Ming C. Lin

h-index1
2papers
2citations

2 Papers

13.1CVSep 29, 2025
Triangle Splatting+: Differentiable Rendering with Opaque Triangles

Jan Held, Renaud Vandeghen, Sanghyun Son et al.

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training and rendering times limit practicality. 3D Gaussian Splatting (3DGS) addressed these issues by representing scenes with millions of Gaussians, enabling real-time rendering and fast optimization. However, Gaussian primitives are not natively compatible with the mesh-based pipelines used in VR headsets, and real-time graphics applications. Existing solutions attempt to convert Gaussians into meshes through post-processing or two-stage pipelines, which increases complexity and degrades visual quality. In this work, we introduce Triangle Splatting+, which directly optimizes triangles, the fundamental primitive of computer graphics, within a differentiable splatting framework. We formulate triangle parametrization to enable connectivity through shared vertices, and we design a training strategy that enforces opaque triangles. The final output is immediately usable in standard graphics engines without post-processing. Experiments on the Mip-NeRF360 and Tanks & Temples datasets show that Triangle Splatting+achieves state-of-the-art performance in mesh-based novel view synthesis. Our method surpasses prior splatting approaches in visual fidelity while remaining efficient and fast to training. Moreover, the resulting semi-connected meshes support downstream applications such as physics-based simulation or interactive walkthroughs. The project page is https://trianglesplatting2.github.io/trianglesplatting2/.

6.4LGJun 14, 2024
An Intrinsic Vector Heat Network

Alexander Gao, Maurice Chu, Mubbasir Kapadia et al.

Vector fields are widely used to represent and model flows for many science and engineering applications. This paper introduces a novel neural network architecture for learning tangent vector fields that are intrinsically defined on manifold surfaces embedded in 3D. Previous approaches to learning vector fields on surfaces treat vectors as multi-dimensional scalar fields, using traditional scalar-valued architectures to process channels individually, thus fail to preserve fundamental intrinsic properties of the vector field. The core idea of this work is to introduce a trainable vector heat diffusion module to spatially propagate vector-valued feature data across the surface, which we incorporate into our proposed architecture that consists of vector-valued neurons. Our architecture is invariant to rigid motion of the input, isometric deformation, and choice of local tangent bases, and is robust to discretizations of the surface. We evaluate our Vector Heat Network on triangle meshes, and empirically validate its invariant properties. We also demonstrate the effectiveness of our method on the useful industrial application of quadrilateral mesh generation.