Haoxiang Li

CV
h-index11
8papers
380citations
Novelty51%
AI Score44

8 Papers

6.8CVSep 14, 2023
Flexible Visual Recognition by Evidential Modeling of Confusion and Ignorance

Lei Fan, Bo Liu, Haoxiang Li et al.

In real-world scenarios, typical visual recognition systems could fail under two major causes, i.e., the misclassification between known classes and the excusable misbehavior on unknown-class images. To tackle these deficiencies, flexible visual recognition should dynamically predict multiple classes when they are unconfident between choices and reject making predictions when the input is entirely out of the training distribution. Two challenges emerge along with this novel task. First, prediction uncertainty should be separately quantified as confusion depicting inter-class uncertainties and ignorance identifying out-of-distribution samples. Second, both confusion and ignorance should be comparable between samples to enable effective decision-making. In this paper, we propose to model these two sources of uncertainty explicitly with the theory of Subjective Logic. Regarding recognition as an evidence-collecting process, confusion is then defined as conflicting evidence, while ignorance is the absence of evidence. By predicting Dirichlet concentration parameters for singletons, comprehensive subjective opinions, including confusion and ignorance, could be achieved via further evidence combinations. Through a series of experiments on synthetic data analysis, visual recognition, and open-set detection, we demonstrate the effectiveness of our methods in quantifying two sources of uncertainties and dealing with flexible recognition.

1.5CVJan 30
Hi-Light: A Path to high-fidelity, high-resolution video relighting with a Novel Evaluation Paradigm

Xiangrui Liu, Haoxiang Li, Yezhou Yang

Video relighting offers immense creative potential and commercial value but is hindered by challenges, including the absence of an adequate evaluation metric, severe light flickering, and the degradation of fine-grained details during editing. To overcome these challenges, we introduce Hi-Light, a novel, training-free framework for high-fidelity, high-resolution, robust video relighting. Our approach introduces three technical innovations: lightness prior anchored guided relighting diffusion that stabilises intermediate relit video, a Hybrid Motion-Adaptive Lighting Smoothing Filter that leverages optical flow to ensure temporal stability without introducing motion blur, and a LAB-based Detail Fusion module that preserves high-frequency detail information from the original video. Furthermore, to address the critical gap in evaluation, we propose the Light Stability Score, the first quantitative metric designed to specifically measure lighting consistency. Extensive experiments demonstrate that Hi-Light significantly outperforms state-of-the-art methods in both qualitative and quantitative comparisons, producing stable, highly detailed relit videos.

3.6CVJan 24, 2025
Glissando-Net: Deep sinGLe vIew category level poSe eStimation ANd 3D recOnstruction

Bo Sun, Hao Kang, Li Guan et al.

We present a deep learning model, dubbed Glissando-Net, to simultaneously estimate the pose and reconstruct the 3D shape of objects at the category level from a single RGB image. Previous works predominantly focused on either estimating poses(often at the instance level), or reconstructing shapes, but not both. Glissando-Net is composed of two auto-encoders that are jointly trained, one for RGB images and the other for point clouds. We embrace two key design choices in Glissando-Net to achieve a more accurate prediction of the 3D shape and pose of the object given a single RGB image as input. First, we augment the feature maps of the point cloud encoder and decoder with transformed feature maps from the image decoder, enabling effective 2D-3D interaction in both training and prediction. Second, we predict both the 3D shape and pose of the object in the decoder stage. This way, we better utilize the information in the 3D point clouds presented only in the training stage to train the network for more accurate prediction. We jointly train the two encoder-decoders for RGB and point cloud data to learn how to pass latent features to the point cloud decoder during inference. In testing, the encoder of the 3D point cloud is discarded. The design of Glissando-Net is inspired by codeSLAM. Unlike codeSLAM, which targets 3D reconstruction of scenes, we focus on pose estimation and shape reconstruction of objects, and directly predict the object pose and a pose invariant 3D reconstruction without the need of the code optimization step. Extensive experiments, involving both ablation studies and comparison with competing methods, demonstrate the efficacy of our proposed method, and compare favorably with the state-of-the-art.

16.9CVJun 7, 2021
Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Tracking

Yiding Yang, Zhou Ren, Haoxiang Li et al.

Multi-person pose estimation and tracking serve as crucial steps for video understanding. Most state-of-the-art approaches rely on first estimating poses in each frame and only then implementing data association and refinement. Despite the promising results achieved, such a strategy is inevitably prone to missed detections especially in heavily-cluttered scenes, since this tracking-by-detection paradigm is, by nature, largely dependent on visual evidences that are absent in the case of occlusion. In this paper, we propose a novel online approach to learning the pose dynamics, which are independent of pose detections in current fame, and hence may serve as a robust estimation even in challenging scenarios including occlusion. Specifically, we derive this prediction of dynamics through a graph neural network~(GNN) that explicitly accounts for both spatial-temporal and visual information. It takes as input the historical pose tracklets and directly predicts the corresponding poses in the following frame for each tracklet. The predicted poses will then be aggregated with the detected poses, if any, at the same frame so as to produce the final pose, potentially recovering the occluded joints missed by the estimator. Experiments on PoseTrack 2017 and PoseTrack 2018 datasets demonstrate that the proposed method achieves results superior to the state of the art on both human pose estimation and tracking tasks.

