Wei Jing

RO
h-index17
10papers
1,235citations
Novelty50%
AI Score46

10 Papers

7.9CVMay 28
Semantic and Visual Evidence for Efficient Long-Video Reasoning: A Solution for the HD-EPIC VQA Challenge

Yinsong Xu, Wei Jing, Liuxin Zhang et al.

Understanding long-form egocentric videos remains challenging for multimodal large language models (MLLMs) due to limited context length and insufficient grounding of fine-grained visual details. The recently proposed HD-EPIC benchmark highlights these limitations: even strong long-context models achieve relatively low performance across diverse video question answering tasks. In this paper, we propose a unified framework that decouples long-video reasoning into two complementary forms of evidence: semantic evidence and visual evidence. Semantic evidence captures global procedural structure through a coarse-to-fine extraction pipeline, while object-centric visual evidence preserves fine-grained grounding through bounding boxes and visual embeddings. During inference, we formulate reasoning as a query-conditioned evidence retrieval and integration process, dynamically selecting relevant information from both sources. Our approach achieves competitive performance in the HD-EPIC-VQA Challenge across multiple task categories. More broadly, our results demonstrate that explicitly structuring, retrieving, and integrating semantic and visual evidence is critical for effective long-video understanding with MLLMs.

7.1ROFeb 21, 2024
Learning to Model Diverse Driving Behaviors in Highly Interactive Autonomous Driving Scenarios with Multi-Agent Reinforcement Learning

Liu Weiwei, Hu Wenxuan, Jing Wei et al.

Autonomous vehicles trained through Multi-Agent Reinforcement Learning (MARL) have shown impressive results in many driving scenarios. However, the performance of these trained policies can be impacted when faced with diverse driving styles and personalities, particularly in highly interactive situations. This is because conventional MARL algorithms usually operate under the assumption of fully cooperative behavior among all agents and focus on maximizing team rewards during training. To address this issue, we introduce the Personality Modeling Network (PeMN), which includes a cooperation value function and personality parameters to model the varied interactions in high-interactive scenarios. The PeMN also enables the training of a background traffic flow with diverse behaviors, thereby improving the performance and generalization of the ego vehicle. Our extensive experimental studies, which incorporate different personality parameters in high-interactive driving scenarios, demonstrate that the personality parameters effectively model diverse driving styles and that policies trained with PeMN demonstrate better generalization compared to traditional MARL methods.

1.4CVFeb 13, 2022
Hierarchical Point Cloud Encoding and Decoding with Lightweight Self-Attention based Model

En Yen Puang, Hao Zhang, Hongyuan Zhu et al.

In this paper we present SA-CNN, a hierarchical and lightweight self-attention based encoding and decoding architecture for representation learning of point cloud data. The proposed SA-CNN introduces convolution and transposed convolution stacks to capture and generate contextual information among unordered 3D points. Following conventional hierarchical pipeline, the encoding process extracts feature in local-to-global manner, while the decoding process generates feature and point cloud in coarse-to-fine, multi-resolution stages. We demonstrate that SA-CNN is capable of a wide range of applications, namely classification, part segmentation, reconstruction, shape retrieval, and unsupervised classification. While achieving the state-of-the-art or comparable performance in the benchmarks, SA-CNN maintains its model complexity several order of magnitude lower than the others. In term of qualitative results, we visualize the multi-stage point cloud reconstructions and latent walks on rigid objects as well as deformable non-rigid human and robot models.

13.7ROJul 28, 2020Code
KOVIS: Keypoint-based Visual Servoing with Zero-Shot Sim-to-Real Transfer for Robotics Manipulation

En Yen Puang, Keng Peng Tee, Wei Jing

We present KOVIS, a novel learning-based, calibration-free visual servoing method for fine robotic manipulation tasks with eye-in-hand stereo camera system. We train the deep neural network only in the simulated environment; and the trained model could be directly used for real-world visual servoing tasks. KOVIS consists of two networks. The first keypoint network learns the keypoint representation from the image using with an autoencoder. Then the visual servoing network learns the motion based on keypoints extracted from the camera image. The two networks are trained end-to-end in the simulated environment by self-supervised learning without manual data labeling. After training with data augmentation, domain randomization, and adversarial examples, we are able to achieve zero-shot sim-to-real transfer to real-world robotic manipulation tasks. We demonstrate the effectiveness of the proposed method in both simulated environment and real-world experiment with different robotic manipulation tasks, including grasping, peg-in-hole insertion with 4mm clearance, and M13 screw insertion. The demo video is available at http://youtu.be/gfBJBR2tDzA

10.4ROJul 26, 2020
Multi-UAV Coverage Path Planning for the Inspection of Large and Complex Structures

Wei Jing, Di Deng, Yan Wu et al.

We present a multi-UAV Coverage Path Planning (CPP) framework for the inspection of large-scale, complex 3D structures. In the proposed sampling-based coverage path planning method, we formulate the multi-UAV inspection applications as a multi-agent coverage path planning problem. By combining two NP-hard problems: Set Covering Problem (SCP) and Vehicle Routing Problem (VRP), a Set-Covering Vehicle Routing Problem (SC-VRP) is formulated and subsequently solved by a modified Biased Random Key Genetic Algorithm (BRKGA) with novel, efficient encoding strategies and local improvement heuristics. We test our proposed method for several complex 3D structures with the 3D model extracted from OpenStreetMap. The proposed method outperforms previous methods, by reducing the length of the planned inspection path by up to 48%

32.6CLApr 29, 2020Code
Span-based Localizing Network for Natural Language Video Localization

Hao Zhang, Aixin Sun, Wei Jing et al.

