Bin Zhao

h-index14
2papers
910citations

2 Papers

6.3IVAug 8, 2024
Physical prior guided cooperative learning framework for joint turbulence degradation estimation and infrared video restoration

Ziran Zhang, Yuhang Tang, Zhigang Wang et al.

Infrared imaging and turbulence strength measurements are in widespread demand in many fields. This paper introduces a Physical Prior Guided Cooperative Learning (P2GCL) framework to jointly enhance atmospheric turbulence strength estimation and infrared image restoration. P2GCL involves a cyclic collaboration between two models, i.e., a TMNet measures turbulence strength and outputs the refractive index structure constant (Cn2) as a physical prior, a TRNet conducts infrared image sequence restoration based on Cn2 and feeds the restored images back to the TMNet to boost the measurement accuracy. A novel Cn2-guided frequency loss function and a physical constraint loss are introduced to align the training process with physical theories. Experiments demonstrate P2GCL achieves the best performance for both turbulence strength estimation (improving Cn2 MAE by 0.0156, enhancing R2 by 0.1065) and image restoration (enhancing PSNR by 0.2775 dB), validating the significant impact of physical prior guided cooperative learning.

27.9CVFeb 25, 2025Code
OpenFly: A Comprehensive Platform for Aerial Vision-Language Navigation

Yunpeng Gao, Chenhui Li, Zhongrui You et al.

Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively studied, whereas outdoor aerial VLN remains underexplored. The potential reason is that outdoor aerial view encompasses vast areas, making data collection more challenging, which results in a lack of benchmarks. To address this problem, we propose OpenFly, a platform comprising various rendering engines, a versatile toolchain, and a large-scale benchmark for aerial VLN. Firstly, we integrate diverse rendering engines and advanced techniques for environment simulation, including Unreal Engine, GTA V, Google Earth, and 3D Gaussian Splatting (3D GS). Particularly, 3D GS supports real-to-sim rendering, further enhancing the realism of our environments. Secondly, we develop a highly automated toolchain for aerial VLN data collection, streamlining point cloud acquisition, scene semantic segmentation, flight trajectory creation, and instruction generation. Thirdly, based on the toolchain, we construct a large-scale aerial VLN dataset with 100k trajectories, covering diverse heights and lengths across 18 scenes. Moreover, we propose OpenFly-Agent, a keyframe-aware VLN model emphasizing key observations during flight. For benchmarking, extensive experiments and analyses are conducted, evaluating several recent VLN methods and showcasing the superiority of our OpenFly platform and agent. The toolchain, dataset, and codes will be open-sourced.