Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic SurgeryYuehao Wang, Yonghao Long, Siu Hin Fan et al.
Reconstruction of the soft tissues in robotic surgery from endoscopic stereo videos is important for many applications such as intra-operative navigation and image-guided robotic surgery automation. Previous works on this task mainly rely on SLAM-based approaches, which struggle to handle complex surgical scenes. Inspired by recent progress in neural rendering, we present a novel framework for deformable tissue reconstruction from binocular captures in robotic surgery under the single-viewpoint setting. Our framework adopts dynamic neural radiance fields to represent deformable surgical scenes in MLPs and optimize shapes and deformations in a learning-based manner. In addition to non-rigid deformations, tool occlusion and poor 3D clues from a single viewpoint are also particular challenges in soft tissue reconstruction. To overcome these difficulties, we present a series of strategies of tool mask-guided ray casting, stereo depth-cueing ray marching and stereo depth-supervised optimization. With experiments on DaVinci robotic surgery videos, our method significantly outperforms the current state-of-the-art reconstruction method for handling various complex non-rigid deformations. To our best knowledge, this is the first work leveraging neural rendering for surgical scene 3D reconstruction with remarkable potential demonstrated. Code is available at: https://github.com/med-air/EndoNeRF.
Human-in-the-loop Embodied Intelligence with Interactive Simulation Environment for Surgical Robot LearningYonghao Long, Wang Wei, Tao Huang et al.
Surgical robot automation has attracted increasing research interest over the past decade, expecting its potential to benefit surgeons, nurses and patients. Recently, the learning paradigm of embodied intelligence has demonstrated promising ability to learn good control policies for various complex tasks, where embodied AI simulators play an essential role to facilitate relevant research. However, existing open-sourced simulators for surgical robot are still not sufficiently supporting human interactions through physical input devices, which further limits effective investigations on how the human demonstrations would affect policy learning. In this work, we study human-in-the-loop embodied intelligence with a new interactive simulation platform for surgical robot learning. Specifically, we establish our platform based on our previously released SurRoL simulator with several new features co-developed to allow high-quality human interaction via an input device. We showcase the improvement of our simulation environment with the designed new features, and validate effectiveness of incorporating human factors in embodied intelligence through the use of human demonstrations and reinforcement learning as a representative example. Promising results are obtained in terms of learning efficiency. Lastly, five new surgical robot training tasks are developed and released, with which we hope to pave the way for future research on surgical embodied intelligence. Our learning platform is publicly released and will be continuously updated in the website: https://med-air.github.io/SurRoL.
16.8CVJan 19, 2023
RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D ScenesBingchen Gong, Yuehao Wang, Xiaoguang Han et al.
Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a novel user-friendly color editing approach for the neural radiance fields. Our key idea is to decompose the scene into a set of pure-colored layers, forming a palette. By this means, color manipulation can be conducted by altering the color components of the palette directly. To support efficient palette-based editing, the color of each layer needs to be as representative as possible. In the end, the problem is formulated as an optimization problem, where the layers and their blending weights are jointly optimized with the NeRF itself. Extensive experiments show that our jointly-optimized layer decomposition can be used against multiple backbones and produce photo-realistic recolored novel-view renderings. We demonstrate that RecolorNeRF outperforms baseline methods both quantitatively and qualitatively for color editing even in complex real-world scenes.
5.9CVOct 30, 2023
SeamlessNeRF: Stitching Part NeRFs with Gradient PropagationBingchen Gong, Yuehao Wang, Xiaoguang Han et al.
Neural Radiance Fields (NeRFs) have emerged as promising digital mediums of 3D objects and scenes, sparking a surge in research to extend the editing capabilities in this domain. The task of seamless editing and merging of multiple NeRFs, resembling the ``Poisson blending'' in 2D image editing, remains a critical operation that is under-explored by existing work. To fill this gap, we propose SeamlessNeRF, a novel approach for seamless appearance blending of multiple NeRFs. In specific, we aim to optimize the appearance of a target radiance field in order to harmonize its merge with a source field. We propose a well-tailored optimization procedure for blending, which is constrained by 1) pinning the radiance color in the intersecting boundary area between the source and target fields and 2) maintaining the original gradient of the target. Extensive experiments validate that our approach can effectively propagate the source appearance from the boundary area to the entire target field through the gradients. To the best of our knowledge, SeamlessNeRF is the first work that introduces gradient-guided appearance editing to radiance fields, offering solutions for seamless stitching of 3D objects represented in NeRFs.
Efficient Deformable Tissue Reconstruction via Orthogonal Neural PlaneChen Yang, Kailing Wang, Yuehao Wang et al.
Intraoperative imaging techniques for reconstructing deformable tissues in vivo are pivotal for advanced surgical systems. Existing methods either compromise on rendering quality or are excessively computationally intensive, often demanding dozens of hours to perform, which significantly hinders their practical application. In this paper, we introduce Fast Orthogonal Plane (Forplane), a novel, efficient framework based on neural radiance fields (NeRF) for the reconstruction of deformable tissues. We conceptualize surgical procedures as 4D volumes, and break them down into static and dynamic fields comprised of orthogonal neural planes. This factorization iscretizes the four-dimensional space, leading to a decreased memory usage and faster optimization. A spatiotemporal importance sampling scheme is introduced to improve performance in regions with tool occlusion as well as large motions and accelerate training. An efficient ray marching method is applied to skip sampling among empty regions, significantly improving inference speed. Forplane accommodates both binocular and monocular endoscopy videos, demonstrating its extensive applicability and flexibility. Our experiments, carried out on two in vivo datasets, the EndoNeRF and Hamlyn datasets, demonstrate the effectiveness of our framework. In all cases, Forplane substantially accelerates both the optimization process (by over 100 times) and the inference process (by over 15 times) while maintaining or even improving the quality across a variety of non-rigid deformations. This significant performance improvement promises to be a valuable asset for future intraoperative surgical applications. The code of our project is now available at https://github.com/Loping151/ForPlane.
7.6CVNov 17, 2024
Oscillation Inversion: Understand the structure of Large Flow Model through the Lens of Inversion MethodYan Zheng, Zhenxiao Liang, Xiaoyan Cong et al.
We explore the oscillatory behavior observed in inversion methods applied to large-scale text-to-image diffusion models, with a focus on the "Flux" model. By employing a fixed-point-inspired iterative approach to invert real-world images, we observe that the solution does not achieve convergence, instead oscillating between distinct clusters. Through both toy experiments and real-world diffusion models, we demonstrate that these oscillating clusters exhibit notable semantic coherence. We offer theoretical insights, showing that this behavior arises from oscillatory dynamics in rectified flow models. Building on this understanding, we introduce a simple and fast distribution transfer technique that facilitates image enhancement, stroke-based recoloring, as well as visual prompt-guided image editing. Furthermore, we provide quantitative results demonstrating the effectiveness of our method for tasks such as image enhancement, makeup transfer, reconstruction quality, and guided sampling quality. Higher-quality examples of videos and images are available at \href{https://yanyanzheng96.github.io/oscillation_inversion/}{this link}.
18.2CVMay 8, 2025
Steepest Descent Density Control for Compact 3D Gaussian SplattingPeihao Wang, Yuehao Wang, Dilin Wang et al.
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.
8.3CLJul 10, 2025
SAS: Simulated Attention ScoreChuanyang Zheng, Jiankai Sun, Yihang Gao et al.
The attention mechanism is a core component of the Transformer architecture. Various methods have been developed to compute attention scores, including multi-head attention (MHA), multi-query attention, group-query attention and so on. We further analyze the MHA and observe that its performance improves as the number of attention heads increases, provided the hidden size per head remains sufficiently large. Therefore, increasing both the head count and hidden size per head with minimal parameter overhead can lead to significant performance gains at a low cost. Motivated by this insight, we introduce Simulated Attention Score (SAS), which maintains a compact model size while simulating a larger number of attention heads and hidden feature dimension per head. This is achieved by projecting a low-dimensional head representation into a higher-dimensional space, effectively increasing attention capacity without increasing parameter count. Beyond the head representations, we further extend the simulation approach to feature dimension of the key and query embeddings, enhancing expressiveness by mimicking the behavior of a larger model while preserving the original model size. To control the parameter cost, we also propose Parameter-Efficient Attention Aggregation (PEAA). Comprehensive experiments on a variety of datasets and tasks demonstrate the effectiveness of the proposed SAS method, achieving significant improvements over different attention variants.
21.5CVJun 1, 2024
Bilateral Guided Radiance Field ProcessingYuehao Wang, Chaoyi Wang, Bingchen Gong et al.
Neural Radiance Fields (NeRF) achieves unprecedented performance in synthesizing novel view synthesis, utilizing multi-view consistency. When capturing multiple inputs, image signal processing (ISP) in modern cameras will independently enhance them, including exposure adjustment, color correction, local tone mapping, etc. While these processings greatly improve image quality, they often break the multi-view consistency assumption, leading to "floaters" in the reconstructed radiance fields. To address this concern without compromising visual aesthetics, we aim to first disentangle the enhancement by ISP at the NeRF training stage and re-apply user-desired enhancements to the reconstructed radiance fields at the finishing stage. Furthermore, to make the re-applied enhancements consistent between novel views, we need to perform imaging signal processing in 3D space (i.e. "3D ISP"). For this goal, we adopt the bilateral grid, a locally-affine model, as a generalized representation of ISP processing. Specifically, we optimize per-view 3D bilateral grids with radiance fields to approximate the effects of camera pipelines for each input view. To achieve user-adjustable 3D finishing, we propose to learn a low-rank 4D bilateral grid from a given single view edit, lifting photo enhancements to the whole 3D scene. We demonstrate our approach can boost the visual quality of novel view synthesis by effectively removing floaters and performing enhancements from user retouching. The source code and our data are available at: https://bilarfpro.github.io.
Neural LerPlane Representations for Fast 4D Reconstruction of Deformable TissuesChen Yang, Kailing Wang, Yuehao Wang et al.
Reconstructing deformable tissues from endoscopic stereo videos in robotic surgery is crucial for various clinical applications. However, existing methods relying only on implicit representations are computationally expensive and require dozens of hours, which limits further practical applications. To address this challenge, we introduce LerPlane, a novel method for fast and accurate reconstruction of surgical scenes under a single-viewpoint setting. LerPlane treats surgical procedures as 4D volumes and factorizes them into explicit 2D planes of static and dynamic fields, leading to a compact memory footprint and significantly accelerated optimization. The efficient factorization is accomplished by fusing features obtained through linear interpolation of each plane and enables using lightweight neural networks to model surgical scenes. Besides, LerPlane shares static fields, significantly reducing the workload of dynamic tissue modeling. We also propose a novel sample scheme to boost optimization and improve performance in regions with tool occlusion and large motions. Experiments on DaVinci robotic surgery videos demonstrate that LerPlane accelerates optimization by over 100$\times$ while maintaining high quality across various non-rigid deformations, showing significant promise for future intraoperative surgery applications.