Sainan Liu

h-index2
2papers
6citations

2 Papers

13.8ROSep 16, 2024
CtRNet-X: Camera-to-Robot Pose Estimation in Real-world Conditions Using a Single Camera

Jingpei Lu, Zekai Liang, Tristin Xie et al.

Camera-to-robot calibration is crucial for vision-based robot control and requires effort to make it accurate. Recent advancements in markerless pose estimation methods have eliminated the need for time-consuming physical setups for camera-to-robot calibration. While the existing markerless pose estimation methods have demonstrated impressive accuracy without the need for cumbersome setups, they rely on the assumption that all the robot joints are visible within the camera's field of view. However, in practice, robots usually move in and out of view, and some portion of the robot may stay out-of-frame during the whole manipulation task due to real-world constraints, leading to a lack of sufficient visual features and subsequent failure of these approaches. To address this challenge and enhance the applicability to vision-based robot control, we propose a novel framework capable of estimating the robot pose with partially visible robot manipulators. Our approach leverages the Vision-Language Models for fine-grained robot components detection, and integrates it into a keypoint-based pose estimation network, which enables more robust performance in varied operational conditions. The framework is evaluated on both public robot datasets and self-collected partial-view datasets to demonstrate our robustness and generalizability. As a result, this method is effective for robot pose estimation in a wider range of real-world manipulation scenarios.

30.1CVMar 12, 2025Code
PISA Experiments: Exploring Physics Post-Training for Video Diffusion Models by Watching Stuff Drop

Chenyu Li, Oscar Michel, Xichen Pan et al.

Large-scale pre-trained video generation models excel in content creation but are not reliable as physically accurate world simulators out of the box. This work studies the process of post-training these models for accurate world modeling through the lens of the simple, yet fundamental, physics task of modeling object freefall. We show state-of-the-art video generation models struggle with this basic task, despite their visually impressive outputs. To remedy this problem, we find that fine-tuning on a relatively small amount of simulated videos is effective in inducing the dropping behavior in the model, and we can further improve results through a novel reward modeling procedure we introduce. Our study also reveals key limitations of post-training in generalization and distribution modeling. Additionally, we release a benchmark for this task that may serve as a useful diagnostic tool for tracking physical accuracy in large-scale video generative model development.