Yi Yang

CV
h-index2
3papers
9citations
Novelty57%
AI Score29

3 Papers

3.7CVDec 11, 2024
Collaborative Hybrid Propagator for Temporal Misalignment in Audio-Visual Segmentation

Kexin Li, Zongxin Yang, Yi Yang et al.

Audio-visual video segmentation (AVVS) aims to generate pixel-level maps of sound-producing objects that accurately align with the corresponding audio. However, existing methods often face temporal misalignment, where audio cues and segmentation results are not temporally coordinated. Audio provides two critical pieces of information: i) target object-level details and ii) the timing of when objects start and stop producing sounds. Current methods focus more on object-level information but neglect the boundaries of audio semantic changes, leading to temporal misalignment. To address this issue, we propose a Collaborative Hybrid Propagator Framework~(Co-Prop). This framework includes two main steps: Preliminary Audio Boundary Anchoring and Frame-by-Frame Audio-Insert Propagation. To Anchor the audio boundary, we employ retrieval-assist prompts with Qwen large language models to identify control points of audio semantic changes. These control points split the audio into semantically consistent audio portions. After obtaining the control point lists, we propose the Audio Insertion Propagator to process each audio portion using a frame-by-frame audio insertion propagation and matching approach. We curated a compact dataset comprising diverse source conversion cases and devised a metric to assess alignment rates. Compared to traditional simultaneous processing methods, our approach reduces memory requirements and facilitates frame alignment. Experimental results demonstrate the effectiveness of our approach across three datasets and two backbones. Furthermore, our method can be integrated with existing AVVS approaches, offering plug-and-play functionality to enhance their performance.

11.8CVMar 6, 2025
GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding

Xihan Wang, Dianyi Yang, Yu Gao et al.

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.

3.6CVJun 10, 2025
TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering

Xiaohan Zhang, Sitong Wang, Yushen Yan et al.

High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting for each region, and eventually merge them for novel view rendering. They can accurately render specific scenes, yet they do not generalize effectively for two reasons: (1) rigid spatial partition techniques struggle with arbitrary camera trajectories, and (2) the merging of regions results in Gaussian overlap to distort texture details. To address these challenges, we propose TraGraph-GS, leveraging a trajectory graph to enable high-precision rendering for arbitrarily large-scale scenes. We present a spatial partitioning method for large-scale scenes based on graphs, which incorporates a regularization constraint to enhance the rendering of textures and distant objects, as well as a progressive rendering strategy to mitigate artifacts caused by Gaussian overlap. Experimental results demonstrate its superior performance both on four aerial and four ground datasets and highlight its remarkable efficiency: our method achieves an average improvement of 1.86 dB in PSNR on aerial datasets and 1.62 dB on ground datasets compared to state-of-the-art approaches.