7.7LGSep 25, 2023
Revisiting LARS for Large Batch Training Generalization of Neural NetworksKhoi Do, Duong Nguyen, Hoa Nguyen et al.
This paper explores Large Batch Training techniques using layer-wise adaptive scaling ratio (LARS) across diverse settings, uncovering insights. LARS algorithms with warm-up tend to be trapped in sharp minimizers early on due to redundant ratio scaling. Additionally, a fixed steep decline in the latter phase restricts deep neural networks from effectively navigating early-phase sharp minimizers. Building on these findings, we propose Time Varying LARS (TVLARS), a novel algorithm that replaces warm-up with a configurable sigmoid-like function for robust training in the initial phase. TVLARS promotes gradient exploration early on, surpassing sharp optimizers and gradually transitioning to LARS for robustness in later phases. Extensive experiments demonstrate that TVLARS consistently outperforms LARS and LAMB in most cases, with up to 2\% improvement in classification scenarios. Notably, in all self-supervised learning cases, TVLARS dominates LARS and LAMB with performance improvements of up to 10\%.
Temporal Multiresolution Graph Neural Networks For Epidemic PredictionTruong Son Hy, Viet Bach Nguyen, Long Tran-Thanh et al.
In this paper, we introduce Temporal Multiresolution Graph Neural Networks (TMGNN), the first architecture that both learns to construct the multiscale and multiresolution graph structures and incorporates the time-series signals to capture the temporal changes of the dynamic graphs. We have applied our proposed model to the task of predicting future spreading of epidemic and pandemic based on the historical time-series data collected from the actual COVID-19 pandemic and chickenpox epidemic in several European countries, and have obtained competitive results in comparison to other previous state-of-the-art temporal architectures and graph learning algorithms. We have shown that capturing the multiscale and multiresolution structures of graphs is important to extract either local or global information that play a critical role in understanding the dynamic of a global pandemic such as COVID-19 which started from a local city and spread to the whole world. Our work brings a promising research direction in forecasting and mitigating future epidemics and pandemics.
7.4LGMay 12
Unlocking Compositional Generalization in Continual Few-Shot LearningPhu-Quy Nguyen-Lam, Phu-Hoa Pham, Dao Sy Duy Minh et al.
Object-centric representations promise a key property for few-shot learning: Rather than treating a scene as a single unit, a model can decompose it into individual object-level parts that can be matched and compared across different concepts. In practice, this potential is rarely realized. Continual learners either collapse scenes into global embeddings, or train with part-level matching objectives that tie representations too closely to seen patterns, leaving them unable to generalize to truly novel concepts. In this paper, we identify this fundamental structural conflict and pioneer a new paradigm that strictly decouples representation learning from compositional inference. Leveraging the inherent patch-level semantic geometry of self-supervised Vision Transformers (ViTs), our framework employs a dual-phase strategy. During training, slot representations are optimized entirely toward holistic class identity, preserving highly generalizable, object-level geometries. At inference, preserved slots are dynamically composed to match novel scenes. We demonstrate that this paradigm offers dual structural benefits: The frozen backbone naturally prevents representation drift, while our lightweight, holistic optimization preserves the features' capacity for novel-concept transfer. Extensive experiments validate this approach, achieving state-of-the-art unseen-concept generalization and minimal forgetting across standard continual learning benchmarks.
6.4LGMay 12
MIST: Reliable Streaming Decision Trees for Online Class-Incremental Learning via McDiarmid BoundPhu-Hoa Pham, Chi-Nguyen Tran, Nguyen Lam Phu Quy et al.
Streaming decision trees are natural candidates for open-world continual learning, as they perform local updates, enjoy bounded memory, and static decision boundaries. Despite these, they still fail in online class-incremental learning due to two coupled miscalibrations: (i) their split criterion grows unreliable as the class count K expands, and (ii) the absence of knowledge transfer at split time. Both failures share a common root: the range of Information Gain intrinsically scales with log2 K. Consequently, any Hoeffding-style confidence radius derived from it must inevitably grow with the class count, making a K-independent split criterion structurally impossible, taking away the potential benefits of applying streaming decision trees to continual learning. To fix this issue, we present MIST (McDiarmid Incremental Streaming Tree), which resolves both failures through three integrated components: (i) a tight, K-independent McDiarmid confidence radius for Gini splitting that acts as a structural regulariser; (ii) a Bayesian inheritance protocol that projects parent statistics to child nodes via truncated-Gaussian moments, with variance reduction guarantees strongest precisely when splitting is most conservative; and (iii) per-leaf KLL quantile sketches that support both continuous threshold evaluation and geometry-adaptive leaf prediction from a single data structure. On standard and stress-test tabular streams, MIST is competitive with global parametric methods on near-Gaussian benchmarks and uniquely robust on non-Gaussian geometry where SOTA benchmarks collapse.
