Borui Wan

LG
h-index25
9papers
249citations
Novelty52%
AI Score49

9 Papers

CLApr 10, 2025
Seed1.5-Thinking: Advancing Superb Reasoning Models with Reinforcement Learning

ByteDance Seed, Jiaze Chen, Tiantian Fan et al. · bytedance

We introduce Seed1.5-Thinking, capable of reasoning through thinking before responding, resulting in improved performance on a wide range of benchmarks. Seed1.5-Thinking achieves 86.7 on AIME 2024, 55.0 on Codeforces and 77.3 on GPQA, demonstrating excellent reasoning abilities in STEM and coding. Beyond reasoning tasks, the method demonstrates notable generalization across diverse domains. For instance, it surpasses DeepSeek R1 by 8% in win rate on non-reasoning tasks, indicating its broader applicability. Compared to other state-of-the-art reasoning models, Seed1.5-Thinking is a Mixture-of-Experts (MoE) model with a relatively small size, featuring 20B activated and 200B total parameters. As part of our effort to assess generalized reasoning, we develop two internal benchmarks, BeyondAIME and Codeforces, both of which will be publicly released to support future research. Model trial link: https://www.volcengine.com/experience/ark.

AIJul 29, 2024Code
ByteCheckpoint: A Unified Checkpointing System for Large Foundation Model Development

Borui Wan, Mingji Han, Yiyao Sheng et al.

Checkpointing to preserve training states is crucial during the development of Large Foundation Models (LFMs), for training resumption upon various failures or changes in GPU resources and parallelism configurations. In addition, saved checkpoints are dispatched to evaluation tasks or transferred across different training stages (e.g., from pre-training to post-training). All these scenarios require resharding distributed checkpoints from one parallelism to another. In production environments, different LFMs are trained with various frameworks and storage backends, depending on model sizes and training scales. A high-performance checkpointing system is needed to enable efficient checkpoint management at scale throughout the lifecycle of LFM development. We introduce ByteCheckpoint, an industrial-grade checkpointing system for large-scale LFM training. ByteCheckpoint features: a parallelism-agnostic checkpoint representation that enables efficient load-time checkpoint resharding; a generic checkpoint saving/loading workflow to accommodate multiple training frameworks and support different storage backends; full-stack optimizations to ensure high I/O efficiency and scalability; a suite of monitoring tools to streamline large-scale performance analysis and bottleneck detection. Compared to existing open-source checkpointing systems [52, 58], ByteCheckpoint significantly reduces runtime checkpoint stalls, achieving an average reduction of 54.20x. For saving and loading times, ByteCheckpoint achieves improvements of up to 9.96x and 8.80x, respectively.

LGJun 2, 2023
Adaptive Message Quantization and Parallelization for Distributed Full-graph GNN Training

Borui Wan, Juntao Zhao, Chuan Wu

Distributed full-graph training of Graph Neural Networks (GNNs) over large graphs is bandwidth-demanding and time-consuming. Frequent exchanges of node features, embeddings and embedding gradients (all referred to as messages) across devices bring significant communication overhead for nodes with remote neighbors on other devices (marginal nodes) and unnecessary waiting time for nodes without remote neighbors (central nodes) in the training graph. This paper proposes an efficient GNN training system, AdaQP, to expedite distributed full-graph GNN training. We stochastically quantize messages transferred across devices to lower-precision integers for communication traffic reduction and advocate communication-computation parallelization between marginal nodes and central nodes. We provide theoretical analysis to prove fast training convergence (at the rate of O(T^{-1}) with T being the total number of training epochs) and design an adaptive quantization bit-width assignment scheme for each message based on the analysis, targeting a good trade-off between training convergence and efficiency. Extensive experiments on mainstream graph datasets show that AdaQP substantially improves distributed full-graph training's throughput (up to 3.01 X) with negligible accuracy drop (at most 0.30%) or even accuracy improvement (up to 0.19%) in most cases, showing significant advantages over the state-of-the-art works.

