AIJan 3, 2023
Optimizing Agent Collaboration through Heuristic Multi-Agent PlanningNitsan Soffair
The SOTA algorithms for addressing QDec-POMDP issues, QDec-FP and QDec-FPS, are unable to effectively tackle problems that involve different types of sensing agents. We propose a new algorithm that addresses this issue by requiring agents to adopt the same plan if one agent is unable to take a sensing action but the other can. Our algorithm performs significantly better than both QDec-FP and QDec-FPS in these types of situations.
LGNov 9, 2022
Solving Collaborative Dec-POMDPs with Deep Reinforcement Learning HeuristicsNitsan Soffair
WQMIX, QMIX, QTRAN, and VDN are SOTA algorithms for Dec-POMDP. All of them cannot solve complex agents' cooperation domains. We give an algorithm to solve such problems. In the first stage, we solve a single-agent problem and get a policy. In the second stage, we solve the multi-agent problem with the single-agent policy. SA2MA has a clear advantage over all competitors in complex agents' cooperative domains.
LGMay 1, 2024
Markov flow policy -- deep MCNitsan Soffair, Gilad Katz
Discounted algorithms often encounter evaluation errors due to their reliance on short-term estimations, which can impede their efficacy in addressing simple, short-term tasks and impose undesired temporal discounts (\(γ\)). Interestingly, these algorithms are often tested without applying a discount, a phenomenon we refer as the \textit{train-test bias}. In response to these challenges, we propose the Markov Flow Policy, which utilizes a non-negative neural network flow to enable comprehensive forward-view predictions. Through integration into the TD7 codebase and evaluation using the MuJoCo benchmark, we observe significant performance improvements, positioning MFP as a straightforward, practical, and easily implementable solution within the domain of average rewards algorithms.
LGFeb 3, 2024
MinMaxMin $Q$-learningNitsan Soffair, Shie Mannor
MinMaxMin $Q$-learning is a novel optimistic Actor-Critic algorithm that addresses the problem of overestimation bias ($Q$-estimations are overestimating the real $Q$-values) inherent in conservative RL algorithms. Its core formula relies on the disagreement among $Q$-networks in the form of the min-batch MaxMin $Q$-networks distance which is added to the $Q$-target and used as the priority experience replay sampling-rule. We implement MinMaxMin on top of TD3 and TD7, subjecting it to rigorous testing against state-of-the-art continuous-space algorithms-DDPG, TD3, and TD7-across popular MuJoCo and Bullet environments. The results show a consistent performance improvement of MinMaxMin over DDPG, TD3, and TD7 across all tested tasks.
LGFeb 3, 2024
SQT -- std $Q$-targetNitsan Soffair, Dotan Di-Castro, Orly Avner et al.
Std $Q$-target is a conservative, actor-critic, ensemble, $Q$-learning-based algorithm, which is based on a single key $Q$-formula: $Q$-networks standard deviation, which is an "uncertainty penalty", and, serves as a minimalistic solution to the problem of overestimation bias. We implement SQT on top of TD3/TD7 code and test it against the state-of-the-art (SOTA) actor-critic algorithms, DDPG, TD3 and TD7 on seven popular MuJoCo and Bullet tasks. Our results demonstrate SQT's $Q$-target formula superiority over TD3's $Q$-target formula as a conservative solution to overestimation bias in RL, while SQT shows a clear performance advantage on a wide margin over DDPG, TD3, and TD7 on all tasks.