CVNov 29, 2023Code
Cam4DOcc: Benchmark for Camera-Only 4D Occupancy Forecasting in Autonomous Driving ApplicationsJunyi Ma, Xieyuanli Chen, Jiawei Huang et al.
Understanding how the surrounding environment changes is crucial for performing downstream tasks safely and reliably in autonomous driving applications. Recent occupancy estimation techniques using only camera images as input can provide dense occupancy representations of large-scale scenes based on the current observation. However, they are mostly limited to representing the current 3D space and do not consider the future state of surrounding objects along the time axis. To extend camera-only occupancy estimation into spatiotemporal prediction, we propose Cam4DOcc, a new benchmark for camera-only 4D occupancy forecasting, evaluating the surrounding scene changes in a near future. We build our benchmark based on multiple publicly available datasets, including nuScenes, nuScenes-Occupancy, and Lyft-Level5, which provides sequential occupancy states of general movable and static objects, as well as their 3D backward centripetal flow. To establish this benchmark for future research with comprehensive comparisons, we introduce four baseline types from diverse camera-based perception and prediction implementations, including a static-world occupancy model, voxelization of point cloud prediction, 2D-3D instance-based prediction, and our proposed novel end-to-end 4D occupancy forecasting network. Furthermore, the standardized evaluation protocol for preset multiple tasks is also provided to compare the performance of all the proposed baselines on present and future occupancy estimation with respect to objects of interest in autonomous driving scenarios. The dataset and our implementation of all four baselines in the proposed Cam4DOcc benchmark will be released here: https://github.com/haomo-ai/Cam4DOcc.
CVJun 29, 2023Code
milliFlow: Scene Flow Estimation on mmWave Radar Point Cloud for Human Motion SensingFangqiang Ding, Zhen Luo, Peijun Zhao et al.
Human motion sensing plays a crucial role in smart systems for decision-making, user interaction, and personalized services. Extensive research that has been conducted is predominantly based on cameras, whose intrusive nature limits their use in smart home applications. To address this, mmWave radars have gained popularity due to their privacy-friendly features. In this work, we propose milliFlow, a novel deep learning approach to estimate scene flow as complementary motion information for mmWave point cloud, serving as an intermediate level of features and directly benefiting downstream human motion sensing tasks. Experimental results demonstrate the superior performance of our method when compared with the competing approaches. Furthermore, by incorporating scene flow information, we achieve remarkable improvements in human activity recognition and human parsing and support human body part tracking. Code and dataset are available at https://github.com/Toytiny/milliFlow.
CVApr 16, 2023Code
PCPNet: An Efficient and Semantic-Enhanced Transformer Network for Point Cloud PredictionZhen Luo, Junyi Ma, Zijie Zhou et al.
The ability to predict future structure features of environments based on past perception information is extremely needed by autonomous vehicles, which helps to make the following decision-making and path planning more reasonable. Recently, point cloud prediction (PCP) is utilized to predict and describe future environmental structures by the point cloud form. In this letter, we propose a novel efficient Transformer-based network to predict the future LiDAR point clouds exploiting the past point cloud sequences. We also design a semantic auxiliary training strategy to make the predicted LiDAR point cloud sequence semantically similar to the ground truth and thus improves the significance of the deployment for more tasks in real-vehicle applications. Our approach is completely self-supervised, which means it does not require any manual labeling and has a solid generalization ability toward different environments. The experimental results show that our method outperforms the state-of-the-art PCP methods on the prediction results and semantic similarity, and has a good real-time performance. Our open-source code and pre-trained models are available at https://github.com/Blurryface0814/PCPNet.
70.3CVMay 18
Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code SynthesisYixuan Yang, Zhen Luo, Wanshui Gan et al.
Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.
CLDec 22, 2023Code
YAYI 2: Multilingual Open-Source Large Language ModelsYin Luo, Qingchao Kong, Nan Xu et al.
As the latest advancements in natural language processing, large language models (LLMs) have achieved human-level language understanding and generation abilities in many real-world tasks, and even have been regarded as a potential path to the artificial general intelligence. To better facilitate research on LLMs, many open-source LLMs, such as Llama 2 and Falcon, have recently been proposed and gained comparable performances to proprietary models. However, these models are primarily designed for English scenarios and exhibit poor performances in Chinese contexts. In this technical report, we propose YAYI 2, including both base and chat models, with 30 billion parameters. YAYI 2 is pre-trained from scratch on a multilingual corpus which contains 2.65 trillion tokens filtered by our pre-training data processing pipeline. The base model is aligned with human values through supervised fine-tuning with millions of instructions and reinforcement learning from human feedback. Extensive experiments on multiple benchmarks, such as MMLU and CMMLU, consistently demonstrate that the proposed YAYI 2 outperforms other similar sized open-source models.