5.2CVMay 12
Weather-Robust Cross-View Geo-Localization via Prototype-Based Semantic Part DiscoveryChi-Nguyen Tran, Dao Sy Duy Minh, Huynh Trung Kiet et al.
Cross-view geo-localization (CVGL), which matches an oblique drone view to a geo-referenced satellite tile, has emerged as a key alternative for autonomous drone navigation when GNSS signals are jammed, spoofed, or unavailable. Despite strong recent progress, three limitations persist: (1) global-descriptor designs compress the patch grid into a single vector without separating layout from texture across the view gap; (2) altitude-related scale variation is retained in the learned embedding rather than marginalized; and (3) multi-objective training relies on hand-tuned scalars over losses on incompatible gradient scales. We propose SkyPart, a lightweight swappable head for patch-based vision transformers (ViTs) that institutes explicit part grouping over the patch grid. SkyPart has four theory-grounded components: (i) learnable prototypes competing for patch tokens via single-pass cosine assignment; (ii) altitude-conditioned linear modulation applied only during training, making the retrieval embedding altitude-free at inference; (iii) a graph-attention readout over active prototypes; and (iv) a Kendall uncertainty-weighted multi-objective loss whose stationary points are Pareto-stationary. At 26.95M parameters and 22.14 GFLOPs, SkyPart is the smallest among top-performing methods and sets a new state of the art on SUES-200, University-1652, and DenseUAV under a single-pass, no-re-ranking, no-TTA protocol. Its advantage over the strongest baseline widens under the ten-condition WeatherPrompt corruption benchmark.
Predicting COVID-19 pandemic by spatio-temporal graph neural networks: A New Zealand's studyViet Bach Nguyen, Truong Son Hy, Long Tran-Thanh et al.
Modeling and simulations of pandemic dynamics play an essential role in understanding and addressing the spreading of highly infectious diseases such as COVID-19. In this work, we propose a novel deep learning architecture named Attention-based Multiresolution Graph Neural Networks (ATMGNN) that learns to combine the spatial graph information, i.e. geographical data, with the temporal information, i.e. timeseries data of number of COVID-19 cases, to predict the future dynamics of the pandemic. The key innovation is that our method can capture the multiscale structures of the spatial graph via a learning to cluster algorithm in a data-driven manner. This allows our architecture to learn to pick up either local or global signals of a pandemic, and model both the long-range spatial and temporal dependencies. Importantly, we collected and assembled a new dataset for New Zealand. We established a comprehensive benchmark of statistical methods, temporal architectures, graph neural networks along with our spatio-temporal model. We also incorporated socioeconomic cross-sectional data to further enhance our prediction. Our proposed model have shown highly robust predictions and outperformed all other baselines in various metrics for our new dataset of New Zealand along with existing datasets of England, France, Italy and Spain. For a future work, we plan to extend our work for real-time prediction and global scale. Our data and source code are publicly available at https://github.com/HySonLab/pandemic_tgnn
11.4LGMay 30, 2025
Provably Improving Generalization of Few-Shot Models with Synthetic DataLan-Cuong Nguyen, Quan Nguyen-Tri, Bang Tran Khanh et al.
Few-shot image classification remains challenging due to the scarcity of labeled training examples. Augmenting them with synthetic data has emerged as a promising way to alleviate this issue, but models trained on synthetic samples often face performance degradation due to the inherent gap between real and synthetic distributions. To address this limitation, we develop a theoretical framework that quantifies the impact of such distribution discrepancies on supervised learning, specifically in the context of image classification. More importantly, our framework suggests practical ways to generate good synthetic samples and to train a predictor with high generalization ability. Building upon this framework, we propose a novel theoretical-based algorithm that integrates prototype learning to optimize both data partitioning and model training, effectively bridging the gap between real few-shot data and synthetic data. Extensive experiments results show that our approach demonstrates superior performance compared to state-of-the-art methods, outperforming them across multiple datasets.
9.4LGOct 20, 2025
The Graphon Limit Hypothesis: Understanding Neural Network Pruning via Infinite Width AnalysisHoang Pham, The-Anh Ta, Tom Jacobs et al.
