6.7CLJul 3, 2025
K-Function: Joint Pronunciation Transcription and Feedback for Evaluating Kids Language FunctionShuhe Li, Chenxu Guo, Jiachen Lian et al.
Early evaluation of children's language is frustrated by the high pitch, long phones, and sparse data that derail automatic speech recognisers. We introduce K-Function, a unified framework that combines accurate sub-word transcription, objective scoring, and actionable feedback. Its core, Kids-WFST, merges a Wav2Vec2 phoneme encoder with a phoneme-similarity Dysfluent-WFST to capture child-specific errors while remaining fully interpretable. Kids-WFST attains 1.39% phoneme error on MyST and 8.61% on Multitudes--absolute gains of 10.47 and 7.06 points over a greedy-search decoder. These high-fidelity transcripts power an LLM that grades verbal skills, milestones, reading, and comprehension, aligning with human proctors and supplying tongue-and-lip visualizations plus targeted advice. The results show that precise phoneme recognition cements a complete diagnostic-feedback loop, paving the way for scalable, clinician-ready language assessment.
7.1RONov 4, 2024
Eurekaverse: Environment Curriculum Generation via Large Language ModelsWilliam Liang, Sam Wang, Hung-Ju Wang et al.
Recent work has demonstrated that a promising strategy for teaching robots a wide range of complex skills is by training them on a curriculum of progressively more challenging environments. However, developing an effective curriculum of environment distributions currently requires significant expertise, which must be repeated for every new domain. Our key insight is that environments are often naturally represented as code. Thus, we probe whether effective environment curriculum design can be achieved and automated via code generation by large language models (LLM). In this paper, we introduce Eurekaverse, an unsupervised environment design algorithm that uses LLMs to sample progressively more challenging, diverse, and learnable environments for skill training. We validate Eurekaverse's effectiveness in the domain of quadrupedal parkour learning, in which a quadruped robot must traverse through a variety of obstacle courses. The automatic curriculum designed by Eurekaverse enables gradual learning of complex parkour skills in simulation and can successfully transfer to the real-world, outperforming manual training courses designed by humans.
30.5ROJun 4, 2024
DrEureka: Language Model Guided Sim-To-Real TransferYecheng Jason Ma, William Liang, Hung-Ju Wang et al.
Transferring policies learned in simulation to the real world is a promising strategy for acquiring robot skills at scale. However, sim-to-real approaches typically rely on manual design and tuning of the task reward function as well as the simulation physics parameters, rendering the process slow and human-labor intensive. In this paper, we investigate using Large Language Models (LLMs) to automate and accelerate sim-to-real design. Our LLM-guided sim-to-real approach, DrEureka, requires only the physics simulation for the target task and automatically constructs suitable reward functions and domain randomization distributions to support real-world transfer. We first demonstrate that our approach can discover sim-to-real configurations that are competitive with existing human-designed ones on quadruped locomotion and dexterous manipulation tasks. Then, we showcase that our approach is capable of solving novel robot tasks, such as quadruped balancing and walking atop a yoga ball, without iterative manual design.