Ha Linh Nguyen

2papers

2 Papers

10.8CVApr 21
UniCon3R: Contact-aware 3D Human-Scene Reconstruction from Monocular Video

Tanuj Sur, Shashank Tripathi, Nikos Athanasiou et al.

We introduce UniCon3R (Unified Contact-aware 3D Reconstruction), a unified feed-forward framework for online human-scene 4D reconstruction from monocular videos. Recent feed-forward methods enable real-time world-coordinate human motion and scene reconstruction, but they often produce physically implausible artifacts such as bodies floating above the ground or penetrating parts of the scene. The key reason is that existing approaches fail to model physical interactions between the human and the environment. A natural next step is to predict human-scene contact as an auxiliary output -- yet we find this alone is not sufficient: contact must actively correct the reconstruction. To address this, we explicitly model interaction by inferring 3D contact from the human pose and scene geometry and use the contact as a corrective cue for generating the final pose. This enables UniCon3R to jointly recover high-fidelity scene geometry and spatially aligned 3D humans within the scene. Experiments on standard human-centric video benchmarks such as RICH, EMDB, 3DPW and SLOPER4D show that UniCon3R outperforms state-of-the-art baselines on physical plausibility and global human motion estimation while achieving real-time online inference. We experimentally demonstrate that contact serves as a powerful internal prior rather than just an external metric, thus establishing a new paradigm for physically grounded joint human-scene reconstruction. Project page is available at https://surtantheta.github.io/UniCon3R .

2.0CVJun 30, 2024
Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recovery

Fengyuan Yang, Kerui Gu, Ha Linh Nguyen et al.

Accurate camera motion estimation is essential for recovering global human motion in world coordinates from RGB video inputs. SLAM is widely used for estimating camera trajectory and point cloud, but monocular SLAM does so only up to an unknown scale factor. Previous works estimate the scale factor through optimization, but this is unreliable and time-consuming. This paper presents an optimization-free scale calibration framework, Human as Checkerboard (HAC). HAC innovatively leverages the human body predicted by human mesh recovery model as a calibration reference. Specifically, it uses the absolute depth of human-scene contact joints as references to calibrate the corresponding relative scene depth from SLAM. HAC benefits from geometric priors encoded in human mesh recovery models to estimate the SLAM scale and achieves precise global human motion estimation. Simple yet powerful, our method sets a new state-of-the-art performance for global human mesh estimation tasks, reducing motion errors by 50% over prior local-to-global methods while using 100$\times$ less inference time than optimization-based methods. Project page: https://martayang.github.io/HAC.