GPT-ImgEval: A Comprehensive Benchmark for Diagnosing GPT4o in Image GenerationZhiyuan Yan, Junyan Ye, Weijia Li et al.
The recent breakthroughs in OpenAI's GPT4o model have demonstrated surprisingly good capabilities in image generation and editing, resulting in significant excitement in the community. This technical report presents the first-look evaluation benchmark (named GPT-ImgEval), quantitatively and qualitatively diagnosing GPT-4o's performance across three critical dimensions: (1) generation quality, (2) editing proficiency, and (3) world knowledge-informed semantic synthesis. Across all three tasks, GPT-4o demonstrates strong performance, significantly surpassing existing methods in both image generation control and output quality, while also showcasing exceptional knowledge reasoning capabilities. Furthermore, based on the GPT-4o's generated data, we propose a classification-model-based approach to investigate the underlying architecture of GPT-4o, where our empirical results suggest the model consists of an auto-regressive (AR) combined with a diffusion-based head for image decoding, rather than the VAR-like architectures. We also provide a complete speculation on GPT-4o's overall architecture. In addition, we conduct a series of analyses to identify and visualize GPT-4o's specific limitations and the synthetic artifacts commonly observed in its image generation. We also present a comparative study of multi-round image editing between GPT-4o and Gemini 2.0 Flash, and discuss the safety implications of GPT-4o's outputs, particularly their detectability by existing image forensic models. We hope that our work can offer valuable insight and provide a reliable benchmark to guide future research, foster reproducibility, and accelerate innovation in the field of image generation and beyond. The codes and datasets used for evaluating GPT-4o can be found at https://github.com/PicoTrex/GPT-ImgEval.
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse ExplorationZilong Huang, Jun He, Junyan Ye et al.
The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be released at https://github.com/LongHZ140516/Scene4U .
BLINK-Twice: You see, but do you observe? A Reasoning Benchmark on Visual PerceptionJunyan Ye, Dongzhi Jiang, Jun He et al.
Recently, Multimodal Large Language Models (MLLMs) have made rapid progress, particularly in enhancing their reasoning capabilities. However, existing reasoning benchmarks still primarily assess language-based reasoning, often treating visual input as replaceable context. To address this gap, we introduce BLINK-Twice, a vision-centric reasoning benchmark grounded in challenging perceptual tasks. Instead of relying on external knowledge, our tasks require models to reason from visual content alone, shifting the focus from language-based to image-grounded reasoning. Compared to prior perception benchmarks, it moves beyond shallow perception ("see") and requires fine-grained observation and analytical reasoning ("observe"). BLINK-Twice integrates three core components: seven types of visual challenges for testing visual reasoning, natural adversarial image pairs that enforce reliance on visual content, and annotated reasoning chains for fine-grained evaluation of the reasoning process rather than final answers alone. We evaluate 20 leading MLLMs, including 12 foundation models and 8 reasoning-enhanced models. BLINK-Twice poses a significant challenge to current models. While existing reasoning strategies in the language space-such as chain-of-thought or self-criticism can improve performance, they often result in unstable and redundant reasoning. We observe that repeated image observation improves performance across models, and active visual interaction, as demonstrated by models like o3, highlights the need for a new paradigm for vision reasoning. The dataset is publicly available at https://github.com/PicoTrex/BLINK-Twice