Ziyuan Luo

CV
h-index26
14papers
162citations
Novelty53%
AI Score54

14 Papers

CVJul 21, 2023
CopyRNeRF: Protecting the CopyRight of Neural Radiance Fields

Ziyuan Luo, Qing Guo, Ka Chun Cheung et al.

Neural Radiance Fields (NeRF) have the potential to be a major representation of media. Since training a NeRF has never been an easy task, the protection of its model copyright should be a priority. In this paper, by analyzing the pros and cons of possible copyright protection solutions, we propose to protect the copyright of NeRF models by replacing the original color representation in NeRF with a watermarked color representation. Then, a distortion-resistant rendering scheme is designed to guarantee robust message extraction in 2D renderings of NeRF. Our proposed method can directly protect the copyright of NeRF models while maintaining high rendering quality and bit accuracy when compared among optional solutions.

CVJul 12, 2024
Imaging Interiors: An Implicit Solution to Electromagnetic Inverse Scattering Problems

Ziyuan Luo, Boxin Shi, Haoliang Li et al.

Electromagnetic Inverse Scattering Problems (EISP) have gained wide applications in computational imaging. By solving EISP, the internal relative permittivity of the scatterer can be non-invasively determined based on the scattered electromagnetic fields. Despite previous efforts to address EISP, achieving better solutions to this problem has remained elusive, due to the challenges posed by inversion and discretization. This paper tackles those challenges in EISP via an implicit approach. By representing the scatterer's relative permittivity as a continuous implicit representation, our method is able to address the low-resolution problems arising from discretization. Further, optimizing this implicit representation within a forward framework allows us to conveniently circumvent the challenges posed by inverse estimation. Our approach outperforms existing methods on standard benchmark datasets. Project page: https://luo-ziyuan.github.io/Imaging-Interiors

CVJul 10, 2024
Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model

Qi Song, Ziyuan Luo, Ka Chun Cheung et al.

Neural Radiance Fields (NeRFs) have become a key method for 3D scene representation. With the rising prominence and influence of NeRF, safeguarding its intellectual property has become increasingly important. In this paper, we propose \textbf{NeRFProtector}, which adopts a plug-and-play strategy to protect NeRF's copyright during its creation. NeRFProtector utilizes a pre-trained watermarking base model, enabling NeRF creators to embed binary messages directly while creating their NeRF. Our plug-and-play property ensures NeRF creators can flexibly choose NeRF variants without excessive modifications. Leveraging our newly designed progressive distillation, we demonstrate performance on par with several leading-edge neural rendering methods. Our project is available at: \url{https://qsong2001.github.io/NeRFProtector}.

CVFeb 26, 2025Code
The NeRF Signature: Codebook-Aided Watermarking for Neural Radiance Fields

Ziyuan Luo, Anderson Rocha, Boxin Shi et al.

Neural Radiance Fields (NeRF) have been gaining attention as a significant form of 3D content representation. With the proliferation of NeRF-based creations, the need for copyright protection has emerged as a critical issue. Although some approaches have been proposed to embed digital watermarks into NeRF, they often neglect essential model-level considerations and incur substantial time overheads, resulting in reduced imperceptibility and robustness, along with user inconvenience. In this paper, we extend the previous criteria for image watermarking to the model level and propose NeRF Signature, a novel watermarking method for NeRF. We employ a Codebook-aided Signature Embedding (CSE) that does not alter the model structure, thereby maintaining imperceptibility and enhancing robustness at the model level. Furthermore, after optimization, any desired signatures can be embedded through the CSE, and no fine-tuning is required when NeRF owners want to use new binary signatures. Then, we introduce a joint pose-patch encryption watermarking strategy to hide signatures into patches rendered from a specific viewpoint for higher robustness. In addition, we explore a Complexity-Aware Key Selection (CAKS) scheme to embed signatures in high visual complexity patches to enhance imperceptibility. The experimental results demonstrate that our method outperforms other baseline methods in terms of imperceptibility and robustness. The source code is available at: https://github.com/luo-ziyuan/NeRF_Signature.

CVOct 14, 2025Code
ImageSentinel: Protecting Visual Datasets from Unauthorized Retrieval-Augmented Image Generation

Ziyuan Luo, Yangyi Zhao, Ka Chun Cheung et al.

The widespread adoption of Retrieval-Augmented Image Generation (RAIG) has raised significant concerns about the unauthorized use of private image datasets. While these systems have shown remarkable capabilities in enhancing generation quality through reference images, protecting visual datasets from unauthorized use in such systems remains a challenging problem. Traditional digital watermarking approaches face limitations in RAIG systems, as the complex feature extraction and recombination processes fail to preserve watermark signals during generation. To address these challenges, we propose ImageSentinel, a novel framework for protecting visual datasets in RAIG. Our framework synthesizes sentinel images that maintain visual consistency with the original dataset. These sentinels enable protection verification through randomly generated character sequences that serve as retrieval keys. To ensure seamless integration, we leverage vision-language models to generate the sentinel images. Experimental results demonstrate that ImageSentinel effectively detects unauthorized dataset usage while preserving generation quality for authorized applications. Code is available at https://github.com/luo-ziyuan/ImageSentinel.

