20.5CVApr 14
VideoFlexTok: Flexible-Length Coarse-to-Fine Video TokenizationAndrei Atanov, Jesse Allardice, Roman Bachmann et al.
Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video tokenization is to represent a video as a spatiotemporal 3D grid of tokens, each capturing the corresponding local information in the original signal. This requires the downstream model that consumes the tokens, e.g., a text-to-video model, to learn to predict all low-level details "pixel-by-pixel" irrespective of the video's inherent complexity, leading to high learning complexity. We present VideoFlexTok, which represents videos with a variable-length sequence of tokens structured in a coarse-to-fine manner -- where the first tokens (emergently) capture abstract information, such as semantics and motion, and later tokens add fine-grained details. The generative flow decoder enables realistic video reconstructions from any token count. This representation structure allows adapting the token count according to downstream needs and encoding videos longer than the baselines with the same budget. We evaluate VideoFlexTok on class- and text-to-video generative tasks and show that it leads to more efficient training compared to 3D grid tokens, e.g., achieving comparable generation quality (gFVD and ViCLIP Score) with a 5x smaller model (1.1B vs 5.2B). Finally, we demonstrate how VideoFlexTok can enable long video generation without prohibitive computational cost by training a text-to-video model on 10-second 81-frame videos with only 672 tokens, 8x fewer than a comparable 3D grid tokenizer.
4.2CVDec 2, 2020
Curiosity-driven 3D Object Detection Without LabelsDavid Griffiths, Jan Boehm, Tobias Ritschel
In this paper we set out to solve the task of 6-DOF 3D object detection from 2D images, where the only supervision is a geometric representation of the objects we aim to find. In doing so, we remove the need for 6-DOF labels (i.e., position, orientation etc.), allowing our network to be trained on unlabeled images in a self-supervised manner. We achieve this through a neural network which learns an explicit scene parameterization which is subsequently passed into a differentiable renderer. We analyze why analysis-by-synthesis-like losses for supervision of 3D scene structure using differentiable rendering is not practical, as it almost always gets stuck in local minima of visual ambiguities. This can be overcome by a novel form of training, where an additional network is employed to steer the optimization itself to explore the entire parameter space i.e., to be curious, and hence, to resolve those ambiguities and find workable minima.
6.5CVApr 6, 2020
Finding Your (3D) Center: 3D Object Detection Using a Learned LossDavid Griffiths, Jan Boehm, Tobias Ritschel
Massive semantically labeled datasets are readily available for 2D images, however, are much harder to achieve for 3D scenes. Objects in 3D repositories like ShapeNet are labeled, but regrettably only in isolation, so without context. 3D scenes can be acquired by range scanners on city-level scale, but much fewer with semantic labels. Addressing this disparity, we introduce a new optimization procedure, which allows training for 3D detection with raw 3D scans while using as little as 5% of the object labels and still achieve comparable performance. Our optimization uses two networks. A scene network maps an entire 3D scene to a set of 3D object centers. As we assume the scene not to be labeled by centers, no classic loss, such as Chamfer can be used to train it. Instead, we use another network to emulate the loss. This loss network is trained on a small labeled subset and maps a non centered 3D object in the presence of distractions to its own center. This function is very similar - and hence can be used instead of - the gradient the supervised loss would provide. Our evaluation documents competitive fidelity at a much lower level of supervision, respectively higher quality at comparable supervision. Supplementary material can be found at: https://dgriffiths3.github.io.
16.2CVJul 10, 2019
SynthCity: A large scale synthetic point cloudDavid Griffiths, Jan Boehm
With deep learning becoming a more prominent approach for automatic classification of three-dimensional point cloud data, a key bottleneck is the amount of high quality training data, especially when compared to that available for two-dimensional images. One potential solution is the use of synthetic data for pre-training networks, however the ability for models to generalise from synthetic data to real world data has been poorly studied for point clouds. Despite this, a huge wealth of 3D virtual environments exist which, if proved effective can be exploited. We therefore argue that research in this domain would be of significant use. In this paper we present SynthCity an open dataset to help aid research. SynthCity is a 367.9M point synthetic full colour Mobile Laser Scanning point cloud. Every point is assigned a label from one of nine categories. We generate our point cloud in a typical Urban/Suburban environment using the Blensor plugin for Blender.