23.2RODec 3, 2025Code
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation ModelsTianchen Deng, Yue Pan, Shenghai Yuan et al.
In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.
16.8CVMar 17, 2024
Compact 3D Gaussian Splatting For Dense Visual SLAMTianchen Deng, Yaohui Chen, Leyan Zhang et al.
Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.
13.4SDJun 22, 2021
Key-Sparse Transformer for Multimodal Speech Emotion RecognitionWeidong Chen, Xiaofeng Xing, Xiangmin Xu et al.
Speech emotion recognition is a challenging research topic that plays a critical role in human-computer interaction. Multimodal inputs further improve the performance as more emotional information is used. However, existing studies learn all the information in the sample while only a small portion of it is about emotion. The redundant information will become noises and limit the system performance. In this paper, a key-sparse Transformer is proposed for efficient emotion recognition by focusing more on emotion related information. The proposed method is evaluated on the IEMOCAP and LSSED. Experimental results show that the proposed method achieves better performance than the state-of-the-art approaches.