h-index54
17papers
637citations
Novelty64%
AI Score61

17 Papers

MMJul 31, 2024Code
Open-Vocabulary Audio-Visual Semantic Segmentation

Ruohao Guo, Liao Qu, Dantong Niu et al.

Audio-visual semantic segmentation (AVSS) aims to segment and classify sounding objects in videos with acoustic cues. However, most approaches operate on the close-set assumption and only identify pre-defined categories from training data, lacking the generalization ability to detect novel categories in practical applications. In this paper, we introduce a new task: open-vocabulary audio-visual semantic segmentation, extending AVSS task to open-world scenarios beyond the annotated label space. This is a more challenging task that requires recognizing all categories, even those that have never been seen nor heard during training. Moreover, we propose the first open-vocabulary AVSS framework, OV-AVSS, which mainly consists of two parts: 1) a universal sound source localization module to perform audio-visual fusion and locate all potential sounding objects and 2) an open-vocabulary classification module to predict categories with the help of the prior knowledge from large-scale pre-trained vision-language models. To properly evaluate the open-vocabulary AVSS, we split zero-shot training and testing subsets based on the AVSBench-semantic benchmark, namely AVSBench-OV. Extensive experiments demonstrate the strong segmentation and zero-shot generalization ability of our model on all categories. On the AVSBench-OV dataset, OV-AVSS achieves 55.43% mIoU on base categories and 29.14% mIoU on novel categories, exceeding the state-of-the-art zero-shot method by 41.88%/20.61% and open-vocabulary method by 10.2%/11.6%. The code is available at https://github.com/ruohaoguo/ovavss.

CVOct 28, 2023Code
Audio-Visual Instance Segmentation

Ruohao Guo, Xianghua Ying, Yaru Chen et al.

In this paper, we propose a new multi-modal task, termed audio-visual instance segmentation (AVIS), which aims to simultaneously identify, segment and track individual sounding object instances in audible videos. To facilitate this research, we introduce a high-quality benchmark named AVISeg, containing over 90K instance masks from 26 semantic categories in 926 long videos. Additionally, we propose a strong baseline model for this task. Our model first localizes sound source within each frame, and condenses object-specific contexts into concise tokens. Then it builds long-range audio-visual dependencies between these tokens using window-based attention, and tracks sounding objects among the entire video sequences. Extensive experiments reveal that our method performs best on AVISeg, surpassing the existing methods from related tasks. We further conduct the evaluation on several multi-modal large models. Unfortunately, they exhibits subpar performance on instance-level sound source localization and temporal perception. We expect that AVIS will inspire the community towards a more comprehensive multi-modal understanding. Dataset and code is available at https://github.com/ruohaoguo/avis.

ROFeb 17
World Action Models are Zero-shot Policies

Seonghyeon Ye, Yunhao Ge, Kaiyuan Zheng et al.

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.

ROFeb 6
DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos

Shenyuan Gao, William Liang, Kaiyuan Zheng et al.

Being able to simulate the outcomes of actions in varied environments will revolutionize the development of generalist agents at scale. However, modeling these world dynamics, especially for dexterous robotics tasks, poses significant challenges due to limited data coverage and scarce action labels. As an endeavor towards this end, we introduce DreamDojo, a foundation world model that learns diverse interactions and dexterous controls from 44k hours of egocentric human videos. Our data mixture represents the largest video dataset to date for world model pretraining, spanning a wide range of daily scenarios with diverse objects and skills. To address the scarcity of action labels, we introduce continuous latent actions as unified proxy actions, enhancing interaction knowledge transfer from unlabeled videos. After post-training on small-scale target robot data, DreamDojo demonstrates a strong understanding of physics and precise action controllability. We also devise a distillation pipeline that accelerates DreamDojo to a real-time speed of 10.81 FPS and further improves context consistency. Our work enables several important applications based on generative world models, including live teleoperation, policy evaluation, and model-based planning. Systematic evaluation on multiple challenging out-of-distribution (OOD) benchmarks verifies the significance of our method for simulating open-world, contact-rich tasks, paving the way for general-purpose robot world models.

CVNov 29, 2023
Object-based (yet Class-agnostic) Video Domain Adaptation

Dantong Niu, Amir Bar, Roei Herzig et al.

