AIDec 19, 2023Code
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization ApproachWeiyu Ma, Qirui Mi, Yongcheng Zeng et al.
StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness. Previous works, such as Alphastar and SCC, achieve impressive performance on tackling StarCraft II , however, still exhibit deficiencies in long term strategic planning and strategy interpretability. Emerging large language model (LLM) agents, such as Voyage and MetaGPT, presents the immense potential in solving intricate tasks. Motivated by this, we aim to validate the capabilities of LLMs on StarCraft II, a highly complex RTS game.To conveniently take full advantage of LLMs` reasoning abilities, we first develop textual StratCraft II environment, called TextStarCraft II, which LLM agent can interact. Secondly, we propose a Chain of Summarization method, including single frame summarization for processing raw observations and multi frame summarization for analyzing game information, providing command recommendations, and generating strategic decisions. Our experiment consists of two parts: first, an evaluation by human experts, which includes assessing the LLMs`s mastery of StarCraft II knowledge and the performance of LLM agents in the game; second, the in game performance of LLM agents, encompassing aspects like win rate and the impact of Chain of Summarization.Experiment results demonstrate that: 1. LLMs possess the relevant knowledge and complex planning abilities needed to address StarCraft II scenarios; 2. Human experts consider the performance of LLM agents to be close to that of an average player who has played StarCraft II for eight years; 3. LLM agents are capable of defeating the built in AI at the Harder(Lv5) difficulty level. We have open sourced the code and released demo videos of LLM agent playing StarCraft II.
LGOct 27, 2023
Ask more, know better: Reinforce-Learned Prompt Questions for Decision Making with Large Language ModelsXue Yan, Yan Song, Xinyu Cui et al.
Large language models (LLMs) demonstrate their promise in tackling complicated practical challenges by combining action-based policies with chain of thought (CoT) reasoning. Having high-quality prompts on hand, however, is vital to the framework's effectiveness. Currently, these prompts are handcrafted utilising extensive human labor, resulting in CoT policies that frequently fail to generalise. Human intervention is also required to develop grounding functions that ensure low-level controllers appropriately process CoT reasoning. In this paper, we propose a comprehensive training framework for complex task-solving, incorporating human prior knowledge into the learning of action policies. To that purpose, we offer a new leader-follower bilevel framework that is capable of learning to ask relevant questions (prompts) and subsequently undertaking reasoning to guide the learning of actions. The prompt policy is employed to make introspective revisions based on historical findings, leading the CoT process to consider the anticipated goals and generate outputs that lead to decisive, high-performing actions. The action policy subsequently learns to comprehend and integrate the CoT outputs to take actions. Our empirical data reveal that our framework outperforms leading methods in $5$ decision-making tasks such as Overcooked and FourRoom.
LGAug 22, 2025Code
Memento: Fine-tuning LLM Agents without Fine-tuning LLMsHuichi Zhou, Yihang Chen, Siyuan Guo et al.
In this paper, we introduce a novel learning paradigm for Adaptive Large Language Model (LLM) agents that eliminates the need for fine-tuning the underlying LLMs. Existing approaches are often either rigid, relying on static, handcrafted reflection workflows, or computationally intensive, requiring gradient updates of LLM model parameters. In contrast, our method enables low-cost continual adaptation via memory-based online reinforcement learning. We formalise this as a Memory-augmented Markov Decision Process (M-MDP), equipped with a neural case-selection policy to guide action decisions. Past experiences are stored in an episodic memory, either differentiable or non-parametric. The policy is continually updated based on environmental feedback through a memory rewriting mechanism, whereas policy improvement is achieved through efficient memory reading (retrieval). We instantiate our agent model in the deep research setting, namely \emph{Memento}, which attains top-1 on GAIA validation ($87.88\%$ Pass@$3$) and $79.40\%$ on the test set. It reaches $66.6\%$ F1 and $80.4\%$ PM on the DeepResearcher dataset, outperforming the state-of-the-art training-based method, while case-based memory adds $4.7\%$ to $9.6\%$ absolute points on out-of-distribution tasks. Our approach offers a scalable and efficient pathway for developing generalist LLM agents capable of continuous, real-time learning without gradient updates, advancing machine learning towards open-ended skill acquisition and deep research scenarios. The code is available at https://github.com/Agent-on-the-Fly/Memento.
ROMar 4
Sim2Sea: Sim-to-Real Policy Transfer for Maritime Vessel Navigation in Congested WatersXinyu Cui, Xuanfa Jin, Xue Yan et al.
