Feature Splatting for Better Novel View Synthesis with Low OverlapT. Berriel Martins, Javier Civera
3D Gaussian Splatting has emerged as a very promising scene representation, achieving state-of-the-art quality in novel view synthesis significantly faster than competing alternatives. However, its use of spherical harmonics to represent scene colors limits the expressivity of 3D Gaussians and, as a consequence, the capability of the representation to generalize as we move away from the training views. In this paper, we propose to encode the color information of 3D Gaussians into per-Gaussian feature vectors, which we denote as Feature Splatting (FeatSplat). To synthesize a novel view, Gaussians are first "splatted" into the image plane, then the corresponding feature vectors are alpha-blended, and finally the blended vector is decoded by a small MLP to render the RGB pixel values. To further inform the model, we concatenate a camera embedding to the blended feature vector, to condition the decoding also on the viewpoint information. Our experiments show that these novel model for encoding the radiance considerably improves novel view synthesis for low overlap views that are distant from the training views. Finally, we also show the capacity and convenience of our feature vector representation, demonstrating its capability not only to generate RGB values for novel views, but also their per-pixel semantic labels. Code available at https://github.com/tberriel/FeatSplat . Keywords: Gaussian Splatting, Novel View Synthesis, Feature Splatting
Open-Vocabulary Online Semantic Mapping for SLAMTomas Berriel Martins, Martin R. Oswald, Javier Civera
This paper presents an Open-Vocabulary Online 3D semantic mapping pipeline, that we denote by its acronym OVO. Given a sequence of posed RGB-D frames, we detect and track 3D segments, which we describe using CLIP vectors. These are computed from the viewpoints where they are observed by a novel CLIP merging method. Notably, our OVO has a significantly lower computational and memory footprint than offline baselines, while also showing better segmentation metrics than offline and online ones. Along with superior segmentation performance, we also show experimental results of our mapping contributions integrated with two different full SLAM backbones (Gaussian-SLAM and ORB-SLAM2), being the first ones using a neural network to merge CLIP descriptors and demonstrating end-to-end open-vocabulary online 3D mapping with loop closure.
7.3CVApr 14
Cross-Attentive Multiview Fusion of Vision-Language EmbeddingsTomas Berriel Martins, Martin R. Oswald, Javier Civera
Vision-language models have been key to the development of open-vocabulary 2D semantic segmentation. Lifting these models from 2D images to 3D scenes, however, remains a challenging problem. Existing approaches typically back-project and average 2D descriptors across views, or heuristically select a single representative one, often resulting in suboptimal 3D representations. In this work, we introduce a novel multiview transformer architecture that cross-attends across vision-language descriptors from multiple viewpoints and fuses them into a unified per-3D-instance embedding. As a second contribution, we leverage multiview consistency as a self-supervision signal for this fusion, which significantly improves performance when added to a standard supervised target-class loss. Our Cross-Attentive Multiview Fusion, which we denote with its acronym CAMFusion, not only consistently outperforms naive averaging or single-view descriptor selection, but also achieves state-of-the-art results on 3D semantic and instance classification benchmarks, including zero-shot evaluations on out-of-domain datasets.
Ray-Patch: An Efficient Querying for Light Field TransformersT. Berriel Martins, Javier Civera
In this paper we propose the Ray-Patch querying, a novel model to efficiently query transformers to decode implicit representations into target views. Our Ray-Patch decoding reduces the computational footprint and increases inference speed up to one order of magnitude compared to previous models, without losing global attention, and hence maintaining specific task metrics. The key idea of our novel querying is to split the target image into a set of patches, then querying the transformer for each patch to extract a set of feature vectors, which are finally decoded into the target image using convolutional layers. Our experimental results, implementing Ray-Patch in 3 different architectures and evaluating it in 2 different tasks and datasets, demonstrate and quantify the effectiveness of our method, specifically a notable boost in rendering speed for the same task metrics.