Kurt Gray

RO
h-index10
11papers
414citations
Novelty46%
AI Score28

11 Papers

CLApr 25, 2024
WorldValuesBench: A Large-Scale Benchmark Dataset for Multi-Cultural Value Awareness of Language Models

Wenlong Zhao, Debanjan Mondal, Niket Tandon et al.

The awareness of multi-cultural human values is critical to the ability of language models (LMs) to generate safe and personalized responses. However, this awareness of LMs has been insufficiently studied, since the computer science community lacks access to the large-scale real-world data about multi-cultural values. In this paper, we present WorldValuesBench, a globally diverse, large-scale benchmark dataset for the multi-cultural value prediction task, which requires a model to generate a rating response to a value question based on demographic contexts. Our dataset is derived from an influential social science project, World Values Survey (WVS), that has collected answers to hundreds of value questions (e.g., social, economic, ethical) from 94,728 participants worldwide. We have constructed more than 20 million examples of the type "(demographic attributes, value question) $\rightarrow$ answer" from the WVS responses. We perform a case study using our dataset and show that the task is challenging for strong open and closed-source models. On merely $11.1\%$, $25.0\%$, $72.2\%$, and $75.0\%$ of the questions, Alpaca-7B, Vicuna-7B-v1.5, Mixtral-8x7B-Instruct-v0.1, and GPT-3.5 Turbo can respectively achieve $<0.2$ Wasserstein 1-distance from the human normalized answer distributions. WorldValuesBench opens up new research avenues in studying limitations and opportunities in multi-cultural value awareness of LMs.

CVDec 14, 2019
The Liar's Walk: Detecting Deception with Gait and Gesture

Tanmay Randhavane, Uttaran Bhattacharya, Kyra Kapsaskis et al.

We present a data-driven deep neural algorithm for detecting deceptive walking behavior using nonverbal cues like gaits and gestures. We conducted an elaborate user study, where we recorded many participants performing tasks involving deceptive walking. We extract the participants' walking gaits as series of 3D poses. We annotate various gestures performed by participants during their tasks. Based on the gait and gesture data, we train an LSTM-based deep neural network to obtain deep features. Finally, we use a combination of psychology-based gait, gesture, and deep features to detect deceptive walking with an accuracy of 88.41%. This is an improvement of 10.6% over handcrafted gait and gesture features and an improvement of 4.7% and 9.2% over classifiers based on the state-of-the-art emotion and action classification algorithms, respectively. Additionally, we present a novel dataset, DeceptiveWalk, that contains gaits and gestures with their associated deception labels. To the best of our knowledge, ours is the first algorithm to detect deceptive behavior using non-verbal cues of gait and gesture.

CVNov 20, 2019
Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping

Uttaran Bhattacharya, Christian Roncal, Trisha Mittal et al.

We present an autoencoder-based semi-supervised approach to classify perceived human emotions from walking styles obtained from videos or motion-captured data and represented as sequences of 3D poses. Given the motion on each joint in the pose at each time step extracted from 3D pose sequences, we hierarchically pool these joint motions in a bottom-up manner in the encoder, following the kinematic chains in the human body. We also constrain the latent embeddings of the encoder to contain the space of psychologically-motivated affective features underlying the gaits. We train the decoder to reconstruct the motions per joint per time step in a top-down manner from the latent embeddings. For the annotated data, we also train a classifier to map the latent embeddings to emotion labels. Our semi-supervised approach achieves a mean average precision of 0.84 on the Emotion-Gait benchmark dataset, which contains both labeled and unlabeled gaits collected from multiple sources. We outperform current state-of-art algorithms for both emotion recognition and action recognition from 3D gaits by 7%--23% on the absolute. More importantly, we improve the average precision by 10%--50% on the absolute on classes that each makes up less than 25% of the labeled part of the Emotion-Gait benchmark dataset.

HCJul 3, 2019
EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze

Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis et al.

We present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or neutral. We precompute a data-driven mapping between gaits and their perceived emotions. EVA uses this gait emotion association at runtime to generate appropriate walking styles in terms of gaits and gaze. Using the EVA algorithm, we can simulate gaits and gazing behaviors of hundreds of virtual agents in real-time with known emotional characteristics. We have evaluated the benefits in different multi-agent VR simulation environments. Our studies suggest that the use of expressive features corresponding to gait and gaze can considerably increase the sense of presence in scenarios with multiple virtual agents.

HCJun 30, 2019
FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics

Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis et al.

We present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is computed using a user-study and psychological characteristics. We use our model to control the movements corresponding to the gaits, gestures, and gazing of friendly virtual agents (FVAs) as they interact with the user's avatar and other agents in the environment. We have integrated FVA agents with an AR environment using with a Microsoft HoloLens. Our algorithm can generate plausible movements at interactive rates to increase the social presence. We also investigate the perception of a user in an AR setting and observe that an FVA has a statistically significant improvement in terms of the perceived friendliness and social presence of a user compared to an agent without the friendliness modeling. We observe an increment of 5.71% in the mean responses to a friendliness measure and an improvement of 4.03% in the mean responses to a social presence measure.

CVJun 14, 2019
Identifying Emotions from Walking using Affective and Deep Features

Tanmay Randhavane, Uttaran Bhattacharya, Kyra Kapsaskis et al.

