Yingbin Mo

h-index26
2papers

2 Papers

CVOct 30, 2023
MCAD: Multi-teacher Cross-modal Alignment Distillation for efficient image-text retrieval

Youbo Lei, Feifei He, Chen Chen et al.

Due to the success of large-scale visual-language pretraining (VLP) models and the widespread use of image-text retrieval in industry areas, it is now critically necessary to reduce the model size and streamline their mobile-device deployment. Single- and dual-stream model structures are commonly used in image-text retrieval with the goal of closing the semantic gap between textual and visual modalities. While single-stream models use deep feature fusion to achieve more accurate cross-model alignment, dual-stream models are better at offline indexing and fast inference.We propose a Multi-teacher Cross-modality Alignment Distillation (MCAD) technique to integrate the advantages of single- and dual-stream models. By incorporating the fused single-stream features into the image and text features of the dual-stream model, we formulate new modified teacher similarity distributions and features. Then, we conduct both distribution and feature distillation to boost the capability of the student dual-stream model, achieving high retrieval performance without increasing inference complexity.Extensive experiments demonstrate the remarkable performance and high efficiency of MCAD on image-text retrieval tasks. Furthermore, we implement a lightweight CLIP model on Snapdragon/Dimensity chips with only $\sim$100M running memory and $\sim$8.0ms search latency, achieving the mobile-device application of VLP models.

CLApr 30, 2024
Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset

Zhihao Zhang, Feiqi Cao, Yingbin Mo et al.

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.