2.6CVNov 25, 2022
Privileged Prior Information Distillation for Image MattingCheng Lyu, Jiake Xie, Bo Xu et al.
Performance of trimap-free image matting methods is limited when trying to decouple the deterministic and undetermined regions, especially in the scenes where foregrounds are semantically ambiguous, chromaless, or high transmittance. In this paper, we propose a novel framework named Privileged Prior Information Distillation for Image Matting (PPID-IM) that can effectively transfer privileged prior environment-aware information to improve the performance of students in solving hard foregrounds. The prior information of trimap regulates only the teacher model during the training stage, while not being fed into the student network during actual inference. In order to achieve effective privileged cross-modality (i.e. trimap and RGB) information distillation, we introduce a Cross-Level Semantic Distillation (CLSD) module that reinforces the trimap-free students with more knowledgeable semantic representations and environment-aware information. We also propose an Attention-Guided Local Distillation module that efficiently transfers privileged local attributes from the trimap-based teacher to trimap-free students for the guidance of local-region optimization. Extensive experiments demonstrate the effectiveness and superiority of our PPID framework on the task of image matting. In addition, our trimap-free IndexNet-PPID surpasses the other competing state-of-the-art methods by a large margin, especially in scenarios with chromaless, weak texture, or irregular objects.
13.5CVJan 30, 2024
Anything in Any Scene: Photorealistic Video Object InsertionChen Bai, Zeman Shao, Guoxiang Zhang et al.
Realistic video simulation has shown significant potential across diverse applications, from virtual reality to film production. This is particularly true for scenarios where capturing videos in real-world settings is either impractical or expensive. Existing approaches in video simulation often fail to accurately model the lighting environment, represent the object geometry, or achieve high levels of photorealism. In this paper, we propose Anything in Any Scene, a novel and generic framework for realistic video simulation that seamlessly inserts any object into an existing dynamic video with a strong emphasis on physical realism. Our proposed general framework encompasses three key processes: 1) integrating a realistic object into a given scene video with proper placement to ensure geometric realism; 2) estimating the sky and environmental lighting distribution and simulating realistic shadows to enhance the light realism; 3) employing a style transfer network that refines the final video output to maximize photorealism. We experimentally demonstrate that Anything in Any Scene framework produces simulated videos of great geometric realism, lighting realism, and photorealism. By significantly mitigating the challenges associated with video data generation, our framework offers an efficient and cost-effective solution for acquiring high-quality videos. Furthermore, its applications extend well beyond video data augmentation, showing promising potential in virtual reality, video editing, and various other video-centric applications. Please check our project website https://anythinginanyscene.github.io for access to our project code and more high-resolution video results.
ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score DistillationZhengyi Wang, Cheng Lu, Yikai Wang et al.
Score distillation sampling (SDS) has shown great promise in text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models, but suffers from over-saturation, over-smoothing, and low-diversity problems. In this work, we propose to model the 3D parameter as a random variable instead of a constant as in SDS and present variational score distillation (VSD), a principled particle-based variational framework to explain and address the aforementioned issues in text-to-3D generation. We show that SDS is a special case of VSD and leads to poor samples with both small and large CFG weights. In comparison, VSD works well with various CFG weights as ancestral sampling from diffusion models and simultaneously improves the diversity and sample quality with a common CFG weight (i.e., $7.5$). We further present various improvements in the design space for text-to-3D such as distillation time schedule and density initialization, which are orthogonal to the distillation algorithm yet not well explored. Our overall approach, dubbed ProlificDreamer, can generate high rendering resolution (i.e., $512\times512$) and high-fidelity NeRF with rich structure and complex effects (e.g., smoke and drops). Further, initialized from NeRF, meshes fine-tuned by VSD are meticulously detailed and photo-realistic. Project page and codes: https://ml.cs.tsinghua.edu.cn/prolificdreamer/