Back to MLP: A Simple Baseline for Human Motion PredictionWen Guo, Yuming Du, Xi Shen et al. · tencent-ai
This paper tackles the problem of human motion prediction, consisting in forecasting future body poses from historically observed sequences. State-of-the-art approaches provide good results, however, they rely on deep learning architectures of arbitrary complexity, such as Recurrent Neural Networks(RNN), Transformers or Graph Convolutional Networks(GCN), typically requiring multiple training stages and more than 2 million parameters. In this paper, we show that, after combining with a series of standard practices, such as applying Discrete Cosine Transform(DCT), predicting residual displacement of joints and optimizing velocity as an auxiliary loss, a light-weight network based on multi-layer perceptrons(MLPs) with only 0.14 million parameters can surpass the state-of-the-art performance. An exhaustive evaluation on the Human3.6M, AMASS, and 3DPW datasets shows that our method, named siMLPe, consistently outperforms all other approaches. We hope that our simple method could serve as a strong baseline for the community and allow re-thinking of the human motion prediction problem. The code is publicly available at \url{https://github.com/dulucas/siMLPe}.
12.7CVApr 4, 2022
HiT-DVAE: Human Motion Generation via Hierarchical Transformer Dynamical VAEXiaoyu Bie, Wen Guo, Simon Leglaive et al.
Studies on the automatic processing of 3D human pose data have flourished in the recent past. In this paper, we are interested in the generation of plausible and diverse future human poses following an observed 3D pose sequence. Current methods address this problem by injecting random variables from a single latent space into a deterministic motion prediction framework, which precludes the inherent multi-modality in human motion generation. In addition, previous works rarely explore the use of attention to select which frames are to be used to inform the generation process up to our knowledge. To overcome these limitations, we propose Hierarchical Transformer Dynamical Variational Autoencoder, HiT-DVAE, which implements auto-regressive generation with transformer-like attention mechanisms. HiT-DVAE simultaneously learns the evolution of data and latent space distribution with time correlated probabilistic dependencies, thus enabling the generative model to learn a more complex and time-varying latent space as well as diverse and realistic human motions. Furthermore, the auto-regressive generation brings more flexibility on observation and prediction, i.e. one can have any length of observation and predict arbitrary large sequences of poses with a single pre-trained model. We evaluate the proposed method on HumanEva-I and Human3.6M with various evaluation methods, and outperform the state-of-the-art methods on most of the metrics.
UVO Challenge on Video-based Open-World Segmentation 2021: 1st Place SolutionYuming Du, Wen Guo, Yang Xiao et al.
In this report, we introduce our (pretty straightforard) two-step "detect-then-match" video instance segmentation method. The first step performs instance segmentation for each frame to get a large number of instance mask proposals. The second step is to do inter-frame instance mask matching with the help of optical flow. We demonstrate that with high quality mask proposals, a simple matching mechanism is good enough for tracking. Our approach achieves the first place in the UVO 2021 Video-based Open-World Segmentation Challenge.
1st Place Solution for the UVO Challenge on Image-based Open-World Segmentation 2021Yuming Du, Wen Guo, Yang Xiao et al.
We describe our two-stage instance segmentation framework we use to compete in the challenge. The first stage of our framework consists of an object detector, which generates object proposals in the format of bounding boxes. Then, the images and the detected bounding boxes are fed to the second stage, where a segmentation network is applied to segment the objects in the bounding boxes. We train all our networks in a class-agnostic way. Our approach achieves the first place in the UVO 2021 Image-based Open-World Segmentation Challenge.
Multi-Person Extreme Motion PredictionWen Guo, Xiaoyu Bie, Xavier Alameda-Pineda et al.
Human motion prediction aims to forecast future poses given a sequence of past 3D skeletons. While this problem has recently received increasing attention, it has mostly been tackled for single humans in isolation. In this paper, we explore this problem when dealing with humans performing collaborative tasks, we seek to predict the future motion of two interacted persons given two sequences of their past skeletons. We propose a novel cross interaction attention mechanism that exploits historical information of both persons, and learns to predict cross dependencies between the two pose sequences. Since no dataset to train such interactive situations is available, we collected ExPI (Extreme Pose Interaction), a new lab-based person interaction dataset of professional dancers performing Lindy-hop dancing actions, which contains 115 sequences with 30K frames annotated with 3D body poses and shapes. We thoroughly evaluate our cross interaction network on ExPI and show that both in short- and long-term predictions, it consistently outperforms state-of-the-art methods for single-person motion prediction.
12.8CVOct 11, 2020
PI-Net: Pose Interacting Network for Multi-Person Monocular 3D Pose EstimationWen Guo, Enric Corona, Francesc Moreno-Noguer et al.
Recent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and the pose of an individual depends on the pose of his/her interactees. In this paper, we investigate how to exploit this dependency to enhance current - and possibly future - deep networks for 3D monocular pose estimation. Our pose interacting network, or PI-Net, inputs the initial pose estimates of a variable number of interactees into a recurrent architecture used to refine the pose of the person-of-interest. Evaluating such a method is challenging due to the limited availability of public annotated multi-person 3D human pose datasets. We demonstrate the effectiveness of our method in the MuPoTS dataset, setting the new state-of-the-art on it. Qualitative results on other multi-person datasets (for which 3D pose ground-truth is not available) showcase the proposed PI-Net. PI-Net is implemented in PyTorch and the code will be made available upon acceptance of the paper.
5.1MASep 25, 2020
Towards a Systematic Computational Framework for Modeling Multi-Agent Decision-Making at Micro Level for Smart Vehicles in a Smart WorldQi Dai, Xunnong Xu, Wen Guo et al.
We propose a multi-agent based computational framework for modeling decision-making and strategic interaction at micro level for smart vehicles in a smart world. The concepts of Markov game and best response dynamics are heavily leveraged. Our aim is to make the framework conceptually sound and computationally practical for a range of realistic applications, including micro path planning for autonomous vehicles. To this end, we first convert the would-be stochastic game problem into a closely related deterministic one by introducing risk premium in the utility function for each individual agent. We show how the sub-game perfect Nash equilibrium of the simplified deterministic game can be solved by an algorithm based on best response dynamics. In order to better model human driving behaviors with bounded rationality, we seek to further simplify the solution concept by replacing the Nash equilibrium condition with a heuristic and adaptive optimization with finite look-ahead anticipation. In addition, the algorithm corresponding to the new solution concept drastically improves the computational efficiency. To demonstrate how our approach can be applied to realistic traffic settings, we conduct a simulation experiment: to derive merging and yielding behaviors on a double-lane highway with an unexpected barrier. Despite assumption differences involved in the two solution concepts, the derived numerical solutions show that the endogenized driving behaviors are very similar. We also briefly comment on how the proposed framework can be further extended in a number of directions in our forthcoming work, such as behavioral calibration using real traffic video data, computational mechanism design for traffic policy optimization, and so on.