Divide and Contrast: Source-free Domain Adaptation via Adaptive Contrastive LearningZiyi Zhang, Weikai Chen, Hui Cheng et al.
We investigate a practical domain adaptation task, called source-free domain adaptation (SFUDA), where the source-pretrained model is adapted to the target domain without access to the source data. Existing techniques mainly leverage self-supervised pseudo labeling to achieve class-wise global alignment [1] or rely on local structure extraction that encourages feature consistency among neighborhoods [2]. While impressive progress has been made, both lines of methods have their own drawbacks - the "global" approach is sensitive to noisy labels while the "local" counterpart suffers from source bias. In this paper, we present Divide and Contrast (DaC), a new paradigm for SFUDA that strives to connect the good ends of both worlds while bypassing their limitations. Based on the prediction confidence of the source model, DaC divides the target data into source-like and target-specific samples, where either group of samples is treated with tailored goals under an adaptive contrastive learning framework. Specifically, the source-like samples are utilized for learning global class clustering thanks to their relatively clean labels. The more noisy target-specific data are harnessed at the instance level for learning the intrinsic local structures. We further align the source-like domain with the target-specific samples using a memory bank-based Maximum Mean Discrepancy (MMD) loss to reduce the distribution mismatch. Extensive experiments on VisDA, Office-Home, and the more challenging DomainNet have verified the superior performance of DaC over current state-of-the-art approaches. The code is available at https://github.com/ZyeZhang/DaC.git.
Dual Adversarial Adaptation for Cross-Device Real-World Image Super-ResolutionXiaoqian Xu, Pengxu Wei, Weikai Chen et al.
Due to the sophisticated imaging process, an identical scene captured by different cameras could exhibit distinct imaging patterns, introducing distinct proficiency among the super-resolution (SR) models trained on images from different devices. In this paper, we investigate a novel and practical task coded cross-device SR, which strives to adapt a real-world SR model trained on the paired images captured by one camera to low-resolution (LR) images captured by arbitrary target devices. The proposed task is highly challenging due to the absence of paired data from various imaging devices. To address this issue, we propose an unsupervised domain adaptation mechanism for real-world SR, named Dual ADversarial Adaptation (DADA), which only requires LR images in the target domain with available real paired data from a source camera. DADA employs the Domain-Invariant Attention (DIA) module to establish the basis of target model training even without HR supervision. Furthermore, the dual framework of DADA facilitates an Inter-domain Adversarial Adaptation (InterAA) in one branch for two LR input images from two domains, and an Intra-domain Adversarial Adaptation (IntraAA) in two branches for an LR input image. InterAA and IntraAA together improve the model transferability from the source domain to the target. We empirically conduct experiments under six Real to Real adaptation settings among three different cameras, and achieve superior performance compared with existing state-of-the-art approaches. We also evaluate the proposed DADA to address the adaptation to the video camera, which presents a promising research topic to promote the wide applications of real-world super-resolution. Our source code is publicly available at https://github.com/lonelyhope/DADA.git.
MarvelOVD: Marrying Object Recognition and Vision-Language Models for Robust Open-Vocabulary Object DetectionKuo Wang, Lechao Cheng, Weikai Chen et al.
Learning from pseudo-labels that generated with VLMs~(Vision Language Models) has been shown as a promising solution to assist open vocabulary detection (OVD) in recent studies. However, due to the domain gap between VLM and vision-detection tasks, pseudo-labels produced by the VLMs are prone to be noisy, while the training design of the detector further amplifies the bias. In this work, we investigate the root cause of VLMs' biased prediction under the OVD context. Our observations lead to a simple yet effective paradigm, coded MarvelOVD, that generates significantly better training targets and optimizes the learning procedure in an online manner by marrying the capability of the detector with the vision-language model. Our key insight is that the detector itself can act as a strong auxiliary guidance to accommodate VLM's inability of understanding both the ``background'' and the context of a proposal within the image. Based on it, we greatly purify the noisy pseudo-labels via Online Mining and propose Adaptive Reweighting to effectively suppress the biased training boxes that are not well aligned with the target object. In addition, we also identify a neglected ``base-novel-conflict'' problem and introduce stratified label assignments to prevent it. Extensive experiments on COCO and LVIS datasets demonstrate that our method outperforms the other state-of-the-arts by significant margins. Codes are available at https://github.com/wkfdb/MarvelOVD
Divide and Adapt: Active Domain Adaptation via Customized LearningDuojun Huang, Jichang Li, Weikai Chen et al.
