Zihan Zhu

CV
h-index22
6papers
1,354citations
Novelty49%
AI Score46

6 Papers

35.0CVFeb 7, 2023
NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM

Zihan Zhu, Songyou Peng, Viktor Larsson et al. · eth-zurich

Neural implicit representations have recently become popular in simultaneous localization and mapping (SLAM), especially in dense visual SLAM. However, previous works in this direction either rely on RGB-D sensors, or require a separate monocular SLAM approach for camera tracking and do not produce high-fidelity dense 3D scene reconstruction. In this paper, we present NICER-SLAM, a dense RGB SLAM system that simultaneously optimizes for camera poses and a hierarchical neural implicit map representation, which also allows for high-quality novel view synthesis. To facilitate the optimization process for mapping, we integrate additional supervision signals including easy-to-obtain monocular geometric cues and optical flow, and also introduce a simple warping loss to further enforce geometry consistency. Moreover, to further boost performance in complicated indoor scenes, we also propose a local adaptive transformation from signed distance functions (SDFs) to density in the volume rendering equation. On both synthetic and real-world datasets we demonstrate strong performance in dense mapping, tracking, and novel view synthesis, even competitive with recent RGB-D SLAM systems.

12.7CVMar 23, 2022
Hybrid Mesh-neural Representation for 3D Transparent Object Reconstruction

Jiamin Xu, Zihan Zhu, Hujun Bao et al. · eth-zurich

We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid representation, to simplify the capture setting used in recent contributions. After obtaining an initial shape through the multi-view silhouettes, we introduce surface-based local MLPs to encode the vertex displacement field (VDF) for the reconstruction of surface details. The design of local MLPs allows to represent the VDF in a piece-wise manner using two layer MLP networks, which is beneficial to the optimization algorithm. Defining local MLPs on the surface instead of the volume also reduces the searching space. Such a hybrid representation enables us to relax the ray-pixel correspondences that represent the light path constraint to our designed ray-cell correspondences, which significantly simplifies the implementation of single-image based environment matting algorithm. We evaluate our representation and reconstruction algorithm on several transparent objects with ground truth models. Our experiments show that our method can produce high-quality reconstruction results superior to state-of-the-art methods using a simplified data acquisition setup.

5.7RODec 2, 2025
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Norbert Haala et al.

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their purely visual design degrades under motion blur, low texture, and exposure variations. Our method tightly couples visual and inertial cues within a unified optimization framework, jointly refining camera poses, depths, and IMU states. It features robust IMU initialization, time-varying bias modeling, and loop closure with consistent Gaussian updates. Experiments on four challenging datasets demonstrate our superiority over state-of-the-art methods. Project page: https://vigs-slam.github.io

31.1CVApr 4, 2025
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri et al. · eth-zurich

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

8.4CVAug 3, 2025
Glass Surface Segmentation with an RGB-D Camera via Weighted Feature Fusion for Service Robots

Henghong Lin, Zihan Zhu, Tao Wang et al.

We address the problem of glass surface segmentation with an RGB-D camera, with a focus on effectively fusing RGB and depth information. To this end, we propose a Weighted Feature Fusion (WFF) module that dynamically and adaptively combines RGB and depth features to tackle issues such as transparency, reflections, and occlusions. This module can be seamlessly integrated with various deep neural network backbones as a plug-and-play solution. Additionally, we introduce the MJU-Glass dataset, a comprehensive RGB-D dataset collected by a service robot navigating real-world environments, providing a valuable benchmark for evaluating segmentation models. Experimental results show significant improvements in segmentation accuracy and robustness, with the WFF module enhancing performance in both mean Intersection over Union (mIoU) and boundary IoU (bIoU), achieving a 7.49% improvement in bIoU when integrated with PSPNet. The proposed module and dataset provide a robust framework for advancing glass surface segmentation in robotics and reducing the risk of collisions with glass objects.

43.5CVDec 22, 2021Code
NICE-SLAM: Neural Implicit Scalable Encoding for SLAM

Zihan Zhu, Songyou Peng, Viktor Larsson et al.

Neural implicit representations have recently shown encouraging results in various domains, including promising progress in simultaneous localization and mapping (SLAM). Nevertheless, existing methods produce over-smoothed scene reconstructions and have difficulty scaling up to large scenes. These limitations are mainly due to their simple fully-connected network architecture that does not incorporate local information in the observations. In this paper, we present NICE-SLAM, a dense SLAM system that incorporates multi-level local information by introducing a hierarchical scene representation. Optimizing this representation with pre-trained geometric priors enables detailed reconstruction on large indoor scenes. Compared to recent neural implicit SLAM systems, our approach is more scalable, efficient, and robust. Experiments on five challenging datasets demonstrate competitive results of NICE-SLAM in both mapping and tracking quality. Project page: https://pengsongyou.github.io/nice-slam