Peter Wang

IM
h-index11
3papers
14citations
Novelty40%
AI Score19

3 Papers

4.3IMSep 10, 2019
Photometric light curves classification with machine learning

Tatiana Gabruseva, Sergey Zlobin, Peter Wang

The Large Synoptic Survey Telescope will complete its survey in 2022 and produce terabytes of imaging data each night. To work with this massive onset of data, automated algorithms to classify astronomical light curves are crucial. Here, we present a method for automated classification of photometric light curves for a range of astronomical objects. Our approach is based on the gradient boosting of decision trees, feature extraction and selection, and augmentation. The solution was developed in the context of The Photometric LSST Astronomical Time Series Classification Challenge (PLAsTiCC) and achieved one of the top results in the challenge.

3.6AISep 4, 2019
Fractals2019: Combinatorial Optimisation with Dynamic Constraint Annealing

Mikhail Prokopenko, Peter Wang

Fractals2019 started as a new experimental entry in the RoboCup Soccer 2D Simulation League, based on Gliders2d code base, and advanced to become a RoboCup-2019 champion. We employ combinatorial optimisation methods, within the framework of Guided Self-Organisation, with the search guided by local constraints. We present examples of several tactical tasks based on the Gliders2d code (version v2), including the search for an optimal assignment of heterogeneous player types, as well as blocking behaviours, offside trap, and attacking formations. We propose a new method, Dynamic Constraint Annealing, for solving dynamic constraint satisfaction problems, and apply it to optimise thermodynamic potential of collective behaviours, under dynamically induced constraints.

2.3MAMar 17, 2014
Simulation leagues: Analysis of competition formats

David Budden, Peter Wang, Oliver Obst et al.

The selection of an appropriate competition format is critical for both the success and credibility of any competition, both real and simulated. In this paper, the automated parallelism offered by the RoboCupSoccer 2D simulation league is leveraged to conduct a 28,000 game round-robin between the top 8 teams from RoboCup 2012 and 2013. A proposed new competition format is found to reduce variation from the resultant statistically significant team performance rankings by 75% and 67%, when compared to the actual competition results from RoboCup 2012 and 2013 respectively. These results are statistically validated by generating 10,000 random tournaments for each of the three considered formats and comparing the respective distributions of ranking discrepancy.