73.8CVMay 15
STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual SystemZhen Luo, Yixuan Yang, Xudong Xu et al.
Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene generation methods rely exclusively on large language models (LLMs) to predict scene layouts, inevitably yielding object collisions or floating due to LLMs' inherent limitations in 3D spatial reasoning. In this paper, we present STABLE, a semantics-physics dual-system tailored for simulation-ready tabletop scene generation. STABLE consists of two complementary modules: (i) a Semantic Reasoner, a fine-tuned LLM trained on a structured tabletop scene dataset to generate coarse layouts from input task instructions, and (ii) a Physics Corrector, a physics-aware flow-based denoising model that outputs pose updates to refine layouts, which ensures the physical plausibility of scenes while preserves semantic alignment with task instructions. STABLE adopts a progressive generation paradigm: by alternating between the Semantic Reasoner and Physics Corrector, it incrementally expands the scene from task-critical objects to background objects. Experiments demonstrate that STABLE successfully generates simulation-ready tabletop scenes that strictly conform to task instructions and significantly enhances the physical validity of scenes over prior art.
CVJun 9, 2025Code
OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference OptimizationYixuan Yang, Zhen Luo, Tongsheng Ding et al.
Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPT APIs) and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a 'GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset. 3D-SynthPlace contains nearly 17,000 scenes, covering four common room types -- bedroom, living room, kitchen, and bathroom -- enriched with diverse objects and high-level spatial annotations. We further introduce OptiScene, a strong open-source LLM optimized for indoor layout generation, fine-tuned based on our 3D-SynthPlace dataset through our two-stage training. For the warum-up stage I, we adopt supervised fine-tuning (SFT), which is taught to first generate high-level spatial descriptions then conditionally predict concrete object placements. For the reinforcing stage II, to better align the generated layouts with human design preferences, we apply multi-turn direct preference optimization (DPO), which significantly improving layout quality and generation success rates. Extensive experiments demonstrate that OptiScene outperforms traditional prompt-driven and learning-based baselines. Moreover, OptiScene shows promising potential in interactive tasks such as scene editing and robot navigation.
SDJan 4Code
UltraEval-Audio: A Unified Framework for Comprehensive Evaluation of Audio Foundation ModelsQundong Shi, Jie Zhou, Biyuan Lin et al.
The development of audio foundation models has accelerated rapidly since the emergence of GPT-4o. However, the lack of comprehensive evaluation has become a critical bottleneck for further progress in the field, particularly in audio generation. Current audio evaluation faces three major challenges: (1) audio evaluation lacks a unified framework, with datasets and code scattered across various sources, hindering fair and efficient cross-model comparison;(2) audio codecs, as a key component of audio foundation models, lack a widely accepted and holistic evaluation methodology; (3) existing speech benchmarks are heavily reliant on English, making it challenging to objectively assess models' performance on Chinese. To address the first issue, we introduce UltraEval-Audio, a unified evaluation framework for audio foundation models, specifically designed for both audio understanding and generation tasks. UltraEval-Audio features a modular architecture, supporting 10 languages and 14 core task categories, while seamlessly integrating 24 mainstream models and 36 authoritative benchmarks. To enhance research efficiency, the framework provides a one-command evaluation feature, accompanied by real-time public leaderboards. For the second challenge, UltraEval-Audio adopts a novel comprehensive evaluation scheme for audio codecs, evaluating performance across three key dimensions: semantic accuracy, timbre fidelity, and acoustic quality. To address the third issue, we propose two new Chinese benchmarks, SpeechCMMLU and SpeechHSK, designed to assess Chinese knowledge proficiency and language fluency. We wish that UltraEval-Audio will provide both academia and industry with a transparent, efficient, and fair platform for comparison of audio models. Our code, benchmarks, and leaderboards are available at https://github.com/OpenBMB/UltraEval-Audio.
CVJun 6, 2024Code
LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language ModelYixuan Yang, Junru Lu, Zixiang Zhao et al.