Active domain adaptation (ADA) aims to improve the model adaptation performance by incorporating active learning (AL) techniques to label a maximally-informative subset of target samples. Conventional AL methods do not consider the existence of domain shift, and hence, fail to identify the truly valuable samples in the context of domain adaptation. To accommodate active learning and domain adaption, the two naturally different tasks, in a collaborative framework, we advocate that a customized learning strategy for the target data is the key to the success of ADA solutions. We present Divide-and-Adapt (DiaNA), a new ADA framework that partitions the target instances into four categories with stratified transferable properties. With a novel data subdivision protocol based on uncertainty and domainness, DiaNA can accurately recognize the most gainful samples. While sending the informative instances for annotation, DiaNA employs tailored learning strategies for the remaining categories. Furthermore, we propose an informativeness score that unifies the data partitioning criteria. This enables the use of a Gaussian mixture model (GMM) to automatically sample unlabeled data into the proposed four categories. Thanks to the "divideand-adapt" spirit, DiaNA can handle data with large variations of domain gap. In addition, we show that DiaNA can generalize to different domain adaptation settings, such as unsupervised domain adaptation (UDA), semi-supervised domain adaptation (SSDA), source-free domain adaptation (SFDA), etc.
NerVE: Neural Volumetric Edges for Parametric Curve Extraction from Point CloudXiangyu Zhu, Dong Du, Weikai Chen et al.
Extracting parametric edge curves from point clouds is a fundamental problem in 3D vision and geometry processing. Existing approaches mainly rely on keypoint detection, a challenging procedure that tends to generate noisy output, making the subsequent edge extraction error-prone. To address this issue, we propose to directly detect structured edges to circumvent the limitations of the previous point-wise methods. We achieve this goal by presenting NerVE, a novel neural volumetric edge representation that can be easily learned through a volumetric learning framework. NerVE can be seamlessly converted to a versatile piece-wise linear (PWL) curve representation, enabling a unified strategy for learning all types of free-form curves. Furthermore, as NerVE encodes rich structural information, we show that edge extraction based on NerVE can be reduced to a simple graph search problem. After converting NerVE to the PWL representation, parametric curves can be obtained via off-the-shelf spline fitting algorithms. We evaluate our method on the challenging ABC dataset. We show that a simple network based on NerVE can already outperform the previous state-of-the-art methods by a great margin. Project page: https://dongdu3.github.io/projects/2023/NerVE/.
17.5CVFeb 2, 2023
Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction PriorsZhangyang Xiong, Di Kang, Derong Jin et al.
Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative models without requiring 3D ground truths. However, the quality of the generated 3D humans still has much room to improve in terms of both fidelity and diversity. In this paper, we present Get3DHuman, a novel 3D human framework that can significantly boost the realism and diversity of the generated outcomes by only using a limited budget of 3D ground-truth data. Our key observation is that the 3D generator can profit from human-related priors learned through 2D human generators and 3D reconstructors. Specifically, we bridge the latent space of Get3DHuman with that of StyleGAN-Human via a specially-designed prior network, where the input latent code is mapped to the shape and texture feature volumes spanned by the pixel-aligned 3D reconstructor. The outcomes of the prior network are then leveraged as the supervisory signals for the main generator network. To ensure effective training, we further propose three tailored losses applied to the generated feature volumes and the intermediate feature maps. Extensive experiments demonstrate that Get3DHuman greatly outperforms the other state-of-the-art approaches and can support a wide range of applications including shape interpolation, shape re-texturing, and single-view reconstruction through latent inversion.
