Depth-NeuS: Neural Implicit Surfaces Learning for Multi-view Reconstruction Based on Depth Information OptimizationHanqi Jiang, Cheng Zeng, Runnan Chen et al.
Recently, methods for neural surface representation and rendering, for example NeuS, have shown that learning neural implicit surfaces through volume rendering is becoming increasingly popular and making good progress. However, these methods still face some challenges. Existing methods lack a direct representation of depth information, which makes object reconstruction unrestricted by geometric features, resulting in poor reconstruction of objects with texture and color features. This is because existing methods only use surface normals to represent implicit surfaces without using depth information. Therefore, these methods cannot model the detailed surface features of objects well. To address this problem, we propose a neural implicit surface learning method called Depth-NeuS based on depth information optimization for multi-view reconstruction. In this paper, we introduce depth loss to explicitly constrain SDF regression and introduce geometric consistency loss to optimize for low-texture areas. Specific experiments show that Depth-NeuS outperforms existing technologies in multiple scenarios and achieves high-quality surface reconstruction in multiple scenarios.
4.1LGSep 1, 2025
Learning to Coordinate: Distributed Meta-Trajectory Optimization Via Differentiable ADMM-DDPBingheng Wang, Yichao Gao, Tianchen Sun et al.
Distributed trajectory optimization via ADMM-DDP is a powerful approach for coordinating multi-agent systems, but it requires extensive tuning of tightly coupled hyperparameters that jointly govern local task performance and global coordination. In this paper, we propose Learning to Coordinate (L2C), a general framework that meta-learns these hyperparameters, modeled by lightweight agent-wise neural networks, to adapt across diverse tasks and agent configurations. L2C differentiates end-to-end through the ADMM-DDP pipeline in a distributed manner. It also enables efficient meta-gradient computation by reusing DDP components such as Riccati recursions and feedback gains. These gradients correspond to the optimal solutions of distributed matrix-valued LQR problems, coordinated across agents via an auxiliary ADMM framework that becomes convex under mild assumptions. Training is further accelerated by truncating iterations and meta-learning ADMM penalty parameters optimized for rapid residual reduction, with provable Lipschitz-bounded gradient errors. On a challenging cooperative aerial transport task, L2C generates dynamically feasible trajectories in high-fidelity simulation using IsaacSIM, reconfigures quadrotor formations for safe 6-DoF load manipulation in tight spaces, and adapts robustly to varying team sizes and task conditions, while achieving up to $88\%$ faster gradient computation than state-of-the-art methods.