Jerry Zhi-Yang He

LG
h-index15
5papers
114citations
Novelty52%
AI Score28

5 Papers

LGApr 13, 2022
Causal Confusion and Reward Misidentification in Preference-Based Reward Learning

Jeremy Tien, Jerry Zhi-Yang He, Zackory Erickson et al. · cmu

Learning policies via preference-based reward learning is an increasingly popular method for customizing agent behavior, but has been shown anecdotally to be prone to spurious correlations and reward hacking behaviors. While much prior work focuses on causal confusion in reinforcement learning and behavioral cloning, we focus on a systematic study of causal confusion and reward misidentification when learning from preferences. In particular, we perform a series of sensitivity and ablation analyses on several benchmark domains where rewards learned from preferences achieve minimal test error but fail to generalize to out-of-distribution states -- resulting in poor policy performance when optimized. We find that the presence of non-causal distractor features, noise in the stated preferences, and partial state observability can all exacerbate reward misidentification. We also identify a set of methods with which to interpret misidentified learned rewards. In general, we observe that optimizing misidentified rewards drives the policy off the reward's training distribution, resulting in high predicted (learned) rewards but low true rewards. These findings illuminate the susceptibility of preference learning to reward misidentification and causal confusion -- failure to consider even one of many factors can result in unexpected, undesirable behavior.

LGDec 5, 2022
Learning Representations that Enable Generalization in Assistive Tasks

Jerry Zhi-Yang He, Aditi Raghunathan, Daniel S. Brown et al. · cmu

Recent work in sim2real has successfully enabled robots to act in physical environments by training in simulation with a diverse ''population'' of environments (i.e. domain randomization). In this work, we focus on enabling generalization in assistive tasks: tasks in which the robot is acting to assist a user (e.g. helping someone with motor impairments with bathing or with scratching an itch). Such tasks are particularly interesting relative to prior sim2real successes because the environment now contains a human who is also acting. This complicates the problem because the diversity of human users (instead of merely physical environment parameters) is more difficult to capture in a population, thus increasing the likelihood of encountering out-of-distribution (OOD) human policies at test time. We advocate that generalization to such OOD policies benefits from (1) learning a good latent representation for human policies that test-time humans can accurately be mapped to, and (2) making that representation adaptable with test-time interaction data, instead of relying on it to perfectly capture the space of human policies based on the simulated population only. We study how to best learn such a representation by evaluating on purposefully constructed OOD test policies. We find that sim2real methods that encode environment (or population) parameters and work well in tasks that robots do in isolation, do not work well in assistance. In assistance, it seems crucial to train the representation based on the history of interaction directly, because that is what the robot will have access to at test time. Further, training these representations to then predict human actions not only gives them better structure, but also enables them to be fine-tuned at test-time, when the robot observes the partner act. https://adaptive-caregiver.github.io.

AIOct 16, 2023
Quantifying Assistive Robustness Via the Natural-Adversarial Frontier

Jerry Zhi-Yang He, Zackory Erickson, Daniel S. Brown et al. · cmu

Our ultimate goal is to build robust policies for robots that assist people. What makes this hard is that people can behave unexpectedly at test time, potentially interacting with the robot outside its training distribution and leading to failures. Even just measuring robustness is a challenge. Adversarial perturbations are the default, but they can paint the wrong picture: they can correspond to human motions that are unlikely to occur during natural interactions with people. A robot policy might fail under small adversarial perturbations but work under large natural perturbations. We propose that capturing robustness in these interactive settings requires constructing and analyzing the entire natural-adversarial frontier: the Pareto-frontier of human policies that are the best trade-offs between naturalness and low robot performance. We introduce RIGID, a method for constructing this frontier by training adversarial human policies that trade off between minimizing robot reward and acting human-like (as measured by a discriminator). On an Assistive Gym task, we use RIGID to analyze the performance of standard collaborative Reinforcement Learning, as well as the performance of existing methods meant to increase robustness. We also compare the frontier RIGID identifies with the failures identified in expert adversarial interaction, and with naturally-occurring failures during user interaction. Overall, we find evidence that RIGID can provide a meaningful measure of robustness predictive of deployment performance, and uncover failure cases in human-robot interaction that are difficult to find manually. https://ood-human.github.io.

CLMay 2, 2024
Context Steering: Controllable Personalization at Inference Time

Jerry Zhi-Yang He, Sashrika Pandey, Mariah L. Schrum et al.

To deliver high-quality, personalized responses, large language models (LLMs) must effectively incorporate context -- personal, demographic, and cultural information specific to an end-user. For example, asking the model to explain Newton's second law with the context "I am a toddler" should produce a response different from when the context is "I am a physics professor". However, leveraging the context in practice is a nuanced and challenging task, and is often dependent on the specific situation or user base. The model must strike a balance between providing specific, personalized responses and maintaining general applicability. Current solutions, such as prompt-engineering and fine-tuning, require collection of contextually appropriate responses as examples, making them time-consuming and less flexible to use across different contexts. In this work, we introduce Context Steering (CoS) -- a simple, training-free decoding approach that amplifies the influence of the context in next token predictions. CoS computes contextual influence by comparing the output probabilities from two LLM forward passes: one that includes the context and one that does not. By linearly scaling the contextual influence, CoS allows practitioners to flexibly control the degree of personalization for different use cases. We show that CoS can be applied to autoregressive LLMs, and demonstrates strong performance in personalized recommendations. Additionally, we show that CoS can function as a Bayesian Generative model to infer and quantify correlations between open-ended texts, broadening its potential applications.

RONov 18, 2021
Assisted Robust Reward Design

Jerry Zhi-Yang He, Anca D. Dragan

Real-world robotic tasks require complex reward functions. When we define the problem the robot needs to solve, we pretend that a designer specifies this complex reward exactly, and it is set in stone from then on. In practice, however, reward design is an iterative process: the designer chooses a reward, eventually encounters an "edge-case" environment where the reward incentivizes the wrong behavior, revises the reward, and repeats. What would it mean to rethink robotics problems to formally account for this iterative nature of reward design? We propose that the robot not take the specified reward for granted, but rather have uncertainty about it, and account for the future design iterations as future evidence. We contribute an Assisted Reward Design method that speeds up the design process by anticipating and influencing this future evidence: rather than letting the designer eventually encounter failure cases and revise the reward then, the method actively exposes the designer to such environments during the development phase. We test this method in a simplified autonomous driving task and find that it more quickly improves the car's behavior in held-out environments by proposing environments that are "edge cases" for the current reward.