17.3CVMay 31, 2022
3PSDF: Three-Pole Signed Distance Function for Learning Surfaces with Arbitrary TopologiesWeikai Chen, Cheng Lin, Weiyang Li et al.
Recent advances in learning 3D shapes using neural implicit functions have achieved impressive results by breaking the previous barrier of resolution and diversity for varying topologies. However, most of such approaches are limited to closed surfaces as they require the space to be divided into inside and outside. More recent works based on unsigned distance function have been proposed to handle complex geometry containing both the open and closed surfaces. Nonetheless, as their direct outputs are point clouds, robustly obtaining high-quality meshing results from discrete points remains an open question. We present a novel learnable implicit representation, called the three-pole signed distance function (3PSDF), that can represent non-watertight 3D shapes with arbitrary topologies while supporting easy field-to-mesh conversion using the classic Marching Cubes algorithm. The key to our method is the introduction of a new sign, the NULL sign, in addition to the conventional in and out labels. The existence of the null sign could stop the formation of a closed isosurface derived from the bisector of the in/out regions. Further, we propose a dedicated learning framework to effectively learn 3PSDF without worrying about the vanishing gradient due to the null labels. Experimental results show that our approach outperforms the previous state-of-the-art methods in a wide range of benchmarks both quantitatively and qualitatively.
4.8CVApr 4, 2022
Exemplar-based Pattern Synthesis with Implicit Periodic Field NetworkHaiwei Chen, Jiayi Liu, Weikai Chen et al.
Synthesis of ergodic, stationary visual patterns is widely applicable in texturing, shape modeling, and digital content creation. The wide applicability of this technique thus requires the pattern synthesis approaches to be scalable, diverse, and authentic. In this paper, we propose an exemplar-based visual pattern synthesis framework that aims to model the inner statistics of visual patterns and generate new, versatile patterns that meet the aforementioned requirements. To this end, we propose an implicit network based on generative adversarial network (GAN) and periodic encoding, thus calling our network the Implicit Periodic Field Network (IPFN). The design of IPFN ensures scalability: the implicit formulation directly maps the input coordinates to features, which enables synthesis of arbitrary size and is computationally efficient for 3D shape synthesis. Learning with a periodic encoding scheme encourages diversity: the network is constrained to model the inner statistics of the exemplar based on spatial latent codes in a periodic field. Coupled with continuously designed GAN training procedures, IPFN is shown to synthesize tileable patterns with smooth transitions and local variations. Last but not least, thanks to both the adversarial training technique and the encoded Fourier features, IPFN learns high-frequency functions that produce authentic, high-quality results. To validate our approach, we present novel experimental results on various applications in 2D texture synthesis and 3D shape synthesis.
8.4CVDec 2, 2025
ReVSeg: Incentivizing the Reasoning Chain for Video Segmentation with Reinforcement LearningYifan Li, Yingda Yin, Lingting Zhu et al.
Reasoning-centric video object segmentation is an inherently complex task: the query often refers to dynamics, causality, and temporal interactions, rather than static appearances. Yet existing solutions generally collapse these factors into simplified reasoning with latent embeddings, rendering the reasoning chain opaque and essentially intractable. We therefore adopt an explicit decomposition perspective and introduce ReVSeg, which executes reasoning as sequential decisions in the native interface of pretrained vision language models (VLMs). Rather than folding all reasoning into a single-step prediction, ReVSeg executes three explicit operations -- semantics interpretation, temporal evidence selection, and spatial grounding -- aligning pretrained capabilities. We further employ reinforcement learning to optimize the multi-step reasoning chain, enabling the model to self-refine its decision quality from outcome-driven signals. Experimental results demonstrate that ReVSeg attains state-of-the-art performances on standard video object segmentation benchmarks and yields interpretable reasoning trajectories. Project page is available at https://clementine24.github.io/ReVSeg/ .
