Kenji Tashiro

h-index8
2papers

2 Papers

CVFeb 18
DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images

Zeng Tao, Ying Jiang, Yunuo Chen et al.

Recent advances in garment pattern generation have shown promising progress. However, existing feed-forward methods struggle with diverse poses and viewpoints, while optimization-based approaches are computationally expensive and difficult to scale. This paper focuses on sewing pattern generation for garment modeling and fabrication applications that demand editable, separable, and simulation-ready garments. We propose DressWild, a novel feed-forward pipeline that reconstructs physics-consistent 2D sewing patterns and the corresponding 3D garments from a single in-the-wild image. Given an input image, our method leverages vision-language models (VLMs) to normalize pose variations at the image level, then extract pose-aware, 3D-informed garment features. These features are fused through a transformer-based encoder and subsequently used to predict sewing pattern parameters, which can be directly applied to physical simulation, texture synthesis, and multi-layer virtual try-on. Extensive experiments demonstrate that our approach robustly recovers diverse sewing patterns and the corresponding 3D garments from in-the-wild images without requiring multi-view inputs or iterative optimization, offering an efficient and scalable solution for realistic garment simulation and animation.

GRApr 25, 2024
A Neural-Network-Based Approach for Loose-Fitting Clothing

Yongxu Jin, Dalton Omens, Zhenglin Geng et al.

Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to mimic the most important ballistic features of a classical numerical simulation. Although there is some flexibility in the choice of the numerical algorithm used as a proxy for full simulation, it is essential that the stability and accuracy be independent from any time step restriction or similar requirements in order to facilitate real-time performance. In order to reduce the number of degrees of freedom that require approximations to their dynamics, we simulate rigid frames and use skinning to reconstruct a rough approximation to a desirable mesh; as one might expect, neural-network-based skinning seems to perform better than linear blend skinning in this scenario. Improved high frequency deformations are subsequently added to the skinned mesh via a quasistatic neural network (QNN). In contrast to recurrent neural networks that require a plethora of training data in order to adequately generalize to new examples, QNNs perform well with significantly less training data.