SAM2MOT: A Novel Paradigm of Multi-Object Tracking by SegmentationJunjie Jiang, Zelin Wang, Manqi Zhao et al.
Inspired by Segment Anything 2, which generalizes segmentation from images to videos, we propose SAM2MOT--a novel segmentation-driven paradigm for multi-object tracking that breaks away from the conventional detection-association framework. In contrast to previous approaches that treat segmentation as auxiliary information, SAM2MOT places it at the heart of the tracking process, systematically tackling challenges like false positives and occlusions. Its effectiveness has been thoroughly validated on major MOT benchmarks. Furthermore, SAM2MOT integrates pre-trained detector, pre-trained segmentor with tracking logic into a zero-shot MOT system that requires no fine-tuning. This significantly reduces dependence on labeled data and paves the way for transitioning MOT research from task-specific solutions to general-purpose systems. Experiments on DanceTrack, UAVDT, and BDD100K show state-of-the-art results. Notably, SAM2MOT outperforms existing methods on DanceTrack by +2.1 HOTA and +4.5 IDF1, highlighting its effectiveness in MOT. Code is available at https://github.com/TripleJoy/SAM2MOT.
7.2CVFeb 9, 2020
FSD-10: A Dataset for Competitive Sports Content AnalysisShenlan Liu, Xiang Liu, Gao Huang et al.
Action recognition is an important and challenging problem in video analysis. Although the past decade has witnessed progress in action recognition with the development of deep learning, such process has been slow in competitive sports content analysis. To promote the research on action recognition from competitive sports video clips, we introduce a Figure Skating Dataset (FSD-10) for finegrained sports content analysis. To this end, we collect 1484 clips from the worldwide figure skating championships in 2017-2018, which consist of 10 different actions in men/ladies programs. Each clip is at a rate of 30 frames per second with resolution 1080 $\times$ 720. These clips are then annotated by experts in type, grade of execution, skater info, .etc. To build a baseline for action recognition in figure skating, we evaluate state-of-the-art action recognition methods on FSD-10. Motivated by the idea that domain knowledge is of great concern in sports field, we propose a keyframe based temporal segment network (KTSN) for classification and achieve remarkable performance. Experimental results demonstrate that FSD-10 is an ideal dataset for benchmarking action recognition algorithms, as it requires to accurately extract action motions rather than action poses. We hope FSD-10, which is designed to have a large collection of finegrained actions, can serve as a new challenge to develop more robust and advanced action recognition models.
0.9CVJan 11, 2019
Color Recognition for Rubik's Cube RobotShenglan Liu, Dong Jiang, Lin Feng et al.
In this paper, we proposed three methods to solve color recognition of Rubik's cube, which includes one offline method and two online methods. Scatter balance \& extreme learning machine (SB-ELM), a offline method, is proposed to illustrate the efficiency of training based method. We also point out the conception of color drifting which indicates offline methods are always ineffectiveness and can not work well in continuous change circumstance. By contrast, dynamic weight label propagation is proposed for labeling blocks color by known center blocks color of Rubik's cube. Furthermore, weak label hierarchic propagation, another online method, is also proposed for unknown all color information but only utilizes weak label of center block in color recognition. We finally design a Rubik's cube robot and construct a dataset to illustrate the efficiency and effectiveness of our online methods and to indicate the ineffectiveness of offline method by color drifting in our dataset.