17.3CVMar 26, 2024
OVER-NAV: Elevating Iterative Vision-and-Language Navigation with Open-Vocabulary Detection and StructurEd RepresentationGanlong Zhao, Guanbin Li, Weikai Chen et al.
Recent advances in Iterative Vision-and-Language Navigation (IVLN) introduce a more meaningful and practical paradigm of VLN by maintaining the agent's memory across tours of scenes. Although the long-term memory aligns better with the persistent nature of the VLN task, it poses more challenges on how to utilize the highly unstructured navigation memory with extremely sparse supervision. Towards this end, we propose OVER-NAV, which aims to go over and beyond the current arts of IVLN techniques. In particular, we propose to incorporate LLMs and open-vocabulary detectors to distill key information and establish correspondence between multi-modal signals. Such a mechanism introduces reliable cross-modal supervision and enables on-the-fly generalization to unseen scenes without the need of extra annotation and re-training. To fully exploit the interpreted navigation data, we further introduce a structured representation, coded Omnigraph, to effectively integrate multi-modal information along the tour. Accompanied with a novel omnigraph fusion mechanism, OVER-NAV is able to extract the most relevant knowledge from omnigraph for a more accurate navigating action. In addition, OVER-NAV seamlessly supports both discrete and continuous environments under a unified framework. We demonstrate the superiority of OVER-NAV in extensive experiments.
6.2CVApr 29, 2025
GarmentX: Autoregressive Parametric Representations for High-Fidelity 3D Garment GenerationJingfeng Guo, Jinnan Chen, Weikai Chen et al.
This work presents GarmentX, a novel framework for generating diverse, high-fidelity, and wearable 3D garments from a single input image. Traditional garment reconstruction methods directly predict 2D pattern edges and their connectivity, an overly unconstrained approach that often leads to severe self-intersections and physically implausible garment structures. In contrast, GarmentX introduces a structured and editable parametric representation compatible with GarmentCode, ensuring that the decoded sewing patterns always form valid, simulation-ready 3D garments while allowing for intuitive modifications of garment shape and style. To achieve this, we employ a masked autoregressive model that sequentially predicts garment parameters, leveraging autoregressive modeling for structured generation while mitigating inconsistencies in direct pattern prediction. Additionally, we introduce GarmentX dataset, a large-scale dataset of 378,682 garment parameter-image pairs, constructed through an automatic data generation pipeline that synthesizes diverse and high-quality garment images conditioned on parametric garment representations. Through integrating our method with GarmentX dataset, we achieve state-of-the-art performance in geometric fidelity and input image alignment, significantly outperforming prior approaches. We will release GarmentX dataset upon publication.
18.7CVAug 12, 2021
Trash to Treasure: Harvesting OOD Data with Cross-Modal Matching for Open-Set Semi-Supervised LearningJunkai Huang, Chaowei Fang, Weikai Chen et al.
Open-set semi-supervised learning (open-set SSL) investigates a challenging but practical scenario where out-of-distribution (OOD) samples are contained in the unlabeled data. While the mainstream technique seeks to completely filter out the OOD samples for semi-supervised learning (SSL), we propose a novel training mechanism that could effectively exploit the presence of OOD data for enhanced feature learning while avoiding its adverse impact on the SSL. We achieve this goal by first introducing a warm-up training that leverages all the unlabeled data, including both the in-distribution (ID) and OOD samples. Specifically, we perform a pretext task that enforces our feature extractor to obtain a high-level semantic understanding of the training images, leading to more discriminative features that can benefit the downstream tasks. Since the OOD samples are inevitably detrimental to SSL, we propose a novel cross-modal matching strategy to detect OOD samples. Instead of directly applying binary classification, we train the network to predict whether the data sample is matched to an assigned one-hot class label. The appeal of the proposed cross-modal matching over binary classification is the ability to generate a compatible feature space that aligns with the core classification task. Extensive experiments show that our approach substantially lifts the performance on open-set SSL and outperforms the state-of-the-art by a large margin.