CVAug 23, 2025Code
Align 3D Representation and Text Embedding for 3D Content Personalization

Qi Song, Ziyuan Luo, Ka Chun Cheung et al.

Recent advances in NeRF and 3DGS have significantly enhanced the efficiency and quality of 3D content synthesis. However, efficient personalization of generated 3D content remains a critical challenge. Current 3D personalization approaches predominantly rely on knowledge distillation-based methods, which require computationally expensive retraining procedures. To address this challenge, we propose \textbf{Invert3D}, a novel framework for convenient 3D content personalization. Nowadays, vision-language models such as CLIP enable direct image personalization through aligned vision-text embedding spaces. However, the inherent structural differences between 3D content and 2D images preclude direct application of these techniques to 3D personalization. Our approach bridges this gap by establishing alignment between 3D representations and text embedding spaces. Specifically, we develop a camera-conditioned 3D-to-text inverse mechanism that projects 3D contents into a 3D embedding aligned with text embeddings. This alignment enables efficient manipulation and personalization of 3D content through natural language prompts, eliminating the need for computationally retraining procedures. Extensive experiments demonstrate that Invert3D achieves effective personalization of 3D content. Our work is available at: https://github.com/qsong2001/Invert3D.

CVOct 30, 2024
Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images

Qi Song, Ziyuan Luo, Ka Chun Cheung et al.

Single-view 3D reconstruction methods like Triplane Gaussian Splatting (TGS) have enabled high-quality 3D model generation from just a single image input within seconds. However, this capability raises concerns about potential misuse, where malicious users could exploit TGS to create unauthorized 3D models from copyrighted images. To prevent such infringement, we propose a novel image protection approach that embeds invisible geometry perturbations, termed "geometry cloaks", into images before supplying them to TGS. These carefully crafted perturbations encode a customized message that is revealed when TGS attempts 3D reconstructions of the cloaked image. Unlike conventional adversarial attacks that simply degrade output quality, our method forces TGS to fail the 3D reconstruction in a specific way - by generating an identifiable customized pattern that acts as a watermark. This watermark allows copyright holders to assert ownership over any attempted 3D reconstructions made from their protected images. Extensive experiments have verified the effectiveness of our geometry cloak. Our project is available at https://qsong2001.github.io/geometry_cloak.

CVAug 31, 2025
MarkSplatter: Generalizable Watermarking for 3D Gaussian Splatting Model via Splatter Image Structure

Xiufeng Huang, Ziyuan Luo, Qi Song et al.

The growing popularity of 3D Gaussian Splatting (3DGS) has intensified the need for effective copyright protection. Current 3DGS watermarking methods rely on computationally expensive fine-tuning procedures for each predefined message. We propose the first generalizable watermarking framework that enables efficient protection of Splatter Image-based 3DGS models through a single forward pass. We introduce GaussianBridge that transforms unstructured 3D Gaussians into Splatter Image format, enabling direct neural processing for arbitrary message embedding. To ensure imperceptibility, we design a Gaussian-Uncertainty-Perceptual heatmap prediction strategy for preserving visual quality. For robust message recovery, we develop a dense segmentation-based extraction mechanism that maintains reliable extraction even when watermarked objects occupy minimal regions in rendered views. Project page: https://kevinhuangxf.github.io/marksplatter.

HCDec 10, 2024
CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement

Weizhen Bian, Yubo Zhou, Yuanhang Luo et al.

The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user cognition in small-group settings with minimal data, as the educational game Wordle exemplifies. The CogSimulator employs Wasserstein-1 distance and coordinates search optimization for hyperparameter tuning, enabling precise few-shot predictions in new game scenarios. Comparative experiments with the Wordle dataset illustrate that our model surpasses most conventional machine learning models in mean Wasserstein-1 distance, mean squared error, and mean accuracy, showcasing its efficacy in cognitive enhancement through tailored game design.

CVNov 27, 2025
Creating Blank Canvas Against AI-enabled Image Forgery

Qi Song, Ziyuan Luo, Renjie Wan

AIGC-based image editing technology has greatly simplified the realistic-level image modification, causing serious potential risks of image forgery. This paper introduces a new approach to tampering detection using the Segment Anything Model (SAM). Instead of training SAM to identify tampered areas, we propose a novel strategy. The entire image is transformed into a blank canvas from the perspective of neural models. Any modifications to this blank canvas would be noticeable to the models. To achieve this idea, we introduce adversarial perturbations to prevent SAM from ``seeing anything'', allowing it to identify forged regions when the image is tampered with. Due to SAM's powerful perceiving capabilities, naive adversarial attacks cannot completely tame SAM. To thoroughly deceive SAM and make it blind to the image, we introduce a frequency-aware optimization strategy, which further enhances the capability of tamper localization. Extensive experimental results demonstrate the effectiveness of our method.