Existing video-based action recognition systems typically require dense annotation and struggle in environments when there is significant distribution shift relative to the training data. Current methods for video domain adaptation typically fine-tune the model using fully annotated data on a subset of target domain data or align the representation of the two domains using bootstrapping or adversarial learning. Inspired by the pivotal role of objects in recent supervised object-centric action recognition models, we present Object-based (yet Class-agnostic) Video Domain Adaptation (ODAPT), a simple yet effective framework for adapting the existing action recognition systems to new domains by utilizing a sparse set of frames with class-agnostic object annotations in a target domain. Our model achieves a +6.5 increase when adapting across kitchens in Epic-Kitchens and a +3.1 increase adapting between Epic-Kitchens and the EGTEA dataset. ODAPT is a general framework that can also be combined with previous unsupervised methods, offering a +5.0 boost when combined with the self-supervised multi-modal method MMSADA and a +1.7 boost when added to the adversarial-based method TA$^3$N on Epic-Kitchens.

CVOct 20, 2021Code
Moiré Attack (MA): A New Potential Risk of Screen Photos

Dantong Niu, Ruohao Guo, Yisen Wang

Images, captured by a camera, play a critical role in training Deep Neural Networks (DNNs). Usually, we assume the images acquired by cameras are consistent with the ones perceived by human eyes. However, due to the different physical mechanisms between human-vision and computer-vision systems, the final perceived images could be very different in some cases, for example shooting on digital monitors. In this paper, we find a special phenomenon in digital image processing, the moiré effect, that could cause unnoticed security threats to DNNs. Based on it, we propose a Moiré Attack (MA) that generates the physical-world moiré pattern adding to the images by mimicking the shooting process of digital devices. Extensive experiments demonstrate that our proposed digital Moiré Attack (MA) is a perfect camouflage for attackers to tamper with DNNs with a high success rate ($100.0\%$ for untargeted and $97.0\%$ for targeted attack with the noise budget $ε=4$), high transferability rate across different models, and high robustness under various defenses. Furthermore, MA owns great stealthiness because the moiré effect is unavoidable due to the camera's inner physical structure, which therefore hardly attracts the awareness of humans. Our code is available at https://github.com/Dantong88/Moire_Attack.

CVAug 15, 2021Code
SOTR: Segmenting Objects with Transformers

Ruohao Guo, Dantong Niu, Liao Qu et al.

Most recent transformer-based models show impressive performance on vision tasks, even better than Convolution Neural Networks (CNN). In this work, we present a novel, flexible, and effective transformer-based model for high-quality instance segmentation. The proposed method, Segmenting Objects with TRansformers (SOTR), simplifies the segmentation pipeline, building on an alternative CNN backbone appended with two parallel subtasks: (1) predicting per-instance category via transformer and (2) dynamically generating segmentation mask with the multi-level upsampling module. SOTR can effectively extract lower-level feature representations and capture long-range context dependencies by Feature Pyramid Network (FPN) and twin transformer, respectively. Meanwhile, compared with the original transformer, the proposed twin transformer is time- and resource-efficient since only a row and a column attention are involved to encode pixels. Moreover, SOTR is easy to be incorporated with various CNN backbones and transformer model variants to make considerable improvements for the segmentation accuracy and training convergence. Extensive experiments show that our SOTR performs well on the MS COCO dataset and surpasses state-of-the-art instance segmentation approaches. We hope our simple but strong framework could serve as a preferment baseline for instance-level recognition. Our code is available at https://github.com/easton-cau/SOTR.

CVDec 28, 2023
Unsupervised Universal Image Segmentation

Dantong Niu, Xudong Wang, Xinyang Han et al.

Several unsupervised image segmentation approaches have been proposed which eliminate the need for dense manually-annotated segmentation masks; current models separately handle either semantic segmentation (e.g., STEGO) or class-agnostic instance segmentation (e.g., CutLER), but not both (i.e., panoptic segmentation). We propose an Unsupervised Universal Segmentation model (U2Seg) adept at performing various image segmentation tasks -- instance, semantic and panoptic -- using a novel unified framework. U2Seg generates pseudo semantic labels for these segmentation tasks via leveraging self-supervised models followed by clustering; each cluster represents different semantic and/or instance membership of pixels. We then self-train the model on these pseudo semantic labels, yielding substantial performance gains over specialized methods tailored to each task: a +2.6 AP$^{\text{box}}$ boost vs. CutLER in unsupervised instance segmentation on COCO and a +7.0 PixelAcc increase (vs. STEGO) in unsupervised semantic segmentation on COCOStuff. Moreover, our method sets up a new baseline for unsupervised panoptic segmentation, which has not been previously explored. U2Seg is also a strong pretrained model for few-shot segmentation, surpassing CutLER by +5.0 AP$^{\text{mask}}$ when trained on a low-data regime, e.g., only 1% COCO labels. We hope our simple yet effective method can inspire more research on unsupervised universal image segmentation.

ROFeb 18, 2025
Pre-training Auto-regressive Robotic Models with 4D Representations

Dantong Niu, Yuvan Sharma, Haoru Xue et al.

