public INTERACTION dataset, and show that our model outperforms state-of-the-art models.

CVMar 23, 2022
Revisiting Multi-Scale Feature Fusion for Semantic Segmentation

Tianjian Meng, Golnaz Ghiasi, Reza Mahjourian et al.

It is commonly believed that high internal resolution combined with expensive operations (e.g. atrous convolutions) are necessary for accurate semantic segmentation, resulting in slow speed and large memory usage. In this paper, we question this belief and demonstrate that neither high internal resolution nor atrous convolutions are necessary. Our intuition is that although segmentation is a dense per-pixel prediction task, the semantics of each pixel often depend on both nearby neighbors and far-away context; therefore, a more powerful multi-scale feature fusion network plays a critical role. Following this intuition, we revisit the conventional multi-scale feature space (typically capped at P5) and extend it to a much richer space, up to P9, where the smallest features are only 1/512 of the input size and thus have very large receptive fields. To process such a rich feature space, we leverage the recent BiFPN to fuse the multi-scale features. Based on these insights, we develop a simplified segmentation model, named ESeg, which has neither high internal resolution nor expensive atrous convolutions. Perhaps surprisingly, our simple method can achieve better accuracy with faster speed than prior art across multiple datasets. In real-time settings, ESeg-Lite-S achieves 76.0% mIoU on CityScapes [12] at 189 FPS, outperforming FasterSeg [9] (73.1% mIoU at 170 FPS). Our ESeg-Lite-L runs at 79 FPS and achieves 80.1% mIoU, largely closing the gap between real-time and high-performance segmentation models.

ROSep 6, 2023
Robotic Table Tennis: A Case Study into a High Speed Learning System

David B. D'Ambrosio, Jonathan Abelian, Saminda Abeyruwan et al.

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.

ROJun 2, 2022
StopNet: Scalable Trajectory and Occupancy Prediction for Urban Autonomous Driving

Jinkyu Kim, Reza Mahjourian, Scott Ettinger et al.

We introduce a motion forecasting (behavior prediction) method that meets the latency requirements for autonomous driving in dense urban environments without sacrificing accuracy. A whole-scene sparse input representation allows StopNet to scale to predicting trajectories for hundreds of road agents with reliable latency. In addition to predicting trajectories, our scene encoder lends itself to predicting whole-scene probabilistic occupancy grids, a complementary output representation suitable for busy urban environments. Occupancy grids allow the AV to reason collectively about the behavior of groups of agents without processing their individual trajectories. We demonstrate the effectiveness of our sparse input representation and our model in terms of computation and accuracy over three datasets. We further show that co-training consistent trajectory and occupancy predictions improves upon state-of-the-art performance under standard metrics.

CVSep 23, 2024Code
Image-Guided Semantic Pseudo-LiDAR Point Generation for 3D Object Detection

Minseung Lee, Seokha Moon, Seung Joon Lee et al.

In autonomous driving scenarios, accurate perception is becoming an even more critical task for safe navigation. While LiDAR provides precise spatial data, its inherent sparsity makes it difficult to detect small or distant objects. Existing methods try to address this by generating additional points within a Region of Interest (RoI), but relying on LiDAR alone often leads to false positives and a failure to recover meaningful structures. To address these limitations, we propose Image-Guided Semantic Pseudo-LiDAR Point Generation model, called ImagePG, a novel framework that leverages rich RGB image features to generate dense and semantically meaningful 3D points. Our framework includes an Image-Guided RoI Points Generation (IG-RPG) module, which creates pseudo-points guided by image features, and an Image-Aware Occupancy Prediction Network (I-OPN), which provides spatial priors to guide point placement. A multi-stage refinement (MR) module further enhances point quality and detection robustness. To the best of our knowledge, ImagePG is the first method to directly leverage image features for point generation. Extensive experiments on the KITTI and Waymo datasets demonstrate that ImagePG significantly improves the detection of small and distant objects like pedestrians and cyclists, reducing false positives by nearly 50%. On the KITTI benchmark, our framework improves mAP by +1.38%p (car), +7.91%p (pedestrian), and +5.21%p (cyclist) on the test set over the baseline, achieving state-of-the-art cyclist performance on the KITTI leaderboard. The code is available at: https://github.com/MS-LIMA/ImagePG

CVJul 17, 2024
VisionTrap: Vision-Augmented Trajectory Prediction Guided by Textual Descriptions

Seokha Moon, Hyun Woo, Hongbeen Park et al.