LGJul 2, 2024
QSync: Quantization-Minimized Synchronous Distributed Training Across Hybrid Devices

Juntao Zhao, Borui Wan, Yanghua Peng et al.

A number of production deep learning clusters have attempted to explore inference hardware for DNN training, at the off-peak serving hours with many inference GPUs idling. Conducting DNN training with a combination of heterogeneous training and inference GPUs, known as hybrid device training, presents considerable challenges due to disparities in compute capability and significant differences in memory capacity. We propose QSync, a training system that enables efficient synchronous data-parallel DNN training over hybrid devices by strategically exploiting quantized operators. According to each device's available resource capacity, QSync selects a quantization-minimized setting for operators in the distributed DNN training graph, minimizing model accuracy degradation but keeping the training efficiency brought by quantization. We carefully design a predictor with a bi-directional mixed-precision indicator to reflect the sensitivity of DNN layers on fixed-point and floating-point low-precision operators, a replayer with a neighborhood-aware cost mapper to accurately estimate the latency of distributed hybrid mixed-precision training, and then an allocator that efficiently synchronizes workers with minimized model accuracy degradation. QSync bridges the computational graph on PyTorch to an optimized backend for quantization kernel performance and flexible support for various GPU architectures. Extensive experiments show that QSync's predictor can accurately simulate distributed mixed-precision training with <5% error, with a consistent 0.27-1.03% accuracy improvement over the from-scratch training tasks compared to uniform precision.

LGMay 8
GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection

Chaobo Jia, Ruipeng Wan, Ting Sun et al.

LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike conventional code generation, game correctness is defined over long-horizon interaction: a game may appear correct while violating core mechanics such as state updates, interaction rules, and phase transitions. Existing Agent-as-a-Verifier approaches collapse verification into open-ended gameplay, making verdicts reachability-bound, time-consuming, coverage-limited, and sensitive to the agent's gameplay ability. We present GameGen-Verifier, an automated verification paradigm for LLM-generated games that decomposes a specification into verifiable keypoints and grounds them into independent verification units. Each unit patches the game runtime into a concrete target state, executes a bounded interaction, and judges the outcome against the keypoint assertion. We implement GGV-Harness, a scalable agentic harness providing concurrency management, runtime isolation, and fault recovery. On VeriGame, our dataset of 100 games across seven genres, GameGen-Verifier achieves up to 92.2% accuracy against human judgments versus 58.8% for the coverage-enforced Agent-as-a-Verifier baseline, while reducing wall-clock time by up to 16.6x.

LGMar 2, 2024
LLM-PQ: Serving LLM on Heterogeneous Clusters with Phase-Aware Partition and Adaptive Quantization

Juntao Zhao, Borui Wan, Yanghua Peng et al.

Recent breakthroughs in Large-scale language models (LLMs) have demonstrated impressive performance on various tasks. The immense sizes of LLMs have led to very high resource demand and cost for running the models. Though the models are largely served using uniform high-caliber GPUs nowadays, utilizing a heterogeneous cluster with a mix of available high- and low-capacity GPUs can potentially substantially reduce the serving cost. There is a lack of designs to support efficient LLM serving using a heterogeneous cluster, while the current solutions focus on model partition and uniform compression among homogeneous devices. This paper proposes LLM-PQ, a system that advocates adaptive model quantization and phase-aware partition to improve LLM serving efficiency on heterogeneous GPU clusters. We carefully decide on mixed-precision model quantization together with phase-aware model partition and micro-batch sizing in distributed LLM serving with an efficient algorithm, to greatly enhance inference throughput while fulfilling user-specified model quality targets. Extensive experiments on production inference workloads in 11 different clusters demonstrate that LLM-PQ achieves up to 2.88x (2.26x on average) throughput improvement in inference, showing great advantages over state-of-the-art works.

LGSep 19, 2025
Robust LLM Training Infrastructure at ByteDance

Borui Wan, Gaohong Liu, Zuquan Song et al.

The training scale of large language models (LLMs) has reached tens of thousands of GPUs and is still continuously expanding, enabling faster learning of larger models. Accompanying the expansion of the resource scale is the prevalence of failures (CUDA error, NaN values, job hang, etc.), which poses significant challenges to training stability. Any large-scale LLM training infrastructure should strive for minimal training interruption, efficient fault diagnosis, and effective failure tolerance to enable highly efficient continuous training. This paper presents ByteRobust, a large-scale GPU infrastructure management system tailored for robust and stable training of LLMs. It exploits the uniqueness of LLM training process and gives top priorities to detecting and recovering failures in a routine manner. Leveraging parallelisms and characteristics of LLM training, ByteRobust enables high-capacity fault tolerance, prompt fault demarcation, and localization with an effective data-driven approach, comprehensively ensuring continuous and efficient training of LLM tasks. ByteRobust is deployed on a production GPU platform and achieves 97% ETTR for a three-month training job on 9,600 GPUs.

DCApr 14, 2025
OVERLORD: Ultimate Scaling of DataLoader for Multi-Source Large Foundation Model Training

Juntao Zhao, Qi Lu, Wei Jia et al.

Modern frameworks for training large foundation models (LFMs) employ dataloaders in a data-parallel manner, with each loader processing a disjoint subset of training data. Under multisource preprocessing, two fundamental challenges exist. First, due to the quadratic computational complexity of the attention operator, the non-uniform sample distribution over data-parallel ranks leads to significant workload imbalance among dataloaders, degrading the training efficiency. Second, supporting diverse data sources requires per-dataset file access states that are redundantly replicated across parallel loaders, consuming excessive memory. This also hinders dynamic data mixing (e.g., curriculum learning) and causes redundant access/memory overhead in hybrid parallelism. We present Omniload, an industrial-grade distributed data loading architecture for LFMs, with four innovations: (1) Disaggregated data preprocessing via role-specific actors (Source Loaders/Data Constructors) to eliminate source and parallelism redundant data access and ensure multisource scalability. (2) Centralized and declarative data plane for elastic multisource orchestration, such as long-short context, multimodality, and curriculum learning. (3) Multi-level auto-partitioning and scaling mechanism for source loaders under heterogeneous preprocessing costs. (4) Shadow loaders with differential checkpointing for fault recovery without workflow interruption. Deployed on production clusters scaling to multi-thousand GPUs, Omniload achieves: (1) 4.5x end-to-end training throughput improvement, (2) 13.5x reduction in CPU memory usage.

LGOct 14, 2025
Laminar: A Scalable Asynchronous RL Post-Training Framework

Guangming Sheng, Yuxuan Tong, Borui Wan et al.

Reinforcement learning (RL) post-training for Large Language Models (LLMs) is now scaling to large clusters and running for extended durations to enhance model reasoning performance. However, the scalability of existing RL frameworks is limited, as extreme long-tail skewness in RL trajectory generation causes severe GPU underutilization. Current asynchronous RL systems attempt to mitigate this, but they rely on global weight synchronization between the actor and all rollouts, which creates a rigid model update schedule. This global synchronization is ill-suited for the highly skewed and evolving distribution of trajectory generation latency in RL training, crippling training efficiency. Our key insight is that efficient scaling requires breaking this lockstep through trajectory-level asynchrony, which generates and consumes each trajectory independently. We propose Laminar, a scalable and robust RL post-training system built on a fully decoupled architecture. First, we replace global updates with a tier of relay workers acting as a distributed parameter service. This enables asynchronous and fine-grained weight synchronization, allowing rollouts to pull the latest weight anytime without stalling the actor's training loop. Second, a dynamic repack mechanism consolidates long-tail trajectories onto a few dedicated rollouts, maximizing generation throughput. The fully decoupled design also isolates failures, ensuring robustness for long-running jobs. Our evaluation on a 1024-GPU cluster shows that Laminar achieves up to 5.48$\times$ training throughput speedup over state-of-the-art systems, while reducing model convergence time.