Foundation models pre-trained on massive unlabeled datasets have revolutionized natural language and computer vision, exhibiting remarkable generalization capabilities, thus highlighting the importance of pre-training. Yet, efforts in robotics have struggled to achieve similar success, limited by either the need for costly robotic annotations or the lack of representations that effectively model the physical world. In this paper, we introduce ARM4R, an Auto-regressive Robotic Model that leverages low-level 4D Representations learned from human video data to yield a better pre-trained robotic model. Specifically, we focus on utilizing 3D point tracking representations from videos derived by lifting 2D representations into 3D space via monocular depth estimation across time. These 4D representations maintain a shared geometric structure between the points and robot state representations up to a linear transformation, enabling efficient transfer learning from human video data to low-level robotic control. Our experiments show that ARM4R can transfer efficiently from human video data to robotics and consistently improves performance on tasks across various robot environments and configurations.

ROJun 16, 2025
LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction

Haoru Xue, Xiaoyu Huang, Dantong Niu et al.

Vision-language-action (VLA) models have demonstrated strong semantic understanding and zero-shot generalization, yet most existing systems assume an accurate low-level controller with hand-crafted action "vocabulary" such as end-effector pose or root velocity. This assumption confines prior work to quasi-static tasks and precludes the agile, whole-body behaviors required by humanoid whole-body control (WBC) tasks. To capture this gap in the literature, we start by introducing the first sim-to-real-ready, vision-language, closed-loop benchmark for humanoid WBC, comprising over 150 tasks from 10 categories. We then propose LeVERB: Latent Vision-Language-Encoded Robot Behavior, a hierarchical latent instruction-following framework for humanoid vision-language WBC, the first of its kind. At the top level, a vision-language policy learns a latent action vocabulary from synthetically rendered kinematic demonstrations; at the low level, a reinforcement-learned WBC policy consumes these latent verbs to generate dynamics-level commands. In our benchmark, LeVERB can zero-shot attain a 80% success rate on simple visual navigation tasks, and 58.5% success rate overall, outperforming naive hierarchical whole-body VLA implementation by 7.8 times.

ROOct 16, 2024
In-Context Learning Enables Robot Action Prediction in LLMs

Yida Yin, Zekai Wang, Yuvan Sharma et al.

Recently, Large Language Models (LLMs) have achieved remarkable success using in-context learning (ICL) in the language domain. However, leveraging the ICL capabilities within LLMs to directly predict robot actions remains largely unexplored. In this paper, we introduce RoboPrompt, a framework that enables off-the-shelf text-only LLMs to directly predict robot actions through ICL without training. Our approach first heuristically identifies keyframes that capture important moments from an episode. Next, we extract end-effector actions from these keyframes as well as the estimated initial object poses, and both are converted into textual descriptions. Finally, we construct a structured template to form ICL demonstrations from these textual descriptions and a task instruction. This enables an LLM to directly predict robot actions at test time. Through extensive experiments and analysis, RoboPrompt shows stronger performance over zero-shot and ICL baselines in simulated and real-world settings. Our project page is available at https://davidyyd.github.io/roboprompt.

AIAug 22, 2025
Do What? Teaching Vision-Language-Action Models to Reject the Impossible

Wen-Han Hsieh, Elvis Hsieh, Dantong Niu et al.

Recently, Vision-Language-Action (VLA) models have demonstrated strong performance on a range of robotic tasks. These models rely on multimodal inputs, with language instructions playing a crucial role -- not only in predicting actions, but also in robustly interpreting user intent, even when the requests are impossible to fulfill. In this work, we investigate how VLAs can recognize, interpret, and respond to false-premise instructions: natural language commands that reference objects or conditions absent from the environment. We propose Instruct-Verify-and-Act (IVA), a unified framework that (i) detects when an instruction cannot be executed due to a false premise, (ii) engages in language-based clarification or correction, and (iii) grounds plausible alternatives in perception and action. Towards this end, we construct a large-scale instruction tuning setup with structured language prompts and train a VLA model capable of handling both accurate and erroneous requests. Our approach leverages a contextually augmented, semi-synthetic dataset containing paired positive and false-premise instructions, enabling robust detection and natural language correction. Our experiments show that IVA improves false premise detection accuracy by 97.56% over baselines, while increasing successful responses in false-premise scenarios by 50.78%.

RONov 27, 2025
Mechanistic Finetuning of Vision-Language-Action Models via Few-Shot Demonstrations

Chancharik Mitra, Yusen Luo, Raj Saravanan et al.

