Rethinking the Value of Labels for Improving Class-Imbalanced LearningYuzhe Yang, Zhi Xu
Real-world data often exhibits long-tailed distributions with heavy class imbalance, posing great challenges for deep recognition models. We identify a persisting dilemma on the value of labels in the context of imbalanced learning: on the one hand, supervision from labels typically leads to better results than its unsupervised counterparts; on the other hand, heavily imbalanced data naturally incurs "label bias" in the classifier, where the decision boundary can be drastically altered by the majority classes. In this work, we systematically investigate these two facets of labels. We demonstrate, theoretically and empirically, that class-imbalanced learning can significantly benefit in both semi-supervised and self-supervised manners. Specifically, we confirm that (1) positively, imbalanced labels are valuable: given more unlabeled data, the original labels can be leveraged with the extra data to reduce label bias in a semi-supervised manner, which greatly improves the final classifier; (2) negatively however, we argue that imbalanced labels are not useful always: classifiers that are first pre-trained in a self-supervised manner consistently outperform their corresponding baselines. Extensive experiments on large-scale imbalanced datasets verify our theoretically grounded strategies, showing superior performance over previous state-of-the-arts. Our intriguing findings highlight the need to rethink the usage of imbalanced labels in realistic long-tailed tasks. Code is available at https://github.com/YyzHarry/imbalanced-semi-self.
Harnessing Structures for Value-Based Planning and Reinforcement LearningYuzhe Yang, Guo Zhang, Zhi Xu et al.
Value-based methods constitute a fundamental methodology in planning and deep reinforcement learning (RL). In this paper, we propose to exploit the underlying structures of the state-action value function, i.e., Q function, for both planning and deep RL. In particular, if the underlying system dynamics lead to some global structures of the Q function, one should be capable of inferring the function better by leveraging such structures. Specifically, we investigate the low-rank structure, which widely exists for big data matrices. We verify empirically the existence of low-rank Q functions in the context of control and deep RL tasks. As our key contribution, by leveraging Matrix Estimation (ME) techniques, we propose a general framework to exploit the underlying low-rank structure in Q functions. This leads to a more efficient planning procedure for classical control, and additionally, a simple scheme that can be applied to any value-based RL techniques to consistently achieve better performance on "low-rank" tasks. Extensive experiments on control tasks and Atari games confirm the efficacy of our approach. Code is available at https://github.com/YyzHarry/SV-RL.
15.5CVMay 1, 2021
A Peek Into the Reasoning of Neural Networks: Interpreting with Structural Visual ConceptsYunhao Ge, Yao Xiao, Zhi Xu et al.
Despite substantial progress in applying neural networks (NN) to a wide variety of areas, they still largely suffer from a lack of transparency and interpretability. While recent developments in explainable artificial intelligence attempt to bridge this gap (e.g., by visualizing the correlation between input pixels and final outputs), these approaches are limited to explaining low-level relationships, and crucially, do not provide insights on error correction. In this work, we propose a framework (VRX) to interpret classification NNs with intuitive structural visual concepts. Given a trained classification model, the proposed VRX extracts relevant class-specific visual concepts and organizes them using structural concept graphs (SCG) based on pairwise concept relationships. By means of knowledge distillation, we show VRX can take a step towards mimicking the reasoning process of NNs and provide logical, concept-level explanations for final model decisions. With extensive experiments, we empirically show VRX can meaningfully answer "why" and "why not" questions about the prediction, providing easy-to-understand insights about the reasoning process. We also show that these insights can potentially provide guidance on improving NN's performance.
11.3LGFeb 13, 2021
PerSim: Data-Efficient Offline Reinforcement Learning with Heterogeneous Agents via Personalized SimulatorsAnish Agarwal, Abdullah Alomar, Varkey Alumootil et al.
We consider offline reinforcement learning (RL) with heterogeneous agents under severe data scarcity, i.e., we only observe a single historical trajectory for every agent under an unknown, potentially sub-optimal policy. We find that the performance of state-of-the-art offline and model-based RL methods degrade significantly given such limited data availability, even for commonly perceived "solved" benchmark settings such as "MountainCar" and "CartPole". To address this challenge, we propose PerSim, a model-based offline RL approach which first learns a personalized simulator for each agent by collectively using the historical trajectories across all agents, prior to learning a policy. We do so by positing that the transition dynamics across agents can be represented as a latent function of latent factors associated with agents, states, and actions; subsequently, we theoretically establish that this function is well-approximated by a "low-rank" decomposition of separable agent, state, and action latent functions. This representation suggests a simple, regularized neural network architecture to effectively learn the transition dynamics per agent, even with scarce, offline data. We perform extensive experiments across several benchmark environments and RL methods. The consistent improvement of our approach, measured in terms of both state dynamics prediction and eventual reward, confirms the efficacy of our framework in leveraging limited historical data to simultaneously learn personalized policies across agents.