Given an untrimmed video and a text query, natural language video localization (NLVL) is to locate a matching span from the video that semantically corresponds to the query. Existing solutions formulate NLVL either as a ranking task and apply multimodal matching architecture, or as a regression task to directly regress the target video span. In this work, we address NLVL task with a span-based QA approach by treating the input video as text passage. We propose a video span localizing network (VSLNet), on top of the standard span-based QA framework, to address NLVL. The proposed VSLNet tackles the differences between NLVL and span-based QA through a simple yet effective query-guided highlighting (QGH) strategy. The QGH guides VSLNet to search for matching video span within a highlighted region. Through extensive experiments on three benchmark datasets, we show that the proposed VSLNet outperforms the state-of-the-art methods; and adopting span-based QA framework is a promising direction to solve NLVL.

7.3RODec 11, 2019
Efficient Robotic Task Generalization Using Deep Model Fusion Reinforcement Learning

Tianying Wang, Hao Zhang, Wei Qi Toh et al.

Learning-based methods have been used to pro-gram robotic tasks in recent years. However, extensive training is usually required not only for the initial task learning but also for generalizing the learned model to the same task but in different environments. In this paper, we propose a novel Deep Reinforcement Learning algorithm for efficient task generalization and environment adaptation in the robotic task learning problem. The proposed method is able to efficiently generalize the previously learned task by model fusion to solve the environment adaptation problem. The proposed Deep Model Fusion (DMF) method reuses and combines the previously trained model to improve the learning efficiency and results.Besides, we also introduce a Multi-objective Guided Reward(MGR) shaping technique to further improve training efficiency.The proposed method was benchmarked with previous methods in various environments to validate its effectiveness.

3.5RONov 22, 2019
Constrained Heterogeneous Vehicle Path Planning for Large-area Coverage

Di Deng, Wei Jing, Yuhe Fu et al.

There is a strong demand for covering a large area autonomously by multiple UAVs (Unmanned Aerial Vehicles) supported by a ground vehicle. Limited by UAVs' battery life and communication distance, complete coverage of large areas typically involves multiple take-offs and landings to recharge batteries, and the transportation of UAVs between operation areas by a ground vehicle. In this paper, we introduce a novel large-area-coverage planning framework which collectively optimizes the paths for aerial and ground vehicles. Our method first partitions a large area into sub-areas, each of which a given fleet of UAVs can cover without recharging batteries. UAV operation routes, or trails, are then generated for each sub-area. Next, the assignment of trials to different UAVs and the order in which UAVs visit their assigned trails are simultaneously optimized to minimize the total UAV flight distance. Finally, a ground vehicle transportation path which visits all sub-areas is found by solving an asymmetric traveling salesman problem (ATSP). Although finding the globally optimal trail assignment and transition paths can be formulated as a Mixed Integer Quadratic Program (MIQP), the MIQP is intractable even for small problems. We show that the solution time can be reduced to close-to-real-time levels by first finding a feasible solution using a Random Key Genetic Algorithm (RKGA), which is then locally optimized by solving a much smaller MIQP.

6.5CVSep 24, 2019
6D Pose Estimation with Correlation Fusion

Yi Cheng, Hongyuan Zhu, Ying Sun et al.

6D object pose estimation is widely applied in robotic tasks such as grasping and manipulation. Prior methods using RGB-only images are vulnerable to heavy occlusion and poor illumination, so it is important to complement them with depth information. However, existing methods using RGB-D data cannot adequately exploit consistent and complementary information between RGB and depth modalities. In this paper, we present a novel method to effectively consider the correlation within and across both modalities with attention mechanism to learn discriminative and compact multi-modal features. Then, effective fusion strategies for intra- and inter-correlation modules are explored to ensure efficient information flow between RGB and depth. To our best knowledge, this is the first work to explore effective intra- and inter-modality fusion in 6D pose estimation. The experimental results show that our method can achieve the state-of-the-art performance on LineMOD and YCB-Video dataset. We also demonstrate that the proposed method can benefit a real-world robot grasping task by providing accurate object pose estimation.

9.2ROAug 8, 2019
Coverage Path Planning using Path Primitive Sampling and Primitive Coverage Graph for Visual Inspection

Wei Jing, Di Deng, Zhe Xiao et al.

Planning the path to gather the surface information of the target objects is crucial to improve the efficiency of and reduce the overall cost, for visual inspection applications with Unmanned Aerial Vehicles (UAVs). Coverage Path Planning (CPP) problem is often formulated for these inspection applications because of the coverage requirement. Traditionally, researchers usually plan and optimize the viewpoints to capture the surface information first, and then optimize the path to visit the selected viewpoints. In this paper, we propose a novel planning method to directly sample and plan the inspection path for a camera-equipped UAV to acquire visual and geometric information of the target structures as a video stream setting in complex 3D environment. The proposed planning method first generates via-points and path primitives around the target object by using sampling methods based on voxel dilation and subtraction. A novel Primitive Coverage Graph (PCG) is then proposed to encode the topological information, flying distances, and visibility information, with the sampled via-points and path primitives. Finally graph search is performed to find the resultant path in the PCG to complete the inspection task with the coverage requirements. The effectiveness of the proposed method is demonstrated through simulation and field tests in this paper.