Sparse neural networks promise efficiency, yet training them effectively remains a fundamental challenge. Despite advances in pruning methods that create sparse architectures, understanding why some sparse structures are better trainable than others with the same level of sparsity remains poorly understood. Aiming to develop a systematic approach to this fundamental problem, we propose a novel theoretical framework based on the theory of graph limits, particularly graphons, that characterizes sparse neural networks in the infinite-width regime. Our key insight is that connectivity patterns of sparse neural networks induced by pruning methods converge to specific graphons as networks' width tends to infinity, which encodes implicit structural biases of different pruning methods. We postulate the Graphon Limit Hypothesis and provide empirical evidence to support it. Leveraging this graphon representation, we derive a Graphon Neural Tangent Kernel (Graphon NTK) to study the training dynamics of sparse networks in the infinite width limit. Graphon NTK provides a general framework for the theoretical analysis of sparse networks. We empirically show that the spectral analysis of Graphon NTK correlates with observed training dynamics of sparse networks, explaining the varying convergence behaviours of different pruning methods. Our framework provides theoretical insights into the impact of connectivity patterns on the trainability of various sparse network architectures.
Learning the Expected Core of Strictly Convex Stochastic Cooperative GamesNam Phuong Tran, The Anh Ta, Shuqing Shi et al.
Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets.
5.9SIOct 20, 2021
Socialbots on Fire: Modeling Adversarial Behaviors of Socialbots via Multi-Agent Hierarchical Reinforcement LearningThai Le, Long Tran-Thanh, Dongwon Lee
Socialbots are software-driven user accounts on social platforms, acting autonomously (mimicking human behavior), with the aims to influence the opinions of other users or spread targeted misinformation for particular goals. As socialbots undermine the ecosystem of social platforms, they are often considered harmful. As such, there have been several computational efforts to auto-detect the socialbots. However, to our best knowledge, the adversarial nature of these socialbots has not yet been studied. This begs a question "can adversaries, controlling socialbots, exploit AI techniques to their advantage?" To this question, we successfully demonstrate that indeed it is possible for adversaries to exploit computational learning mechanism such as reinforcement learning (RL) to maximize the influence of socialbots while avoiding being detected. We first formulate the adversarial socialbot learning as a cooperative game between two functional hierarchical RL agents. While one agent curates a sequence of activities that can avoid the detection, the other agent aims to maximize network influence by selectively connecting with right users. Our proposed policy networks train with a vast amount of synthetic graphs and generalize better than baselines on unseen real-life graphs both in terms of maximizing network influence (up to +18%) and sustainable stealthiness (up to +40% undetectability) under a strong bot detector (with 90% detection accuracy). During inference, the complexity of our approach scales linearly, independent of a network's structure and the virality of news. This makes our approach a practical adversarial attack when deployed in a real-life setting.
6.5CVMay 8, 2021
Optimising Resource Management for Embedded Machine LearningLei Xun, Long Tran-Thanh, Bashir M Al-Hashimi et al.
Machine learning inference is increasingly being executed locally on mobile and embedded platforms, due to the clear advantages in latency, privacy and connectivity. In this paper, we present approaches for online resource management in heterogeneous multi-core systems and show how they can be applied to optimise the performance of machine learning workloads. Performance can be defined using platform-dependent (e.g. speed, energy) and platform-independent (accuracy, confidence) metrics. In particular, we show how a Deep Neural Network (DNN) can be dynamically scalable to trade-off these various performance metrics. Achieving consistent performance when executing on different platforms is necessary yet challenging, due to the different resources provided and their capability, and their time-varying availability when executing alongside other workloads. Managing the interface between available hardware resources (often numerous and heterogeneous in nature), software requirements, and user experience is increasingly complex.
3.3GTNov 19, 2019
Defending with Shared Resources on a NetworkMinming Li, Long Tran-Thanh, Xiaowei Wu
In this paper we consider a defending problem on a network. In the model, the defender holds a total defending resource of R, which can be distributed to the nodes of the network. The defending resource allocated to a node can be shared by its neighbors. There is a weight associated with every edge that represents the efficiency defending resources are shared between neighboring nodes. We consider the setting when each attack can affect not only the target node, but its neighbors as well. Assuming that nodes in the network have different treasures to defend and different defending requirements, the defender aims at allocating the defending resource to the nodes to minimize the loss due to attack. We give polynomial time exact algorithms for two important special cases of the network defending problem. For the case when an attack can only affect the target node, we present an LP-based exact algorithm. For the case when defending resources cannot be shared, we present a max-flow-based exact algorithm. We show that the general problem is NP-hard, and we give a 2-approximation algorithm based on LP-rounding. Moreover, by giving a matching lower bound of 2 on the integrality gap on the LP relaxation, we show that our rounding is tight.
4.1LGNov 13, 2019
Streaming Bayesian Inference for Crowdsourced ClassificationEdoardo Manino, Long Tran-Thanh, Nicholas R. Jennings
A key challenge in crowdsourcing is inferring the ground truth from noisy and unreliable data. To do so, existing approaches rely on collecting redundant information from the crowd, and aggregating it with some probabilistic method. However, oftentimes such methods are computationally inefficient, are restricted to some specific settings, or lack theoretical guarantees. In this paper, we revisit the problem of binary classification from crowdsourced data. Specifically we propose Streaming Bayesian Inference for Crowdsourcing (SBIC), a new algorithm that does not suffer from any of these limitations. First, SBIC has low complexity and can be used in a real-time online setting. Second, SBIC has the same accuracy as the best state-of-the-art algorithms in all settings. Third, SBIC has provable asymptotic guarantees both in the online and offline settings.
5.9MASep 13, 2019
AED: An Anytime Evolutionary DCOP AlgorithmSaaduddin Mahmud, Moumita Choudhury, Md. Mosaddek Khan et al.
Evolutionary optimization is a generic population-based metaheuristic that can be adapted to solve a wide variety of optimization problems and has proven very effective for combinatorial optimization problems. However, the potential of this metaheuristic has not been utilized in Distributed Constraint Optimization Problems (DCOPs), a well-known class of combinatorial optimization problems prevalent in Multi-Agent Systems. In this paper, we present a novel population-based algorithm, Anytime Evolutionary DCOP (AED), that uses evolutionary optimization to solve DCOPs. In AED, the agents cooperatively construct an initial set of random solutions and gradually improve them through a new mechanism that considers an optimistic approximation of local benefits. Moreover, we present a new anytime update mechanism for AED that identifies the best among a distributed set of candidate solutions and notifies all the agents when a new best is found. In our theoretical analysis, we prove that AED is anytime. Finally, we present empirical results indicating AED outperforms the state-of-the-art DCOP algorithms in terms of solution quality.
6.6GTMay 28, 2019
Manipulating a Learning Defender and Ways to CounteractJiarui Gan, Qingyu Guo, Long Tran-Thanh et al.
In Stackelberg security games when information about the attacker's payoffs is uncertain, algorithms have been proposed to learn the optimal defender commitment by interacting with the attacker and observing their best responses. In this paper, we show that, however, these algorithms can be easily manipulated if the attacker responds untruthfully. As a key finding, attacker manipulation normally leads to the defender learning a maximin strategy, which effectively renders the learning attempt meaningless as to compute a maximin strategy requires no additional information about the other player at all. We then apply a game-theoretic framework at a higher level to counteract such manipulation, in which the defender commits to a policy that specifies her strategy commitment according to the learned information. We provide a polynomial-time algorithm to compute the optimal such policy, and in addition, a heuristic approach that applies even when the attacker's payoff space is infinite or completely unknown. Empirical evaluation shows that our approaches can improve the defender's utility significantly as compared to the situation when attacker manipulation is ignored.
2.3GTMay 5, 2018
Designing the Game to Play: Optimizing Payoff Structure in Security GamesZheyuan Ryan Shi, Ziye Tang, Long Tran-Thanh et al.
Effective game-theoretic modeling of defender-attacker behavior is becoming increasingly important. In many domains, the defender functions not only as a player but also the designer of the game's payoff structure. We study Stackelberg Security Games where the defender, in addition to allocating defensive resources to protect targets from the attacker, can strategically manipulate the attacker's payoff under budget constraints in weighted L^p-norm form regarding the amount of change. Focusing on problems with weighted L^1-norm form constraint, we present (i) a mixed integer linear program-based algorithm with approximation guarantee; (ii) a branch-and-bound based algorithm with improved efficiency achieved by effective pruning; (iii) a polynomial time approximation scheme for a special but practical class of problems. In addition, we show that problems under budget constraints in L^0-norm form and weighted L^\infty-norm form can be solved in polynomial time. We provide an extensive experimental evaluation of our proposed algorithms.
8.2HCOct 19, 2016
Efficiency of active learning for the allocation of workers on crowdsourced classification tasksEdoardo Manino, Long Tran-Thanh, Nicholas R. Jennings
Crowdsourcing has been successfully employed in the past as an effective and cheap way to execute classification tasks and has therefore attracted the attention of the research community. However, we still lack a theoretical understanding of how to collect the labels from the crowd in an optimal way. In this paper we focus on the problem of worker allocation and compare two active learning policies proposed in the empirical literature with a uniform allocation of the available budget. To this end we make a thorough mathematical analysis of the problem and derive a new bound on the performance of the system. Furthermore we run extensive simulations in a more realistic scenario and show that our theoretical results hold in practice.