Equivariant Point Network for 3D Point Cloud AnalysisHaiwei Chen, Shichen Liu, Weikai Chen et al.
Features that are equivariant to a larger group of symmetries have been shown to be more discriminative and powerful in recent studies. However, higher-order equivariant features often come with an exponentially-growing computational cost. Furthermore, it remains relatively less explored how rotation-equivariant features can be leveraged to tackle 3D shape alignment tasks. While many past approaches have been based on either non-equivariant or invariant descriptors to align 3D shapes, we argue that such tasks may benefit greatly from an equivariant framework. In this paper, we propose an effective and practical SE(3) (3D translation and rotation) equivariant network for point cloud analysis that addresses both problems. First, we present SE(3) separable point convolution, a novel framework that breaks down the 6D convolution into two separable convolutional operators alternatively performed in the 3D Euclidean and SO(3) spaces. This significantly reduces the computational cost without compromising the performance. Second, we introduce an attention layer to effectively harness the expressiveness of the equivariant features. While jointly trained with the network, the attention layer implicitly derives the intrinsic local frame in the feature space and generates attention vectors that can be integrated into different alignment tasks. We evaluate our approach through extensive studies and visual interpretations. The empirical results demonstrate that our proposed model outperforms strong baselines in a variety of benchmarks
12.6CVMar 15, 2021
3DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face ReconstructionYuda Qiu, Xiaojie Xu, Lingteng Qiu et al.
Caricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task, mostly due to the lack of data. We propose to fill this gap by introducing 3DCaricShop, the first large-scale 3D caricature dataset that contains 2000 high-quality diversified 3D caricatures manually crafted by professional artists. 3DCaricShop also provides rich annotations including a paired 2D caricature image, camera parameters and 3D facial landmarks. To demonstrate the advantage of 3DCaricShop, we present a novel baseline approach for single-view 3D caricature reconstruction. To ensure a faithful reconstruction with plausible face deformations, we propose to connect the good ends of the detailrich implicit functions and the parametric mesh representations. In particular, we first register a template mesh to the output of the implicit generator and iteratively project the registration result onto a pre-trained PCA space to resolve artifacts and self-intersections. To deal with the large deformation during non-rigid registration, we propose a novel view-collaborative graph convolution network (VCGCN) to extract key points from the implicit mesh for accurate alignment. Our method is able to generate highfidelity 3D caricature in a pre-defined mesh topology that is animation-ready. Extensive experiments have been conducted on 3DCaricShop to verify the significance of the database and the effectiveness of the proposed method.
13.6CVDec 14, 2020
Deep Optimized Priors for 3D Shape Modeling and ReconstructionMingyue Yang, Yuxin Wen, Weikai Chen et al.
Many learning-based approaches have difficulty scaling to unseen data, as the generality of its learned prior is limited to the scale and variations of the training samples. This holds particularly true with 3D learning tasks, given the sparsity of 3D datasets available. We introduce a new learning framework for 3D modeling and reconstruction that greatly improves the generalization ability of a deep generator. Our approach strives to connect the good ends of both learning-based and optimization-based methods. In particular, unlike the common practice that fixes the pre-trained priors at test time, we propose to further optimize the learned prior and latent code according to the input physical measurements after the training. We show that the proposed strategy effectively breaks the barriers constrained by the pre-trained priors and could lead to high-quality adaptation to unseen data. We realize our framework using the implicit surface representation and validate the efficacy of our approach in a variety of challenging tasks that take highly sparse or collapsed observations as input. Experimental results show that our approach compares favorably with the state-of-the-art methods in terms of both generality and accuracy.
13.6CVApr 15, 2020
Intuitive, Interactive Beard and Hair Synthesis with Generative ModelsKyle Olszewski, Duygu Ceylan, Jun Xing et al.