Autonomous navigation in congested maritime environments is a critical capability for a wide range of real-world applications. However, it remains an unresolved challenge due to complex vessel interactions and significant environmental uncertainties. Existing methods often fail in practical deployment due to a substantial sim-to-real gap, which stems from imprecise simulation, inadequate situational awareness, and unsafe exploration strategies. To address these, we propose \textbf{Sim2Sea}, a comprehensive framework designed to bridge simulation and real-world execution. Sim2Sea advances in three key aspects. First, we develop a GPU-accelerated parallel simulator for scalable and accurate maritime scenario simulation. Second, we design a dual-stream spatiotemporal policy that handles complex dynamics and multi-modal perception, augmented with a velocity-obstacle-guided action masking mechanism to ensure safe and efficient exploration. Finally, a targeted domain randomization scheme helps bridge the sim-to-real gap. Simulation results demonstrate that our method achieves faster convergence and safer trajectories than established baselines. In addition, our policy trained purely in simulation successfully transfers zero-shot to a 17-ton unmanned vessel operating in real-world congested waters. These results validate the effectiveness of Sim2Sea in achieving reliable sim-to-real transfer for practical autonomous maritime navigation.
LGOct 14, 2025
Self-Verifying Reflection Helps Transformers with CoT ReasoningZhongwei Yu, Wannian Xia, Xue Yan et al.
Advanced large language models (LLMs) frequently reflect in reasoning chain-of-thoughts (CoTs), where they self-verify the correctness of current solutions and explore alternatives. However, given recent findings that LLMs detect limited errors in CoTs, how reflection contributes to empirical improvements remains unclear. To analyze this issue, in this paper, we present a minimalistic reasoning framework to support basic self-verifying reflection for small transformers without natural language, which ensures analytic clarity and reduces the cost of comprehensive experiments. Theoretically, we prove that self-verifying reflection guarantees improvements if verification errors are properly bounded. Experimentally, we show that tiny transformers, with only a few million parameters, benefit from self-verification in both training and reflective execution, reaching remarkable LLM-level performance in integer multiplication and Sudoku. Similar to LLM results, we find that reinforcement learning (RL) improves in-distribution performance and incentivizes frequent reflection for tiny transformers, yet RL mainly optimizes shallow statistical patterns without faithfully reducing verification errors. In conclusion, integrating generative transformers with discriminative verification inherently facilitates CoT reasoning, regardless of scaling and natural language.
LGSep 30, 2025
Memory-Driven Self-Improvement for Decision Making with Large Language ModelsXue Yan, Zijing Ou, Mengyue Yang et al.
Large language models (LLMs) have emerged as effective action policies for sequential decision-making (SDM) tasks due to their extensive prior knowledge. However, this broad yet general knowledge is often insufficient for specific decision-making tasks with limited task-related data, making it challenging to efficiently adapt LLMs to specific SDM tasks. To address this challenge, we propose a memory-driven self-improvement framework that combines LLM general prior knowledge with a compact memory of domain-specific experiences. Memory retains past interactions and associated Q-values, thereby capturing decision-relevant knowledge that facilitates accurate value estimation and informs the LLM prior refinement. The refined LLM prior, in turn, generates higher-reward trajectories that further enrich memory, forming a natural self-improvement framework where memory and LLM prior mutually reinforce each other. Experiments show that our memory-driven approach significantly outperforms both traditional RL and LLM-based baselines, e.g., improving performance by over 40\% on in-distribution tasks and over 75\% when generalized to unseen tasks in ALFWorld.
LGJan 12, 2022
Learning to Identify Top Elo Ratings: A Dueling Bandits ApproachXue Yan, Yali Du, Binxin Ru et al.
The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an accurate estimation of the Elo rating (for the top players) often requires many rounds of competitions, which can be expensive to carry out. In this paper, to improve the sample efficiency of the Elo evaluation (for top players), we propose an efficient online match scheduling algorithm. Specifically, we identify and match the top players through a dueling bandits framework and tailor the bandit algorithm to the gradient-based update of Elo. We show that it reduces the per-step memory and time complexity to constant, compared to the traditional likelihood maximization approaches requiring $O(t)$ time. Our algorithm has a regret guarantee of $\tilde{O}(\sqrt{T})$, sublinear in the number of competition rounds and has been extended to the multidimensional Elo ratings for handling intransitive games. We empirically demonstrate that our method achieves superior convergence speed and time efficiency on a variety of gaming tasks.