We present a new data-driven model and algorithm to identify the perceived emotions of individuals based on their walking styles. Given an RGB video of an individual walking, we extract his/her walking gait in the form of a series of 3D poses. Our goal is to exploit the gait features to classify the emotional state of the human into one of four emotions: happy, sad, angry, or neutral. Our perceived emotion recognition approach uses deep features learned via LSTM on labeled emotion datasets. Furthermore, we combine these features with affective features computed from gaits using posture and movement cues. These features are classified using a Random Forest Classifier. We show that our mapping between the combined feature space and the perceived emotional state provides 80.07% accuracy in identifying the perceived emotions. In addition to classifying discrete categories of emotions, our algorithm also predicts the values of perceived valence and arousal from gaits. We also present an EWalk (Emotion Walk) dataset that consists of videos of walking individuals with gaits and labeled emotions. To the best of our knowledge, this is the first gait-based model to identify perceived emotions from videos of walking individuals.

ROMar 7, 2019
The Emotionally Intelligent Robot: Improving Social Navigation in Crowded Environments

Aniket Bera, Tanmay Randhavane, Rohan Prinja et al.

We present a real-time algorithm for emotion-aware navigation of a robot among pedestrians. Our approach estimates time-varying emotional behaviors of pedestrians from their faces and trajectories using a combination of Bayesian-inference, CNN-based learning, and the PAD (Pleasure-Arousal-Dominance) model from psychology. These PAD characteristics are used for long-term path prediction and generating proxemic constraints for each pedestrian. We use a multi-channel model to classify pedestrian characteristics into four emotion categories (happy, sad, angry, neutral). In our validation results, we observe an emotion detection accuracy of 85.33%. We formulate emotion-based proxemic constraints to perform socially-aware robot navigation in low- to medium-density environments. We demonstrate the benefits of our algorithm in simulated environments with tens of pedestrians as well as in a real-world setting with Pepper, a social humanoid robot.

ROOct 15, 2018
Pedestrian Dominance Modeling for Socially-Aware Robot Navigation

Tanmay Randhavane, Aniket Bera, Emily Kubin et al.

We present a Pedestrian Dominance Model (PDM) to identify the dominance characteristics of pedestrians for robot navigation. Through a perception study on a simulated dataset of pedestrians, PDM models the perceived dominance levels of pedestrians with varying motion behaviors corresponding to trajectory, speed, and personal space. At runtime, we use PDM to identify the dominance levels of pedestrians to facilitate socially-aware navigation for the robots. PDM can predict dominance levels from trajectories with ~85% accuracy. Prior studies in psychology literature indicate that when interacting with humans, people are more comfortable around people that exhibit complementary movement behaviors. Our algorithm leverages this by enabling the robots to exhibit complementing responses to pedestrian dominance. We also present an application of PDM for generating dominance-based collision-avoidance behaviors in the navigation of autonomous vehicles among pedestrians. We demonstrate the benefits of our algorithm for robots navigating among tens of pedestrians in simulated environments.

GRSep 28, 2018
Data-Driven Modeling of Group Entitativity in Virtual Environments

Aniket Bera, Tanmay Randhavane, Emily Kubin et al.

We present a data-driven algorithm to model and predict the socio-emotional impact of groups on observers. Psychological research finds that highly entitative i.e. cohesive and uniform groups induce threat and unease in observers. Our algorithm models realistic trajectory-level behaviors to classify and map the motion-based entitativity of crowds. This mapping is based on a statistical scheme that dynamically learns pedestrian behavior and computes the resultant entitativity induced emotion through group motion characteristics. We also present a novel interactive multi-agent simulation algorithm to model entitative groups and conduct a VR user study to validate the socio-emotional predictive power of our algorithm. We further show that model-generated high-entitativity groups do induce more negative emotions than low-entitative groups.

ROMay 15, 2018
The Socially Invisible Robot: Navigation in the Social World using Robot Entitativity

Aniket Bera, Tanmay Randhavane, Emily Kubin et al.

We present a real-time, data-driven algorithm to enhance the social-invisibility of robots within crowds. Our approach is based on prior psychological research, which reveals that people notice and--importantly--react negatively to groups of social actors when they have high entitativity, moving in a tight group with similar appearances and trajectories. In order to evaluate that behavior, we performed a user study to develop navigational algorithms that minimize entitativity. This study establishes a mapping between emotional reactions and multi-robot trajectories and appearances and further generalizes the finding across various environmental conditions. We demonstrate the applicability of our entitativity modeling for trajectory computation for active surveillance and dynamic intervention in simulated robot-human interaction scenarios. Our approach empirically shows that various levels of entitative robots can be used to both avoid and influence pedestrians while not eliciting strong emotional reactions, giving multi-robot systems socially-invisibility.

ROMar 2, 2018
Identifying Driver Behaviors using Trajectory Features for Vehicle Navigation

Ernest Cheung, Aniket Bera, Emily Kubin et al.

We present a novel approach to automatically identify driver behaviors from vehicle trajectories and use them for safe navigation of autonomous vehicles. We propose a novel set of features that can be easily extracted from car trajectories. We derive a data-driven mapping between these features and six driver behaviors using an elaborate web-based user study. We also compute a summarized score indicating a level of awareness that is needed while driving next to other vehicles. We also incorporate our algorithm into a vehicle navigation simulation system and demonstrate its benefits in terms of safer real-time navigation, while driving next to aggressive or dangerous drivers.