14.0LGJun 11, 2020
Sample Efficient Reinforcement Learning via Low-Rank Matrix EstimationDevavrat Shah, Dogyoon Song, Zhi Xu et al.
We consider the question of learning $Q$-function in a sample efficient manner for reinforcement learning with continuous state and action spaces under a generative model. If $Q$-function is Lipschitz continuous, then the minimal sample complexity for estimating $ε$-optimal $Q$-function is known to scale as $Ω(\frac{1}{ε^{d_1+d_2 +2}})$ per classical non-parametric learning theory, where $d_1$ and $d_2$ denote the dimensions of the state and action spaces respectively. The $Q$-function, when viewed as a kernel, induces a Hilbert-Schmidt operator and hence possesses square-summable spectrum. This motivates us to consider a parametric class of $Q$-functions parameterized by its "rank" $r$, which contains all Lipschitz $Q$-functions as $r \to \infty$. As our key contribution, we develop a simple, iterative learning algorithm that finds $ε$-optimal $Q$-function with sample complexity of $\widetilde{O}(\frac{1}{ε^{\max(d_1, d_2)+2}})$ when the optimal $Q$-function has low rank $r$ and the discounting factor $γ$ is below a certain threshold. Thus, this provides an exponential improvement in sample complexity. To enable our result, we develop a novel Matrix Estimation algorithm that faithfully estimates an unknown low-rank matrix in the $\ell_\infty$ sense even in the presence of arbitrary bounded noise, which might be of interest in its own right. Empirical results on several stochastic control tasks confirm the efficacy of our "low-rank" algorithms.
8.5LGJun 8, 2020
Stable Reinforcement Learning with Unbounded State SpaceDevavrat Shah, Qiaomin Xie, Zhi Xu
We consider the problem of reinforcement learning (RL) with unbounded state space motivated by the classical problem of scheduling in a queueing network. Traditional policies as well as error metric that are designed for finite, bounded or compact state space, require infinite samples for providing any meaningful performance guarantee (e.g. $\ell_\infty$ error) for unbounded state space. That is, we need a new notion of performance metric. As the main contribution of this work, inspired by the literature in queuing systems and control theory, we propose stability as the notion of "goodness": the state dynamics under the policy should remain in a bounded region with high probability. As a proof of concept, we propose an RL policy using Sparse-Sampling-based Monte Carlo Oracle and argue that it satisfies the stability property as long as the system dynamics under the optimal policy respects a Lyapunov function. The assumption of existence of a Lyapunov function is not restrictive as it is equivalent to the positive recurrence or stability property of any Markov chain, i.e., if there is any policy that can stabilize the system then it must possess a Lyapunov function. And, our policy does not utilize the knowledge of the specific Lyapunov function. To make our method sample efficient, we provide an improved, sample efficient Sparse-Sampling-based Monte Carlo Oracle with Lipschitz value function that may be of interest in its own right. Furthermore, we design an adaptive version of the algorithm, based on carefully constructed statistical tests, which finds the correct tuning parameter automatically.
10.1LGFeb 25, 2020
On Reinforcement Learning for Turn-based Zero-sum Markov GamesDevavrat Shah, Varun Somani, Qiaomin Xie et al.
We consider the problem of finding Nash equilibrium for two-player turn-based zero-sum games. Inspired by the AlphaGo Zero (AGZ) algorithm, we develop a Reinforcement Learning based approach. Specifically, we propose Explore-Improve-Supervise (EIS) method that combines "exploration", "policy improvement"' and "supervised learning" to find the value function and policy associated with Nash equilibrium. We identify sufficient conditions for convergence and correctness for such an approach. For a concrete instance of EIS where random policy is used for "exploration", Monte-Carlo Tree Search is used for "policy improvement" and Nearest Neighbors is used for "supervised learning", we establish that this method finds an $\varepsilon$-approximate value function of Nash equilibrium in $\widetilde{O}(\varepsilon^{-(d+4)})$ steps when the underlying state-space of the game is continuous and $d$-dimensional. This is nearly optimal as we establish a lower bound of $\widetildeΩ(\varepsilon^{-(d+2)})$ for any policy.
ME-Net: Towards Effective Adversarial Robustness with Matrix EstimationYuzhe Yang, Guo Zhang, Dina Katabi et al.
