12.8IVNov 7, 2022
Power Efficient Video Super-Resolution on Mobile NPUs with Deep Learning, Mobile AI & AIM 2022 challenge: ReportAndrey Ignatov, Radu Timofte, Cheng-Ming Chiang et al.
Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.
5.3IVMar 24, 2023
A Three-Player GAN for Super-Resolution in Magnetic Resonance ImagingQi Wang, Lucas Mahler, Julius Steiglechner et al.
Learning based single image super resolution (SISR) task is well investigated in 2D images. However, SISR for 3D Magnetics Resonance Images (MRI) is more challenging compared to 2D, mainly due to the increased number of neural network parameters, the larger memory requirement and the limited amount of available training data. Current SISR methods for 3D volumetric images are based on Generative Adversarial Networks (GANs), especially Wasserstein GANs due to their training stability. Other common architectures in the 2D domain, e.g. transformer models, require large amounts of training data and are therefore not suitable for the limited 3D data. However, Wasserstein GANs can be problematic because they may not converge to a global optimum and thus produce blurry results. Here, we propose a new method for 3D SR based on the GAN framework. Specifically, we use instance noise to balance the GAN training. Furthermore, we use a relativistic GAN loss function and an updating feature extractor during the training process. We show that our method produces highly accurate results. We also show that we need very few training samples. In particular, we need less than 30 samples instead of thousands of training samples that are typically required in previous studies. Finally, we show improved out-of-sample results produced by our model.
Pixel-Level Self-Paced Learning for Super-ResolutionWei. Lin, Junyu. Gao, Qi. Wang et al.
Recently, lots of deep networks are proposed to improve the quality of predicted super-resolution (SR) images, due to its widespread use in several image-based fields. However, with these networks being constructed deeper and deeper, they also cost much longer time for training, which may guide the learners to local optimization. To tackle this problem, this paper designs a training strategy named Pixel-level Self-Paced Learning (PSPL) to accelerate the convergence velocity of SISR models. PSPL imitating self-paced learning gives each pixel in the predicted SR image and its corresponding pixel in ground truth an attention weight, to guide the model to a better region in parameter space. Extensive experiments proved that PSPL could speed up the training of SISR models, and prompt several existing models to obtain new better results. Furthermore, the source code is available at https://github.com/Elin24/PSPL.