CVNov 25, 2025
GS-Checker: Tampering Localization for 3D Gaussian Splatting

Haoliang Han, Ziyuan Luo, Jun Qi et al.

Recent advances in editing technologies for 3D Gaussian Splatting (3DGS) have made it simple to manipulate 3D scenes. However, these technologies raise concerns about potential malicious manipulation of 3D content. To avoid such malicious applications, localizing tampered regions becomes crucial. In this paper, we propose GS-Checker, a novel method for locating tampered areas in 3DGS models. Our approach integrates a 3D tampering attribute into the 3D Gaussian parameters to indicate whether the Gaussian has been tampered. Additionally, we design a 3D contrastive mechanism by comparing the similarity of key attributes between 3D Gaussians to seek tampering cues at 3D level. Furthermore, we introduce a cyclic optimization strategy to refine the 3D tampering attribute, enabling more accurate tampering localization. Notably, our approach does not require expensive 3D labels for supervision. Extensive experimental results demonstrate the effectiveness of our proposed method to locate the tampered 3DGS area.

IVAug 25, 2025
CellINR: Implicitly Overcoming Photo-induced Artifacts in 4D Live Fluorescence Microscopy

Cunmin Zhao, Ziyuan Luo, Guoye Guan et al.

4D live fluorescence microscopy is often compromised by prolonged high intensity illumination which induces photobleaching and phototoxic effects that generate photo-induced artifacts and severely impair image continuity and detail recovery. To address this challenge, we propose the CellINR framework, a case-specific optimization approach based on implicit neural representation. The method employs blind convolution and structure amplification strategies to map 3D spatial coordinates into the high frequency domain, enabling precise modeling and high-accuracy reconstruction of cellular structures while effectively distinguishing true signals from artifacts. Experimental results demonstrate that CellINR significantly outperforms existing techniques in artifact removal and restoration of structural continuity, and for the first time, a paired 4D live cell imaging dataset is provided for evaluating reconstruction performance, thereby offering a solid foundation for subsequent quantitative analyses and biological research. The code and dataset will be public.

IVAug 27, 2019
No-Reference Light Field Image Quality Assessment Based on Micro-Lens Image

Ziyuan Luo, Wei Zhou, Likun Shi et al.

Light field image quality assessment (LF-IQA) plays a significant role due to its guidance to Light Field (LF) contents acquisition, processing and application. The LF can be represented as 4-D signal, and its quality depends on both angular consistency and spatial quality. However, few existing LF-IQA methods concentrate on effects caused by angular inconsistency. Especially, no-reference methods lack effective utilization of 2-D angular information. In this paper, we focus on measuring the 2-D angular consistency for LF-IQA. The Micro-Lens Image (MLI) refers to the angular domain of the LF image, which can simultaneously record the angular information in both horizontal and vertical directions. Since the MLI contains 2-D angular information, we propose a No-Reference Light Field image Quality assessment model based on MLI (LF-QMLI). Specifically, we first utilize Global Entropy Distribution (GED) and Uniform Local Binary Pattern descriptor (ULBP) to extract features from the MLI, and then pool them together to measure angular consistency. In addition, the information entropy of Sub-Aperture Image (SAI) is adopted to measure spatial quality. Extensive experimental results show that LF-QMLI achieves the state-of-the-art performance.

IVAug 27, 2019
Quality Assessment of Stereoscopic 360-degree Images from Multi-viewports

Jiahua Xu, Ziyuan Luo, Wei Zhou et al.

Objective quality assessment of stereoscopic panoramic images becomes a challenging problem owing to the rapid growth of 360-degree contents. Different from traditional 2D image quality assessment (IQA), more complex aspects are involved in 3D omnidirectional IQA, especially unlimited field of view (FoV) and extra depth perception, which brings difficulty to evaluate the quality of experience (QoE) of 3D omnidirectional images. In this paper, we propose a multi-viewport based fullreference stereo 360 IQA model. Due to the freely changeable viewports when browsing in the head-mounted display (HMD), our proposed approach processes the image inside FoV rather than the projected one such as equirectangular projection (ERP). In addition, since overall QoE depends on both image quality and depth perception, we utilize the features estimated by the difference map between left and right views which can reflect disparity. The depth perception features along with binocular image qualities are employed to further predict the overall QoE of 3D 360 images. The experimental results on our public Stereoscopic OmnidirectionaL Image quality assessment Database (SOLID) show that the proposed method achieves a significant improvement over some well-known IQA metrics and can accurately reflect the overall QoE of perceived images.