Predicting future trajectories for other road agents is an essential task for autonomous vehicles. Established trajectory prediction methods primarily use agent tracks generated by a detection and tracking system and HD map as inputs. In this work, we propose a novel method that also incorporates visual input from surround-view cameras, allowing the model to utilize visual cues such as human gazes and gestures, road conditions, vehicle turn signals, etc, which are typically hidden from the model in prior methods. Furthermore, we use textual descriptions generated by a Vision-Language Model (VLM) and refined by a Large Language Model (LLM) as supervision during training to guide the model on what to learn from the input data. Despite using these extra inputs, our method achieves a latency of 53 ms, making it feasible for real-time processing, which is significantly faster than that of previous single-agent prediction methods with similar performance. Our experiments show that both the visual inputs and the textual descriptions contribute to improvements in trajectory prediction performance, and our qualitative analysis highlights how the model is able to exploit these additional inputs. Lastly, in this work we create and release the nuScenes-Text dataset, which augments the established nuScenes dataset with rich textual annotations for every scene, demonstrating the positive impact of utilizing VLM on trajectory prediction. Our project page is at https://moonseokha.github.io/VisionTrap/

CVOct 14, 2022
Instance Segmentation with Cross-Modal Consistency

Alex Zihao Zhu, Vincent Casser, Reza Mahjourian et al.

Segmenting object instances is a key task in machine perception, with safety-critical applications in robotics and autonomous driving. We introduce a novel approach to instance segmentation that jointly leverages measurements from multiple sensor modalities, such as cameras and LiDAR. Our method learns to predict embeddings for each pixel or point that give rise to a dense segmentation of the scene. Specifically, our technique applies contrastive learning to points in the scene both across sensor modalities and the temporal domain. We demonstrate that this formulation encourages the models to learn embeddings that are invariant to viewpoint variations and consistent across sensor modalities. We further demonstrate that the embeddings are stable over time as objects move around the scene. This not only provides stable instance masks, but can also provide valuable signals to downstream tasks, such as object tracking. We evaluate our method on the Cityscapes and KITTI-360 datasets. We further conduct a number of ablation studies, demonstrating benefits when applying additional inputs for the contrastive loss.

CVJun 12, 2019Code
Unsupervised Monocular Depth and Ego-motion Learning with Structure and Semantics

Vincent Casser, Soeren Pirk, Reza Mahjourian et al.

We present an approach which takes advantage of both structure and semantics for unsupervised monocular learning of depth and ego-motion. More specifically, we model the motion of individual objects and learn their 3D motion vector jointly with depth and ego-motion. We obtain more accurate results, especially for challenging dynamic scenes not addressed by previous approaches. This is an extended version of Casser et al. [AAAI'19]. Code and models have been open sourced at https://sites.google.com/corp/view/struct2depth.

ROMay 6, 2024
UniGen: Unified Modeling of Initial Agent States and Trajectories for Generating Autonomous Driving Scenarios

Reza Mahjourian, Rongbing Mu, Valerii Likhosherstov et al.

This paper introduces UniGen, a novel approach to generating new traffic scenarios for evaluating and improving autonomous driving software through simulation. Our approach models all driving scenario elements in a unified model: the position of new agents, their initial state, and their future motion trajectories. By predicting the distributions of all these variables from a shared global scenario embedding, we ensure that the final generated scenario is fully conditioned on all available context in the existing scene. Our unified modeling approach, combined with autoregressive agent injection, conditions the placement and motion trajectory of every new agent on all existing agents and their trajectories, leading to realistic scenarios with low collision rates. Our experimental results show that UniGen outperforms prior state of the art on the Waymo Open Motion Dataset.

ROApr 20, 2021
Identifying Driver Interactions via Conditional Behavior Prediction

Ekaterina Tolstaya, Reza Mahjourian, Carlton Downey et al.

Interactive driving scenarios, such as lane changes, merges and unprotected turns, are some of the most challenging situations for autonomous driving. Planning in interactive scenarios requires accurately modeling the reactions of other agents to different future actions of the ego agent. We develop end-to-end models for conditional behavior prediction (CBP) that take as an input a query future trajectory for an ego-agent, and predict distributions over future trajectories for other agents conditioned on the query. Leveraging such a model, we develop a general-purpose agent interactivity score derived from probabilistic first principles. The interactivity score allows us to find interesting interactive scenarios for training and evaluating behavior prediction models. We further demonstrate that the proposed score is effective for agent prioritization under computational budget constraints.

RONov 30, 2018
Hierarchical Policy Design for Sample-Efficient Learning of Robot Table Tennis Through Self-Play

Reza Mahjourian, Risto Miikkulainen, Nevena Lazic et al.