Vision-Language Action (VLAs) models promise to extend the remarkable success of vision-language models (VLMs) to robotics. Yet, unlike VLMs in the vision-language domain, VLAs for robotics require finetuning to contend with varying physical factors like robot embodiment, environment characteristics, and spatial relationships of each task. Existing fine-tuning methods lack specificity, adapting the same set of parameters regardless of a task's visual, linguistic, and physical characteristics. Inspired by functional specificity in neuroscience, we hypothesize that it is more effective to finetune sparse model representations specific to a given task. In this work, we introduce Robotic Steering, a finetuning approach grounded in mechanistic interpretability that leverages few-shot demonstrations to identify and selectively finetune task-specific attention heads aligned with the physical, visual, and linguistic requirements of robotic tasks. Through comprehensive on-robot evaluations with a Franka Emika robot arm, we demonstrate that Robotic Steering outperforms LoRA while achieving superior robustness under task variation, reduced computational cost, and enhanced interpretability for adapting VLAs to diverse robotic tasks.

ROOct 14, 2025
Learning to Grasp Anything by Playing with Random Toys

Dantong Niu, Yuvan Sharma, Baifeng Shi et al.

Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation. Demonstration videos, code, checkpoints and our dataset are available on our project page: https://lego-grasp.github.io/ .

ROJun 17, 2024
LLARVA: Vision-Action Instruction Tuning Enhances Robot Learning

Dantong Niu, Yuvan Sharma, Giscard Biamby et al.

In recent years, instruction-tuned Large Multimodal Models (LMMs) have been successful at several tasks, including image captioning and visual question answering; yet leveraging these models remains an open question for robotics. Prior LMMs for robotics applications have been extensively trained on language and action data, but their ability to generalize in different settings has often been less than desired. To address this, we introduce LLARVA, a model trained with a novel instruction tuning method that leverages structured prompts to unify a range of robotic learning tasks, scenarios, and environments. Additionally, we show that predicting intermediate 2-D representations, which we refer to as "visual traces", can help further align vision and action spaces for robot learning. We generate 8.5M image-visual trace pairs from the Open X-Embodiment dataset in order to pre-train our model, and we evaluate on 12 different tasks in the RLBench simulator as well as a physical Franka Emika Panda 7-DoF robot. Our experiments yield strong performance, demonstrating that LLARVA - using 2-D and language representations - performs well compared to several contemporary baselines, and can generalize across various robot environments and configurations.

CVAug 20, 2021
AdvDrop: Adversarial Attack to DNNs by Dropping Information

Ranjie Duan, Yuefeng Chen, Dantong Niu et al.

Human can easily recognize visual objects with lost information: even losing most details with only contour reserved, e.g. cartoon. However, in terms of visual perception of Deep Neural Networks (DNNs), the ability for recognizing abstract objects (visual objects with lost information) is still a challenge. In this work, we investigate this issue from an adversarial viewpoint: will the performance of DNNs decrease even for the images only losing a little information? Towards this end, we propose a novel adversarial attack, named \textit{AdvDrop}, which crafts adversarial examples by dropping existing information of images. Previously, most adversarial attacks add extra disturbing information on clean images explicitly. Opposite to previous works, our proposed work explores the adversarial robustness of DNN models in a novel perspective by dropping imperceptible details to craft adversarial examples. We demonstrate the effectiveness of \textit{AdvDrop} by extensive experiments, and show that this new type of adversarial examples is more difficult to be defended by current defense systems.

CVAug 8, 2021
LeafMask: Towards Greater Accuracy on Leaf Segmentation

Ruohao Guo, Liao Qu, Dantong Niu et al.

Leaf segmentation is the most direct and effective way for high-throughput plant phenotype data analysis and quantitative researches of complex traits. Currently, the primary goal of plant phenotyping is to raise the accuracy of the autonomous phenotypic measurement. In this work, we present the LeafMask neural network, a new end-to-end model to delineate each leaf region and count the number of leaves, with two main components: 1) the mask assembly module merging position-sensitive bases of each predicted box after non-maximum suppression (NMS) and corresponding coefficients to generate original masks; 2) the mask refining module elaborating leaf boundaries from the mask assembly module by the point selection strategy and predictor. In addition, we also design a novel and flexible multi-scale attention module for the dual attention-guided mask (DAG-Mask) branch to effectively enhance information expression and produce more accurate bases. Our main contribution is to generate the final improved masks by combining the mask assembly module with the mask refining module under the anchor-free instance segmentation paradigm. We validate our LeafMask through extensive experiments on Leaf Segmentation Challenge (LSC) dataset. Our proposed model achieves the 90.09% BestDice score outperforming other state-of-the-art approaches.