RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM EnhancementJunjie Lin, Jian Zhao, Lin Liu et al.
Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training an RL agent as the opponent to identify vulnerabilities in the decision tree, thereby improving its strategic strength iteratively. However, this process often requires significant human intervention to refine the decision tree after identifying its weaknesses, resulting in inefficiencies and hindering full automation of the strategy enhancement process. Fortunately, the advent of Large Language Models (LLMs) offers a transformative opportunity to automate the process. We propose RL-LLM-DT, an automatic decision tree generation method based on RL Evaluation and LLM Enhancement. Given an initial decision tree, the method involves two important iterative steps. Response Policy Search: RL is used to discover counter-strategies targeting the decision tree. Policy Improvement: LLMs analyze failure scenarios and generate improved decision tree code. In our method, RL focuses on finding the decision tree's flaws while LLM is prompted to generate an improved version of the decision tree. The iterative refinement process terminates when RL can't find any flaw of the tree or LLM fails to improve the tree. To evaluate the effectiveness of this integrated approach, we conducted experiments in a curling game. After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI. Our code is available at https://github.com/Linjunjie99/RL-LLM-DT.
SMAC-R1: The Emergence of Intelligence in Decision-Making TasksYue Deng, Weiyu Ma, Yuxin Fan et al.
StarCraft Multi-Agent Challenge (SMAC) has been one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces. Traditional MARL algorithms often require interacting with the environment for millions of steps to train a parametric model, of which the resulting policies are typically non-interpretable with weak transferability. In this paper, we introduce SMAC-R1 which is based on the Qwen2.5-7B-Base LLM distilled from DeepSeek-Coder-v2.5-236B. Similar to online reinforcement learning after behavior cloning in offline learning process, in our pipeline, agents leverage the DeepSeek LLM to generate decision tree code by providing task descriptions, and the agents are further self-reflected using feedback from the rewards provided by the environment. Based on that, we augment the generated scripts to fine-tune a small LLM, Qwen2.5-7B-Base, to distill the decision-making ability via Supervised Fine-Tuning (SFT) and enhance the script generation ability by the Group Relative Policy Optimization (GRPO) algorithm. We conduct experiments in the original 23 SMAC tasks and 10 newly-designed tasks to demonstrate that our method can produce high-quality, interpretable decision trees with minimal environmental exploration. Moreover, these scripts exhibit strong transferability, successfully applying to homogeneous SMAC environments without modification. We believe this approach offers a new direction for solving decision-making tasks and domain-specific LLM training pipelines in the future.
10.2CVMay 1, 2025
InstructAttribute: Fine-grained Object Attributes editing with InstructionXingxi Yin, Jingfeng Zhang, Yue Deng et al.
Text-to-image (T2I) diffusion models are widely used in image editing due to their powerful generative capabilities. However, achieving fine-grained control over specific object attributes, such as color and material, remains a considerable challenge. Existing methods often fail to accurately modify these attributes or compromise structural integrity and overall image consistency. To fill this gap, we introduce Structure Preservation and Attribute Amplification (SPAA), a novel training-free framework that enables precise generation of color and material attributes for the same object by intelligently manipulating self-attention maps and cross-attention values within diffusion models. Building on SPAA, we integrate multi-modal large language models (MLLMs) to automate data curation and instruction generation. Leveraging this object attribute data collection engine, we construct the Attribute Dataset, encompassing a comprehensive range of colors and materials across diverse object categories. Using this generated dataset, we propose InstructAttribute, an instruction-tuned model that enables fine-grained and object-level attribute editing through natural language prompts. This capability holds significant practical implications for diverse fields, from accelerating product design and e-commerce visualization to enhancing virtual try-on experiences. Extensive experiments demonstrate that InstructAttribute outperforms existing instruction-based baselines, achieving a superior balance between attribute modification accuracy and structural preservation.