Zhuoxiao Li

CV
h-index4
5papers
41citations
Novelty46%
AI Score30

5 Papers

8.7CVJul 14, 2024Code
RS-NeRF: Neural Radiance Fields from Rolling Shutter Images

Muyao Niu, Tong Chen, Yifan Zhan et al.

Neural Radiance Fields (NeRFs) have become increasingly popular because of their impressive ability for novel view synthesis. However, their effectiveness is hindered by the Rolling Shutter (RS) effects commonly found in most camera systems. To solve this, we present RS-NeRF, a method designed to synthesize normal images from novel views using input with RS distortions. This involves a physical model that replicates the image formation process under RS conditions and jointly optimizes NeRF parameters and camera extrinsic for each image row. We further address the inherent shortcomings of the basic RS-NeRF model by delving into the RS characteristics and developing algorithms to enhance its functionality. First, we impose a smoothness regularization to better estimate trajectories and improve the synthesis quality, in line with the camera movement prior. We also identify and address a fundamental flaw in the vanilla RS model by introducing a multi-sampling algorithm. This new approach improves the model's performance by comprehensively exploiting the RGB data across different rows for each intermediate camera pose. Through rigorous experimentation, we demonstrate that RS-NeRF surpasses previous methods in both synthetic and real-world scenarios, proving its ability to correct RS-related distortions effectively. Codes and data available: https://github.com/MyNiuuu/RS-NeRF

15.3CVJul 16, 2024
MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification

Zhuoxiao Li, Shanliang Yao, Yijie Chu et al.

In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively enhance mesh extraction quality, this compression can potentially lead to a decrease in rendering quality. Additionally, unreliable densification processes and the calculation of depth through the accumulation of opacity can compromise the detail of mesh extraction. To address this issue, we introduce MVG-Splatting, a solution guided by Multi-View considerations. Specifically, we integrate an optimized method for calculating normals, which, combined with image gradients, helps rectify inconsistencies in the original depth computations. Additionally, utilizing projection strategies akin to those in Multi-View Stereo (MVS), we propose an adaptive quantile-based method that dynamically determines the level of additional densification guided by depth maps, from coarse to fine detail. Experimental evidence demonstrates that our method not only resolves the issues of rendering quality degradation caused by depth discrepancies but also facilitates direct mesh extraction from dense Gaussian point clouds using the Marching Cubes algorithm. This approach significantly enhances the overall fidelity and accuracy of the 3D reconstruction process, ensuring that both the geometric details and visual quality.

4.8IVJul 1, 2022
Polarized Color Image Denoising using Pocoformer

Zhuoxiao Li, Haiyang Jiang, Yinqiang Zheng

Polarized color photography provides both visual textures and object surficial information in one single snapshot. However, the use of the directional polarizing filter array causes extremely lower photon count and SNR compared to conventional color imaging. Thus, the feature essentially leads to unpleasant noisy images and destroys polarization analysis performance. It is a challenge for traditional image processing pipelines owing to the fact that the physical constraints exerted implicitly in the channels are excessively complicated. To address this issue, we propose a learning-based approach to simultaneously restore clean signals and precise polarization information. A real-world polarized color image dataset of paired raw short-exposed noisy and long-exposed reference images are captured to support the learning-based pipeline. Moreover, we embrace the development of vision Transformer and propose a hybrid transformer model for the Polarized Color image denoising, namely PoCoformer, for a better restoration performance. Abundant experiments demonstrate the effectiveness of proposed method and key factors that affect results are analyzed.

3.7CVDec 18, 2024Code
Physics-Based Adversarial Attack on Near-Infrared Human Detector for Nighttime Surveillance Camera Systems

Muyao Niu, Zhuoxiao Li, Yifan Zhan et al.

Many surveillance cameras switch between daytime and nighttime modes based on illuminance levels. During the day, the camera records ordinary RGB images through an enabled IR-cut filter. At night, the filter is disabled to capture near-infrared (NIR) light emitted from NIR LEDs typically mounted around the lens. While RGB-based AI algorithm vulnerabilities have been widely reported, the vulnerabilities of NIR-based AI have rarely been investigated. In this paper, we identify fundamental vulnerabilities in NIR-based image understanding caused by color and texture loss due to the intrinsic characteristics of clothes' reflectance and cameras' spectral sensitivity in the NIR range. We further show that the nearly co-located configuration of illuminants and cameras in existing surveillance systems facilitates concealing and fully passive attacks in the physical world. Specifically, we demonstrate how retro-reflective and insulation plastic tapes can manipulate the intensity distribution of NIR images. We showcase an attack on the YOLO-based human detector using binary patterns designed in the digital space (via black-box query and searching) and then physically realized using tapes pasted onto clothes. Our attack highlights significant reliability concerns for nighttime surveillance systems, which are intended to enhance security. Codes Available: https://github.com/MyNiuuu/AdvNIR

9.6CVDec 2, 2024
ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency

Zhuoxiao Li, Shanliang Yao, Taoyu Wu et al.

While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present ULSR-GS, a framework dedicated to high-fidelity surface extraction in ultra-large-scale scenes, addressing the limitations of existing GS-based mesh extraction methods. Specifically, we propose a point-to-photo partitioning approach combined with a multi-view optimal view matching principle to select the best training images for each sub-region. Additionally, during training, ULSR-GS employs a densification strategy based on multi-view geometric consistency to enhance surface extraction details. Experimental results demonstrate that ULSR-GS outperforms other state-of-the-art GS-based works on large-scale aerial photogrammetry benchmark datasets, significantly improving surface extraction accuracy in complex urban environments. Project page: https://ulsrgs.github.io.