Pratheba Selvaraju

CV
h-index1
3papers
61citations
Novelty37%
AI Score38

3 Papers

4.0CVFeb 24
NGL-Prompter: Training-Free Sewing Pattern Estimation from a Single Image

Anna Badalyan, Pratheba Selvaraju, Giorgio Becherini et al.

Estimating sewing patterns from images is a practical approach for creating high-quality 3D garments. Due to the lack of real-world pattern-image paired data, prior approaches fine-tune large vision language models (VLMs) on synthetic garment datasets generated by randomly sampling from a parametric garment model GarmentCode. However, these methods often struggle to generalize to in-the-wild images, fail to capture real-world correlations between garment parts, and are typically restricted to single-layer outfits. In contrast, we observe that VLMs are effective at describing garments in natural language, yet perform poorly when asked to directly regress GarmentCode parameters from images. To bridge this gap, we propose NGL (Natural Garment Language), a novel intermediate language that restructures GarmentCode into a representation more understandable to language models. Leveraging this language, we introduce NGL-Prompter, a training-free pipeline that queries large VLMs to extract structured garment parameters, which are then deterministically mapped to valid GarmentCode. We evaluate our method on the Dress4D, CloSe and a newly collected dataset of approximately 5,000 in-the-wild fashion images. Our approach achieves state-of-the-art performance on standard geometry metrics and is strongly preferred in both human and GPT-based perceptual evaluations compared to existing baselines. Furthermore, NGL-prompter can recover multi-layer outfits whereas competing methods focus mostly on single-layer garments, highlighting its strong generalization to real-world images even with occluded parts. These results demonstrate that accurate sewing pattern reconstruction is possible without costly model training. Our code and data will be released for research use.

3.9CVAug 7, 2023
Developability Approximation for Neural Implicits through Rank Minimization

Pratheba Selvaraju

Developability refers to the process of creating a surface without any tearing or shearing from a two-dimensional plane. It finds practical applications in the fabrication industry. An essential characteristic of a developable 3D surface is its zero Gaussian curvature, which means that either one or both of the principal curvatures are zero. This paper introduces a method for reconstructing an approximate developable surface from a neural implicit surface. The central idea of our method involves incorporating a regularization term that operates on the second-order derivatives of the neural implicits, effectively promoting zero Gaussian curvature. Implicit surfaces offer the advantage of smoother deformation with infinite resolution, overcoming the high polygonal constraints of state-of-the-art methods using discrete representations. We draw inspiration from the properties of surface curvature and employ rank minimization techniques derived from compressed sensing. Experimental results on both developable and non-developable surfaces, including those affected by noise, validate the generalizability of our method.

16.2CVOct 11, 2021Code
BuildingNet: Learning to Label 3D Buildings

Pratheba Selvaraju, Mohamed Nabail, Marios Loizou et al.

We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes.