CVSep 26, 2022
Diversified Dynamic Routing for Vision TasksBotos Csaba, Adel Bibi, Yanwei Li et al.
Deep learning models for vision tasks are trained on large datasets under the assumption that there exists a universal representation that can be used to make predictions for all samples. Whereas high complexity models are proven to be capable of learning such representations, a mixture of experts trained on specific subsets of the data can infer the labels more efficiently. However using mixture of experts poses two new problems, namely (i) assigning the correct expert at inference time when a new unseen sample is presented. (ii) Finding the optimal partitioning of the training data, such that the experts rely the least on common features. In Dynamic Routing (DR) a novel architecture is proposed where each layer is composed of a set of experts, however without addressing the two challenges we demonstrate that the model reverts to using the same subset of experts. In our method, Diversified Dynamic Routing (DivDR) the model is explicitly trained to solve the challenge of finding relevant partitioning of the data and assigning the correct experts in an unsupervised approach. We conduct several experiments on semantic segmentation on Cityscapes and object detection and instance segmentation on MS-COCO showing improved performance over several baselines.
LGApr 25, 2024Code
Near to Mid-term Risks and Opportunities of Open-Source Generative AIFrancisco Eiras, Aleksandar Petrov, Bertie Vidgen et al.
In the next few years, applications of Generative AI are expected to revolutionize a number of different areas, ranging from science & medicine to education. The potential for these seismic changes has triggered a lively debate about potential risks and resulted in calls for tighter regulation, in particular from some of the major tech companies who are leading in AI development. This regulation is likely to put at risk the budding field of open-source Generative AI. We argue for the responsible open sourcing of generative AI models in the near and medium term. To set the stage, we first introduce an AI openness taxonomy system and apply it to 40 current large language models. We then outline differential benefits and risks of open versus closed source AI and present potential risk mitigation, ranging from best practices to calls for technical and scientific contributions. We hope that this report will add a much needed missing voice to the current public discourse on near to mid-term AI safety and other societal impact.
AIMay 8
Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game LearnersBotos Csaba, Sreejan Kumar, Austin Tudor David Andrews et al.
Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a dataset of complex human gameplay with concurrent fMRI recordings, in which participants learn novel video games that require rule discovery, hypothesis revision, and multi-step planning. We jointly evaluate models by their ability to play the games, match human learning behavior, and predict brain activity during the same task, comparing a suite of frontier Large Reasoning Models (LRMs) against model-free and model-based deep reinforcement learning agents and a Bayesian theory-based agent. We find that frontier LRMs most closely match human behavioral patterns during game discovery and predict brain activity an order of magnitude better than both reinforcement learning alternatives across cortical and subcortical regions, with effects robust to permutation controls. Through targeted manipulations, we further show that brain alignment reflects the model's in-context representation of the game state rather than its downstream planning or reasoning. Our results establish LRMs as compelling computational accounts of human learning and decision making in complex, naturalistic environments. Project page with interactive replays: https://botcs.github.io/reason-to-play/
CVAug 2, 2021
Multilevel Knowledge Transfer for Cross-Domain Object DetectionBotos Csaba, Xiaojuan Qi, Arslan Chaudhry et al.
Domain shift is a well known problem where a model trained on a particular domain (source) does not perform well when exposed to samples from a different domain (target). Unsupervised methods that can adapt to domain shift are highly desirable as they allow effective utilization of the source data without requiring additional annotated training data from the target. Practically, obtaining sufficient amount of annotated data from the target domain can be both infeasible and extremely expensive. In this work, we address the domain shift problem for the object detection task. Our approach relies on gradually removing the domain shift between the source and the target domains. The key ingredients to our approach are -- (a) mapping the source to the target domain on pixel-level; (b) training a teacher network on the mapped source and the unannotated target domain using adversarial feature alignment; and (c) finally training a student network using the pseudo-labels obtained from the teacher. Experimentally, when tested on challenging scenarios involving domain shift, we consistently obtain significantly large performance gains over various recent state of the art approaches.
LGFeb 21, 2019
Domain Partitioning NetworkBotos Csaba, Adnane Boukhayma, Viveka Kulharia et al.
Standard adversarial training involves two agents, namely a generator and a discriminator, playing a mini-max game. However, even if the players converge to an equilibrium, the generator may only recover a part of the target data distribution, in a situation commonly referred to as mode collapse. In this work, we present the Domain Partitioning Network (DoPaNet), a new approach to deal with mode collapse in generative adversarial learning. We employ multiple discriminators, each encouraging the generator to cover a different part of the target distribution. To ensure these parts do not overlap and collapse into the same mode, we add a classifier as a third agent in the game. The classifier decides which discriminator the generator is trained against for each sample. Through experiments on toy examples and real images, we show the merits of DoPaNet in covering the real distribution and its superiority with respect to the competing methods. Besides, we also show that we can control the modes from which samples are generated using DoPaNet.