We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent the tedious and computationally expensive tasks of modeling, rendering and compositing the 3D geometry of the target hairstyle using the traditional graphics pipeline, we employ a neural network pipeline that synthesizes realistic and detailed images of facial hair directly in the target image in under one second. The synthesis is controlled by simple and sparse guide strokes from the user defining the general structural and color properties of the target hairstyle. We qualitatively and quantitatively evaluate our chosen method compared to several alternative approaches. We show compelling interactive editing results with a prototype user interface that allows novice users to progressively refine the generated image to match their desired hairstyle, and demonstrate that our approach also allows for flexible and high-fidelity scalp hair synthesis.
29.9CVNov 2, 2019
Learning to Infer Implicit Surfaces without 3D SupervisionShichen Liu, Shunsuke Saito, Weikai Chen et al.
Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited compared to the massive amount of accessible 2D images, which is invaluable for training. The representation of 3D surfaces itself is a key factor for the quality and resolution of the 3D output. While explicit representations, such as point clouds and voxels, can span a wide range of shape variations, their resolutions are often limited. Mesh-based representations are more efficient but are limited by their ability to handle varying topologies. Implicit surfaces, however, can robustly handle complex shapes, topologies, and also provide flexible resolution control. We address the fundamental problem of learning implicit surfaces for shape inference without the need of 3D supervision. Despite their advantages, it remains nontrivial to (1) formulate a differentiable connection between implicit surfaces and their 2D renderings, which is needed for image-based supervision; and (2) ensure precise geometric properties and control, such as local smoothness. In particular, sampling implicit surfaces densely is also known to be a computationally demanding and very slow operation. To this end, we propose a novel ray-based field probing technique for efficient image-to-field supervision, as well as a general geometric regularizer for implicit surfaces, which provides natural shape priors in unconstrained regions. We demonstrate the effectiveness of our framework on the task of single-view image-based 3D shape digitization and show how we outperform state-of-the-art techniques both quantitatively and qualitatively.
Deep Mesh Reconstruction from Single RGB Images via Topology Modification NetworksJunyi Pan, Xiaoguang Han, Weikai Chen et al.
Reconstructing the 3D mesh of a general object from a single image is now possible thanks to the latest advances of deep learning technologies. However, due to the nontrivial difficulty of generating a feasible mesh structure, the state-of-the-art approaches often simplify the problem by learning the displacements of a template mesh that deforms it to the target surface. Though reconstructing a 3D shape with complex topology can be achieved by deforming multiple mesh patches, it remains difficult to stitch the results to ensure a high meshing quality. In this paper, we present an end-to-end single-view mesh reconstruction framework that is able to generate high-quality meshes with complex topologies from a single genus-0 template mesh. The key to our approach is a novel progressive shaping framework that alternates between mesh deformation and topology modification. While a deformation network predicts the per-vertex translations that reduce the gap between the reconstructed mesh and the ground truth, a novel topology modification network is employed to prune the error-prone faces, enabling the evolution of topology. By iterating over the two procedures, one can progressively modify the mesh topology while achieving higher reconstruction accuracy. Moreover, a boundary refinement network is designed to refine the boundary conditions to further improve the visual quality of the reconstructed mesh. Extensive experiments demonstrate that our approach outperforms the current state-of-the-art methods both qualitatively and quantitatively, especially for the shapes with complex topologies.
Soft Rasterizer: A Differentiable Renderer for Image-based 3D ReasoningShichen Liu, Tianye Li, Weikai Chen et al.
