ASJun 6, 2023
Mega-TTS: Zero-Shot Text-to-Speech at Scale with Intrinsic Inductive BiasZiyue Jiang, Yi Ren, Zhenhui Ye et al.
Scaling text-to-speech to a large and wild dataset has been proven to be highly effective in achieving timbre and speech style generalization, particularly in zero-shot TTS. However, previous works usually encode speech into latent using audio codec and use autoregressive language models or diffusion models to generate it, which ignores the intrinsic nature of speech and may lead to inferior or uncontrollable results. We argue that speech can be decomposed into several attributes (e.g., content, timbre, prosody, and phase) and each of them should be modeled using a module with appropriate inductive biases. From this perspective, we carefully design a novel and large zero-shot TTS system called Mega-TTS, which is trained with large-scale wild data and models different attributes in different ways: 1) Instead of using latent encoded by audio codec as the intermediate feature, we still choose spectrogram as it separates the phase and other attributes very well. Phase can be appropriately constructed by the GAN-based vocoder and does not need to be modeled by the language model. 2) We model the timbre using global vectors since timbre is a global attribute that changes slowly over time. 3) We further use a VQGAN-based acoustic model to generate the spectrogram and a latent code language model to fit the distribution of prosody, since prosody changes quickly over time in a sentence, and language models can capture both local and long-range dependencies. We scale Mega-TTS to multi-domain datasets with 20K hours of speech and evaluate its performance on unseen speakers. Experimental results demonstrate that Mega-TTS surpasses state-of-the-art TTS systems on zero-shot TTS, speech editing, and cross-lingual TTS tasks, with superior naturalness, robustness, and speaker similarity due to the proper inductive bias of each module. Audio samples are available at https://mega-tts.github.io/demo-page.
CLMar 2, 2023
LiteG2P: A fast, light and high accuracy model for grapheme-to-phoneme conversionChunfeng Wang, Peisong Huang, Yuxiang Zou et al.
As a key component of automated speech recognition (ASR) and the front-end in text-to-speech (TTS), grapheme-to-phoneme (G2P) plays the role of converting letters to their corresponding pronunciations. Existing methods are either slow or poor in performance, and are limited in application scenarios, particularly in the process of on-device inference. In this paper, we integrate the advantages of both expert knowledge and connectionist temporal classification (CTC) based neural network and propose a novel method named LiteG2P which is fast, light and theoretically parallel. With the carefully leading design, LiteG2P can be applied both on cloud and on device. Experimental results on the CMU dataset show that the performance of the proposed method is superior to the state-of-the-art CTC based method with 10 times fewer parameters, and even comparable to the state-of-the-art Transformer-based sequence-to-sequence model with less parameters and 33 times less computation.
CVMay 20
Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware ConditioningZhangchi Hu, Wenzhang Sun, Xiangchen Yin et al.
Existing 4D-driven video diffusion models primarily target plausible generation, but faithful 4D editing requires preserving source-observed regions while synthesizing disoccluded or out-of-view content. We identify Evidence-Role Mismatch: reliable source-backed evidence, unreliable rendered cues, and unsupported regions are entangled in a single conditioning signal, causing preservation drift, ghosting, and unstable extrapolation. We propose PREX (Preserve, Reveal, Expand), a region-aware framework that decomposes the target spatiotemporal volume into Preserve, Reveal, and Expand roles according to observation support and scene extent. PREX builds observation-backed appearance cues with calibrated confidence and injects them into a frozen video diffusion backbone through a region-aware adapter, trained with proxy tasks without requiring paired edited videos. We further introduce PREBench, a diagnostic benchmark with curated edits, region-role masks, and human-aligned metrics that complement global video-quality and 4D-control evaluations. Experiments show that PREX reduces region-structured failures while maintaining strong visual quality and 4D edit control capability. Project Page: https://ricepastem.github.io/PREX-Open
CVFeb 3
MUSE: A Multi-agent Framework for Unconstrained Story Envisioning via Closed-Loop Cognitive OrchestrationWenzhang Sun, Zhenyu Wang, Zhangchi Hu et al.
Generating long-form audio-visual stories from a short user prompt remains challenging due to an intent-execution gap, where high-level narrative intent must be preserved across coherent, shot-level multimodal generation over long horizons. Existing approaches typically rely on feed-forward pipelines or prompt-only refinement, which often leads to semantic drift and identity inconsistency as sequences grow longer. We address this challenge by formulating storytelling as a closed-loop constraint enforcement problem and propose MUSE, a multi-agent framework that coordinates generation through an iterative plan-execute-verify-revise loop. MUSE translates narrative intent into explicit, machine-executable controls over identity, spatial composition, and temporal continuity, and applies targeted multimodal feedback to correct violations during generation. To evaluate open-ended storytelling without ground-truth references, we introduce MUSEBench, a reference-free evaluation protocol validated by human judgments. Experiments demonstrate that MUSE substantially improves long-horizon narrative coherence, cross-modal identity consistency, and cinematic quality compared with representative baselines.
AIAug 28, 2025Code
AWorld: Orchestrating the Training Recipe for Agentic AIChengyue Yu, Siyuan Lu, Chenyi Zhuang et al.
The learning from practice paradigm is crucial for developing capable Agentic AI systems, yet it is severely hampered by inefficient experience generation, a bottleneck especially pronounced in complex benchmarks like GAIA. To address this, we introduce AWorld, an open-source system engineered for large-scale agent-environment interaction. By distributing tasks across a cluster, AWorld accelerates experience collection by 14.6x compared to standard single-node, sequential execution. This critical speedup makes extensive reinforcement learning practical and scalable. Leveraging this capability, we trained a Qwen3-32B-based agent that achieves pass@1 accuracy of 32.23% on the GAIA test set, which surpasses GPT-4o (27.91%) and rivals DeepSeek-V3 (31.89%). Our open-source system and the resulting agent provide a practical blueprint for a complete agentic AI training pipeline, from efficient interaction to demonstrable model improvement.
SDDec 4, 2025
Multi-Loss Learning for Speech Emotion Recognition with Energy-Adaptive Mixup and Frame-Level AttentionCong Wang, Yizhong Geng, Yuhua Wen et al.
Speech emotion recognition (SER) is an important technology in human-computer interaction. However, achieving high performance is challenging due to emotional complexity and scarce annotated data. To tackle these challenges, we propose a multi-loss learning (MLL) framework integrating an energy-adaptive mixup (EAM) method and a frame-level attention module (FLAM). The EAM method leverages SNR-based augmentation to generate diverse speech samples capturing subtle emotional variations. FLAM enhances frame-level feature extraction for multi-frame emotional cues. Our MLL strategy combines Kullback-Leibler divergence, focal, center, and supervised contrastive loss to optimize learning, address class imbalance, and improve feature separability. We evaluate our method on four widely used SER datasets: IEMOCAP, MSP-IMPROV, RAVDESS, and SAVEE. The results demonstrate our method achieves state-of-the-art performance, suggesting its effectiveness and robustness.
CVJun 18, 2020Code
Overcoming Classifier Imbalance for Long-tail Object Detection with Balanced Group SoftmaxYu Li, Tao Wang, Bingyi Kang et al.
Solving long-tail large vocabulary object detection with deep learning based models is a challenging and demanding task, which is however under-explored.In this work, we provide the first systematic analysis on the underperformance of state-of-the-art models in front of long-tail distribution. We find existing detection methods are unable to model few-shot classes when the dataset is extremely skewed, which can result in classifier imbalance in terms of parameter magnitude. Directly adapting long-tail classification models to detection frameworks can not solve this problem due to the intrinsic difference between detection and classification.In this work, we propose a novel balanced group softmax (BAGS) module for balancing the classifiers within the detection frameworks through group-wise training. It implicitly modulates the training process for the head and tail classes and ensures they are both sufficiently trained, without requiring any extra sampling for the instances from the tail classes.Extensive experiments on the very recent long-tail large vocabulary object recognition benchmark LVIS show that our proposed BAGS significantly improves the performance of detectors with various backbones and frameworks on both object detection and instance segmentation. It beats all state-of-the-art methods transferred from long-tail image classification and establishes new state-of-the-art.Code is available at https://github.com/FishYuLi/BalancedGroupSoftmax.
CVOct 14, 2025
PAGS: Priority-Adaptive Gaussian Splatting for Dynamic Driving ScenesYing A, Wenzhang Sun, Chang Zeng et al.
Reconstructing dynamic 3D urban scenes is crucial for autonomous driving, yet current methods face a stark trade-off between fidelity and computational cost. This inefficiency stems from their semantically agnostic design, which allocates resources uniformly, treating static backgrounds and safety-critical objects with equal importance. To address this, we introduce Priority-Adaptive Gaussian Splatting (PAGS), a framework that injects task-aware semantic priorities directly into the 3D reconstruction and rendering pipeline. PAGS introduces two core contributions: (1) Semantically-Guided Pruning and Regularization strategy, which employs a hybrid importance metric to aggressively simplify non-critical scene elements while preserving fine-grained details on objects vital for navigation. (2) Priority-Driven Rendering pipeline, which employs a priority-based depth pre-pass to aggressively cull occluded primitives and accelerate the final shading computations. Extensive experiments on the Waymo and KITTI datasets demonstrate that PAGS achieves exceptional reconstruction quality, particularly on safety-critical objects, while significantly reducing training time and boosting rendering speeds to over 350 FPS.
CVOct 14, 2025
DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving ScenesQirui Hou, Wenzhang Sun, Chang Zeng et al.
Real-time, high-fidelity reconstruction of dynamic driving scenes is challenged by complex dynamics and sparse views, with prior methods struggling to balance quality and efficiency. We propose DrivingScene, an online, feed-forward framework that reconstructs 4D dynamic scenes from only two consecutive surround-view images. Our key innovation is a lightweight residual flow network that predicts the non-rigid motion of dynamic objects per camera on top of a learned static scene prior, explicitly modeling dynamics via scene flow. We also introduce a coarse-to-fine training paradigm that circumvents the instabilities common to end-to-end approaches. Experiments on nuScenes dataset show our image-only method simultaneously generates high-quality depth, scene flow, and 3D Gaussian point clouds online, significantly outperforming state-of-the-art methods in both dynamic reconstruction and novel view synthesis.