15.1CVMay 1, 2021
GistNet: a Geometric Structure Transfer Network for Long-Tailed Recognition

Bo Liu, Haoxiang Li, Hao Kang et al.

The problem of long-tailed recognition, where the number of examples per class is highly unbalanced, is considered. It is hypothesized that the well known tendency of standard classifier training to overfit to popular classes can be exploited for effective transfer learning. Rather than eliminating this overfitting, e.g. by adopting popular class-balanced sampling methods, the learning algorithm should instead leverage this overfitting to transfer geometric information from popular to low-shot classes. A new classifier architecture, GistNet, is proposed to support this goal, using constellations of classifier parameters to encode the class geometry. A new learning algorithm is then proposed for GeometrIc Structure Transfer (GIST), with resort to a combination of loss functions that combine class-balanced and random sampling to guarantee that, while overfitting to the popular classes is restricted to geometric parameters, it is leveraged to transfer class geometry from popular to few-shot classes. This enables better generalization for few-shot classes without the need for the manual specification of class weights, or even the explicit grouping of classes into different types. Experiments on two popular long-tailed recognition datasets show that GistNet outperforms existing solutions to this problem.

15.7AIJul 30, 2018
Active Object Perceiver: Recognition-guided Policy Learning for Object Searching on Mobile Robots

Xin Ye, Zhe Lin, Haoxiang Li et al.

We study the problem of learning a navigation policy for a robot to actively search for an object of interest in an indoor environment solely from its visual inputs. While scene-driven visual navigation has been widely studied, prior efforts on learning navigation policies for robots to find objects are limited. The problem is often more challenging than target scene finding as the target objects can be very small in the view and can be in an arbitrary pose. We approach the problem from an active perceiver perspective, and propose a novel framework that integrates a deep neural network based object recognition module and a deep reinforcement learning based action prediction mechanism. To validate our method, we conduct experiments on both a simulation dataset (AI2-THOR) and a real-world environment with a physical robot. We further propose a new decaying reward function to learn the control policy specific to the object searching task. Experimental results validate the efficacy of our method, which outperforms competing methods in both average trajectory length and success rate.

21.0CVJul 17, 2018Code
A Modulation Module for Multi-task Learning with Applications in Image Retrieval

Xiangyun Zhao, Haoxiang Li, Xiaohui Shen et al.

Multi-task learning has been widely adopted in many computer vision tasks to improve overall computation efficiency or boost the performance of individual tasks, under the assumption that those tasks are correlated and complementary to each other. However, the relationships between the tasks are complicated in practice, especially when the number of involved tasks scales up. When two tasks are of weak relevance, they may compete or even distract each other during joint training of shared parameters, and as a consequence undermine the learning of all the tasks. This will raise destructive interference which decreases learning efficiency of shared parameters and lead to low quality loss local optimum w.r.t. shared parameters. To address the this problem, we propose a general modulation module, which can be inserted into any convolutional neural network architecture, to encourage the coupling and feature sharing of relevant tasks while disentangling the learning of irrelevant tasks with minor parameters addition. Equipped with this module, gradient directions from different tasks can be enforced to be consistent for those shared parameters, which benefits multi-task joint training. The module is end-to-end learnable without ad-hoc design for specific tasks, and can naturally handle many tasks at the same time. We apply our approach on two retrieval tasks, face retrieval on the CelebA dataset [1] and product retrieval on the UT-Zappos50K dataset [2, 3], and demonstrate its advantage over other multi-task learning methods in both accuracy and storage efficiency.

18.4ROFeb 24, 2018Code
The AdobeIndoorNav Dataset: Towards Deep Reinforcement Learning based Real-world Indoor Robot Visual Navigation

Kaichun Mo, Haoxiang Li, Zhe Lin et al.

Deep reinforcement learning (DRL) demonstrates its potential in learning a model-free navigation policy for robot visual navigation. However, the data-demanding algorithm relies on a large number of navigation trajectories in training. Existing datasets supporting training such robot navigation algorithms consist of either 3D synthetic scenes or reconstructed scenes. Synthetic data suffers from domain gap to the real-world scenes while visual inputs rendered from 3D reconstructed scenes have undesired holes and artifacts. In this paper, we present a new dataset collected in real-world to facilitate the research in DRL based visual navigation. Our dataset includes 3D reconstruction for real-world scenes as well as densely captured real 2D images from the scenes. It provides high-quality visual inputs with real-world scene complexity to the robot at dense grid locations. We further study and benchmark one recent DRL based navigation algorithm and present our attempts and thoughts on improving its generalizability to unseen test targets in the scenes.