Designing 3D indoor layouts is a crucial task with significant applications in virtual reality, interior design, and automated space planning. Existing methods for 3D layout design either rely on diffusion models, which utilize spatial relationship priors, or heavily leverage the inferential capabilities of proprietary Large Language Models (LLMs), which require extensive prompt engineering and in-context exemplars via black-box trials. These methods often face limitations in generalization and dynamic scene editing. In this paper, we introduce LLplace, a novel 3D indoor scene layout designer based on lightweight fine-tuned open-source LLM Llama3. LLplace circumvents the need for spatial relationship priors and in-context exemplars, enabling efficient and credible room layout generation based solely on user inputs specifying the room type and desired objects. We curated a new dialogue dataset based on the 3D-Front dataset, expanding the original data volume and incorporating dialogue data for adding and removing objects. This dataset can enhance the LLM's spatial understanding. Furthermore, through dialogue, LLplace activates the LLM's capability to understand 3D layouts and perform dynamic scene editing, enabling the addition and removal of objects. Our approach demonstrates that LLplace can effectively generate and edit 3D indoor layouts interactively and outperform existing methods in delivering high-quality 3D design solutions. Code and dataset will be released.
LGFeb 11
Bridging the Compression-Precision Paradox: A Hybrid Architecture for Clinical EEG Report Generation with Guaranteed Measurement AccuracyWuyang Zhang, Zhen Luo, Chuqiao Gu et al.
Automated EEG monitoring requires clinician-level precision for seizure detection and reporting. Clinical EEG recordings exceed LLM context windows, requiring extreme compression (400:1+ ratios) that destroys fine-grained temporal precision. A 0.5 Hz error distinguishes absence epilepsy from Lennox-Gastaut syndrome. LLMs lack inherent time-series comprehension and rely on statistical associations from compressed representations. This dual limitation causes systems to hallucinate clinically incorrect measurement values. We separate measurement extraction from text generation. Our hybrid architecture computes exact clinical values via signal processing before compression, employs a cross-modal bridge for EEG-to-language translation, and uses parameter-efficient fine-tuning with constrained decoding around frozen slots. Multirate sampling maintains long-range context while preserving event-level precision. Evaluation on TUH and CHB-MIT datasets achieves 60% fewer false alarms, 50% faster detection, and sub-clinical measurement precision. This is the first system guaranteeing clinical measurement accuracy in automated EEG reports.
SENov 10, 2025
SemanticForge: Repository-Level Code Generation through Semantic Knowledge Graphs and Constraint SatisfactionWuyang Zhang, Chenkai Zhang, Zhen Luo et al.
Large language models (LLMs) have transformed software development by enabling automated code generation, yet they frequently suffer from systematic errors that limit practical deployment. We identify two critical failure modes: \textit{logical hallucination} (incorrect control/data-flow reasoning) and \textit{schematic hallucination} (type mismatches, signature violations, and architectural inconsistencies). These errors stem from the absence of explicit, queryable representations of repository-wide semantics. This paper presents \textbf{SemanticForge}, which introduces four fundamental algorithmic advances for semantically-aware code generation: (1) a novel automatic reconciliation algorithm for dual static-dynamic knowledge graphs, unifying compile-time and runtime program semantics; (2) a neural approach that learns to generate structured graph queries from natural language, achieving 73\% precision versus 51\% for traditional retrieval; (3) a novel beam search algorithm with integrated SMT solving, enabling real-time constraint verification during generation rather than post-hoc validation; and (4) an incremental maintenance algorithm that updates knowledge graphs in $O(|ΔR| \cdot \log n)$ time while maintaining semantic equivalence.
CVSep 26, 2025
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial ReasoningJinkun Hao, Naifu Liang, Zhen Luo et al.
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce MesaTask-10K, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with manually crafted layouts that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a Spatial Reasoning Chain that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present MesaTask, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts. Project page is at https://mesatask.github.io/
CVNov 17, 2025
ArtiWorld: LLM-Driven Articulation of 3D Objects in ScenesYixuan Yang, Luyang Xie, Zhen Luo et al.
Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is extremely labor- and cost-intensive. This raises a natural question: can we automatically identify articulable objects in a scene and convert them into articulated assets directly? In this paper, we present ArtiWorld, a scene-aware pipeline that localizes candidate articulable objects from textual scene descriptions and reconstructs executable URDF models that preserve the original geometry. At the core of this pipeline is Arti4URDF, which leverages 3D point cloud, prior knowledge of a large language model (LLM), and a URDF-oriented prompt design to rapidly convert rigid objects into interactive URDF-based articulated objects while maintaining their 3D shape. We evaluate ArtiWorld at three levels: 3D simulated objects, full 3D simulated scenes, and real-world scan scenes. Across all three settings, our method consistently outperforms existing approaches and achieves state-of-the-art performance, while preserving object geometry and correctly capturing object interactivity to produce usable URDF-based articulated models. This provides a practical path toward building interactive, robot-ready simulation environments directly from existing 3D assets. Code and data will be released.