Deep neural networks are vulnerable to adversarial attacks. The literature is rich with algorithms that can easily craft successful adversarial examples. In contrast, the performance of defense techniques still lags behind. This paper proposes ME-Net, a defense method that leverages matrix estimation (ME). In ME-Net, images are preprocessed using two steps: first pixels are randomly dropped from the image; then, the image is reconstructed using ME. We show that this process destroys the adversarial structure of the noise, while re-enforcing the global structure in the original image. Since humans typically rely on such global structures in classifying images, the process makes the network mode compatible with human perception. We conduct comprehensive experiments on prevailing benchmarks such as MNIST, CIFAR-10, SVHN, and Tiny-ImageNet. Comparing ME-Net with state-of-the-art defense mechanisms shows that ME-Net consistently outperforms prior techniques, improving robustness against both black-box and white-box attacks.
14.4MLFeb 14, 2019
Non-Asymptotic Analysis of Monte Carlo Tree SearchDevavrat Shah, Qiaomin Xie, Zhi Xu
In this work, we consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of infinite-horizon discounted cost Markov Decision Process (MDP). While MCTS is believed to provide an approximate value function for a given state with enough simulations, the claimed proof in the seminal works is incomplete. This is due to the fact that the variant, the Upper Confidence Bound for Trees (UCT), analyzed in prior works utilizes "logarithmic" bonus term for balancing exploration and exploitation within the tree-based search, following the insights from stochastic multi-arm bandit (MAB) literature. In effect, such an approach assumes that the regret of the underlying recursively dependent non-stationary MABs concentrates around their mean exponentially in the number of steps, which is unlikely to hold as pointed out in literature, even for stationary MABs. As the key contribution of this work, we establish polynomial concentration property of regret for a class of non-stationary MAB. This in turn establishes that the MCTS with appropriate polynomial rather than logarithmic bonus term in UCB has the claimed property. Using this as a building block, we argue that MCTS, combined with nearest neighbor supervised learning, acts as a "policy improvement" operator: it iteratively improves value function approximation for all states, due to combining with supervised learning, despite evaluating at only finitely many states. In effect, we establish that to learn an $\varepsilon$ approximation of the value function with respect to $\ell_\infty$ norm, MCTS combined with nearest neighbor requires a sample size scaling as $\widetilde{O}\big(\varepsilon^{-(d+4)}\big)$, where $d$ is the dimension of the state space. This is nearly optimal due to a minimax lower bound of $\widetildeΩ\big(\varepsilon^{-(d+2)}\big)$.
7.9LGDec 19, 2018
Machine Learning in Cyber-Security - Problems, Challenges and Data SetsIdan Amit, John Matherly, William Hewlett et al.
We present cyber-security problems of high importance. We show that in order to solve these cyber-security problems, one must cope with certain machine learning challenges. We provide novel data sets representing the problems in order to enable the academic community to investigate the problems and suggest methods to cope with the challenges. We also present a method to generate labels via pivoting, providing a solution to common problems of lack of labels in cyber-security.
7.5LGMay 6, 2018
Private Sequential LearningJohn N. Tsitsiklis, Kuang Xu, Zhi Xu
We formulate a private learning model to study an intrinsic tradeoff between privacy and query complexity in sequential learning. Our model involves a learner who aims to determine a scalar value, $v^*$, by sequentially querying an external database and receiving binary responses. In the meantime, an adversary observes the learner's queries, though not the responses, and tries to infer from them the value of $v^*$. The objective of the learner is to obtain an accurate estimate of $v^*$ using only a small number of queries, while simultaneously protecting her privacy by making $v^*$ provably difficult to learn for the adversary. Our main results provide tight upper and lower bounds on the learner's query complexity as a function of desired levels of privacy and estimation accuracy. We also construct explicit query strategies whose complexity is optimal up to an additive constant.
4.7LGFeb 27, 2018
Robust GANs against Dishonest AdversariesZhi Xu, Chengtao Li, Stefanie Jegelka
Robustness of deep learning models is a property that has recently gained increasing attention. We explore a notion of robustness for generative adversarial models that is pertinent to their internal interactive structure, and show that, perhaps surprisingly, the GAN in its original form is not robust. Our notion of robustness relies on a perturbed discriminator, or noisy, adversarial interference with its feedback. We explore, theoretically and empirically, the effect of model and training properties on this robustness. In particular, we show theoretical conditions for robustness that are supported by empirical evidence. We also test the effect of regularization. Our results suggest variations of GANs that are indeed more robust to noisy attacks and have more stable training behavior, requiring less regularization in general. Inspired by our theoretical results, we further extend our framework to obtain a class of models related to WGAN, with good empirical performance. Overall, our results suggest a new perspective on understanding and designing GAN models from the viewpoint of their internal robustness.