19.0CVAug 20, 2025
GaussianArt: Unified Modeling of Geometry and Motion for Articulated ObjectsLicheng Shen, Saining Zhang, Honghan Li et al. · tsinghua
Reconstructing articulated objects is essential for building digital twins of interactive environments. However, prior methods typically decouple geometry and motion by first reconstructing object shape in distinct states and then estimating articulation through post-hoc alignment. This separation complicates the reconstruction pipeline and restricts scalability, especially for objects with complex, multi-part articulation. We introduce a unified representation that jointly models geometry and motion using articulated 3D Gaussians. This formulation improves robustness in motion decomposition and supports articulated objects with up to 20 parts, significantly outperforming prior approaches that often struggle beyond 2--3 parts due to brittle initialization. To systematically assess scalability and generalization, we propose MPArt-90, a new benchmark consisting of 90 articulated objects across 20 categories, each with diverse part counts and motion configurations. Extensive experiments show that our method consistently achieves superior accuracy in part-level geometry reconstruction and motion estimation across a broad range of object types. We further demonstrate applicability to downstream tasks such as robotic simulation and human-scene interaction modeling, highlighting the potential of unified articulated representations in scalable physical modeling.
2.0CVMay 22, 2024
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant AppearancesLicheng Shen, Ho Ngai Chow, Lingyun Wang et al.
Recent advancements in neural rendering techniques have significantly enhanced the fidelity of 3D reconstruction. Notably, the emergence of 3D Gaussian Splatting (3DGS) has marked a significant milestone by adopting a discrete scene representation, facilitating efficient training and real-time rendering. Several studies have successfully extended the real-time rendering capability of 3DGS to dynamic scenes. However, a challenge arises when training images are captured under vastly differing weather and lighting conditions. This scenario poses a challenge for 3DGS and its variants in achieving accurate reconstructions. Although NeRF-based methods (NeRF-W, CLNeRF) have shown promise in handling such challenging conditions, their computational demands hinder real-time rendering capabilities. In this paper, we present Gaussian Time Machine (GTM) which models the time-dependent attributes of Gaussian primitives with discrete time embedding vectors decoded by a lightweight Multi-Layer-Perceptron(MLP). By adjusting the opacity of Gaussian primitives, we can reconstruct visibility changes of objects. We further propose a decomposed color model for improved geometric consistency. GTM achieved state-of-the-art rendering fidelity on 3 datasets and is 100 times faster than NeRF-based counterparts in rendering. Moreover, GTM successfully disentangles the appearance changes and renders smooth appearance interpolation.
3.6CVJun 28, 2025
Mask-aware Text-to-Image Retrieval: Referring Expression Segmentation Meets Cross-modal RetrievalLi-Cheng Shen, Jih-Kang Hsieh, Wei-Hua Li et al.
Text-to-image retrieval (TIR) aims to find relevant images based on a textual query, but existing approaches are primarily based on whole-image captions and lack interpretability. Meanwhile, referring expression segmentation (RES) enables precise object localization based on natural language descriptions but is computationally expensive when applied across large image collections. To bridge this gap, we introduce Mask-aware TIR (MaTIR), a new task that unifies TIR and RES, requiring both efficient image search and accurate object segmentation. To address this task, we propose a two-stage framework, comprising a first stage for segmentation-aware image retrieval and a second stage for reranking and object grounding with a multimodal large language model (MLLM). We leverage SAM 2 to generate object masks and Alpha-CLIP to extract region-level embeddings offline at first, enabling effective and scalable online retrieval. Secondly, MLLM is used to refine retrieval rankings and generate bounding boxes, which are matched to segmentation masks. We evaluate our approach on COCO and D$^3$ datasets, demonstrating significant improvements in both retrieval accuracy and segmentation quality over previous methods.