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be learned. Unlike the state-of-the-art differentiable renderers, which only approximate the rendering gradient in the back propagation, we propose a truly differentiable rendering framework that is able to (1) directly render colorized mesh using differentiable functions and (2) back-propagate efficient supervision signals to mesh vertices and their attributes from various forms of image representations, including silhouette, shading and color images. The key to our framework is a novel formulation that views rendering as an aggregation function that fuses the probabilistic contributions of all mesh triangles with respect to the rendered pixels. Such formulation enables our framework to flow gradients to the occluded and far-range vertices, which cannot be achieved by the previous state-of-the-arts. We show that by using the proposed renderer, one can achieve significant improvement in 3D unsupervised single-view reconstruction both qualitatively and quantitatively. Experiments also demonstrate that our approach is able to handle the challenging tasks in image-based shape fitting, which remain nontrivial to existing differentiable renderers.
23.5CVJan 17, 2019
Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh ReconstructionShichen Liu, Weikai Chen, Tianye Li et al.
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input image. However, standard rendering pipelines involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence suitable for learning. We present the first non-parametric and truly differentiable rasterizer based on silhouettes. Our method enables unsupervised learning for high-quality 3D mesh reconstruction from a single image. We call our framework `soft rasterizer' as it provides an accurate soft approximation of the standard rasterizer. The key idea is to fuse the probabilistic contributions of all mesh triangles with respect to the rendered pixels. When combined with a mesh generator in a deep neural network, our soft rasterizer is able to generate an approximated silhouette of the generated polygon mesh in the forward pass. The rendering loss is back-propagated to supervise the mesh generation without the need of 3D training data. Experimental results demonstrate that our approach significantly outperforms the state-of-the-art unsupervised techniques, both quantitatively and qualitatively. We also show that our soft rasterizer can achieve comparable results to the cutting-edge supervised learning method and in various cases even better ones, especially for real-world data.
27.4CVDec 31, 2018
SiCloPe: Silhouette-Based Clothed PeopleRyota Natsume, Shunsuke Saito, Zeng Huang et al.
We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a person wearing clothes from a single input picture. Inspired by the visual hull algorithm, our implicit representation uses 2D silhouettes and 3D joints of a body pose to describe the immense shape complexity and variations of clothed people. Given a segmented 2D silhouette of a person and its inferred 3D joints from the input picture, we first synthesize consistent silhouettes from novel view points around the subject. The synthesized silhouettes which are the most consistent with the input segmentation are fed into a deep visual hull algorithm for robust 3D shape prediction. We then infer the texture of the subject's back view using the frontal image and segmentation mask as input to a conditional generative adversarial network. Our experiments demonstrate that our silhouette-based model is an effective representation and the appearance of the back view can be predicted reliably using an image-to-image translation network. While classic methods based on parametric models often fail for single-view images of subjects with challenging clothing, our approach can still produce successful results, which are comparable to those obtained from multi-view input.
14.6CVDec 11, 2018
Deep RBFNet: Point Cloud Feature Learning using Radial Basis FunctionsWeikai Chen, Xiaoguang Han, Guanbin Li et al.
Three-dimensional object recognition has recently achieved great progress thanks to the development of effective point cloud-based learning frameworks, such as PointNet and its extensions. However, existing methods rely heavily on fully connected layers, which introduce a significant amount of parameters, making the network harder to train and prone to overfitting problems. In this paper, we propose a simple yet effective framework for point set feature learning by leveraging a nonlinear activation layer encoded by Radial Basis Function (RBF) kernels. Unlike PointNet variants, that fail to recognize local point patterns, our approach explicitly models the spatial distribution of point clouds by aggregating features from sparsely distributed RBF kernels. A typical RBF kernel, e.g. Gaussian function, naturally penalizes long-distance response and is only activated by neighboring points. Such localized response generates highly discriminative features given different point distributions. In addition, our framework allows the joint optimization of kernel distribution and its receptive field, automatically evolving kernel configurations in an end-to-end manner. We demonstrate that the proposed network with a single RBF layer can outperform the state-of-the-art Pointnet++ in terms of classification accuracy for 3D object recognition tasks. Moreover, the introduction of nonlinear mappings significantly reduces the number of network parameters and computational cost, enabling significantly faster training and a deployable point cloud recognition solution on portable devices with limited resources.