Training robots with physical bodies requires developing new methods and action representations that allow the learning agents to explore the space of policies efficiently. This work studies sample-efficient learning of complex policies in the context of robot table tennis. It incorporates learning into a hierarchical control framework using a model-free strategy layer (which requires complex reasoning about opponents that is difficult to do in a model-based way), model-based prediction of external objects (which are difficult to control directly with analytic control methods, but governed by learnable and relatively simple laws of physics), and analytic controllers for the robot itself. Human demonstrations are used to train dynamics models, which together with the analytic controller allow any robot that is physically capable to play table tennis without training episodes. Using only about 7,000 demonstrated trajectories, a striking policy can hit ball targets with about 20 cm error. Self-play is used to train cooperative and adversarial strategies on top of model-based striking skills trained from human demonstrations. After only about 24,000 strikes in self-play the agent learns to best exploit the human dynamics models for longer cooperative games. Further experiments demonstrate that more flexible variants of the policy can discover new strikes not demonstrated by humans and achieve higher performance at the expense of lower sample-efficiency. Experiments are carried out in a virtual reality environment using sensory observations that are obtainable in the real world. The high sample-efficiency demonstrated in the evaluations show that the proposed method is suitable for learning directly on physical robots without transfer of models or policies from simulation. Supplementary material available at https://sites.google.com/view/robottabletennis

CVNov 28, 2018
Future Segmentation Using 3D Structure

Suhani Vora, Reza Mahjourian, Soeren Pirk et al.

Predicting the future to anticipate the outcome of events and actions is a critical attribute of autonomous agents; particularly for agents which must rely heavily on real time visual data for decision making. Working towards this capability, we address the task of predicting future frame segmentation from a stream of monocular video by leveraging the 3D structure of the scene. Our framework is based on learnable sub-modules capable of predicting pixel-wise scene semantic labels, depth, and camera ego-motion of adjacent frames. We further propose a recurrent neural network based model capable of predicting future ego-motion trajectory as a function of a series of past ego-motion steps. Ultimately, we observe that leveraging 3D structure in the model facilitates successful prediction, achieving state of the art accuracy in future semantic segmentation.

CVNov 15, 2018
Depth Prediction Without the Sensors: Leveraging Structure for Unsupervised Learning from Monocular Videos

Vincent Casser, Soeren Pirk, Reza Mahjourian et al.

Learning to predict scene depth from RGB inputs is a challenging task both for indoor and outdoor robot navigation. In this work we address unsupervised learning of scene depth and robot ego-motion where supervision is provided by monocular videos, as cameras are the cheapest, least restrictive and most ubiquitous sensor for robotics. Previous work in unsupervised image-to-depth learning has established strong baselines in the domain. We propose a novel approach which produces higher quality results, is able to model moving objects and is shown to transfer across data domains, e.g. from outdoors to indoor scenes. The main idea is to introduce geometric structure in the learning process, by modeling the scene and the individual objects; camera ego-motion and object motions are learned from monocular videos as input. Furthermore an online refinement method is introduced to adapt learning on the fly to unknown domains. The proposed approach outperforms all state-of-the-art approaches, including those that handle motion e.g. through learned flow. Our results are comparable in quality to the ones which used stereo as supervision and significantly improve depth prediction on scenes and datasets which contain a lot of object motion. The approach is of practical relevance, as it allows transfer across environments, by transferring models trained on data collected for robot navigation in urban scenes to indoor navigation settings. The code associated with this paper can be found at https://sites.google.com/view/struct2depth.

CVFeb 15, 2018
Unsupervised Learning of Depth and Ego-Motion from Monocular Video Using 3D Geometric Constraints

Reza Mahjourian, Martin Wicke, Anelia Angelova

We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the scene, enforcing consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a novel (approximate) backpropagation algorithm for aligning 3D structures. We combine this novel 3D-based loss with 2D losses based on photometric quality of frame reconstructions using estimated depth and ego-motion from adjacent frames. We also incorporate validity masks to avoid penalizing areas in which no useful information exists. We test our algorithm on the KITTI dataset and on a video dataset captured on an uncalibrated mobile phone camera. Our proposed approach consistently improves depth estimates on both datasets, and outperforms the state-of-the-art for both depth and ego-motion. Because we only require a simple video, learning depth and ego-motion on large and varied datasets becomes possible. We demonstrate this by training on the low quality uncalibrated video dataset and evaluating on KITTI, ranking among top performing prior methods which are trained on KITTI itself.

LGSep 20, 2016
Geometry-Based Next Frame Prediction from Monocular Video

Reza Mahjourian, Martin Wicke, Anelia Angelova

We consider the problem of next frame prediction from video input. A recurrent convolutional neural network is trained to predict depth from monocular video input, which, along with the current video image and the camera trajectory, can then be used to compute the next frame. Unlike prior next-frame prediction approaches, we take advantage of the scene geometry and use the predicted depth for generating the next frame prediction. Our approach can produce rich next frame predictions which include depth information attached to each pixel. Another novel aspect of our approach is that it predicts depth from a sequence of images (e.g. in a video), rather than from a single still image. We evaluate the proposed approach on the KITTI dataset, a standard dataset for benchmarking tasks relevant to autonomous driving. The proposed method produces results which are visually and numerically superior to existing methods that directly predict the next frame. We show that the accuracy of depth prediction improves as more prior frames are considered.