David B. Lindell

CV
Semantic Scholar Profile
h-index48
42papers
5,353citations
Novelty59%
AI Score63

42 Papers

CVJun 28, 2022
Generative Neural Articulated Radiance Fields

Alexander W. Bergman, Petr Kellnhofer, Wang Yifan et al. · stanford

Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the generated radiance fields of existing frameworks are not directly editable, limiting their applicability in downstream tasks. We propose a solution to these challenges by developing a 3D GAN framework that learns to generate radiance fields of human bodies or faces in a canonical pose and warp them using an explicit deformation field into a desired body pose or facial expression. Using our framework, we demonstrate the first high-quality radiance field generation results for human bodies. Moreover, we show that our deformation-aware training procedure significantly improves the quality of generated bodies or faces when editing their poses or facial expressions compared to a 3D GAN that is not trained with explicit deformations.

ROMar 2, 2023Code
MoSS: Monocular Shape Sensing for Continuum Robots

Chengnan Shentu, Enxu Li, Chaojun Chen et al. · stanford

Continuum robots are promising candidates for interactive tasks in medical and industrial applications due to their unique shape, compliance, and miniaturization capability. Accurate and real-time shape sensing is essential for such tasks yet remains a challenge. Embedded shape sensing has high hardware complexity and cost, while vision-based methods require stereo setup and struggle to achieve real-time performance. This paper proposes the first eye-to-hand monocular approach to continuum robot shape sensing. Utilizing a deep encoder-decoder network, our method, MoSSNet, eliminates the computation cost of stereo matching and reduces requirements on sensing hardware. In particular, MoSSNet comprises an encoder and three parallel decoders to uncover spatial, length, and contour information from a single RGB image, and then obtains the 3D shape through curve fitting. A two-segment tendon-driven continuum robot is used for data collection and testing, demonstrating accurate (mean shape error of 0.91 mm, or 0.36% of robot length) and real-time (70 fps) shape sensing on real-world data. Additionally, the method is optimized end-to-end and does not require fiducial markers, manual segmentation, or camera calibration. Code and datasets will be made available at https://github.com/ContinuumRoboticsLab/MoSSNet.

CVMar 25, 2022
3D GAN Inversion for Controllable Portrait Image Animation

Connor Z. Lin, David B. Lindell, Eric R. Chan et al. · stanford

Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of these attributes from a single image while maintaining a photorealistic reconstruction of the subject's likeness or identity. Still, current methods for portrait image animation are typically based on 2D warping operations or manipulations of a 2D generative adversarial network (GAN) and lack explicit mechanisms to enforce multi-view consistency. Thus these methods may significantly alter the identity of the subject, especially when the viewpoint relative to the camera is changed. In this work, we leverage newly developed 3D GANs, which allow explicit control over the pose of the image subject with multi-view consistency. We propose a supervision strategy to flexibly manipulate expressions with 3D morphable models, and we show that the proposed method also supports editing appearance attributes, such as age or hairstyle, by interpolating within the latent space of the GAN. The proposed technique for portrait image animation outperforms previous methods in terms of image quality, identity preservation, and pose transfer while also supporting attribute editing.

CVNov 29, 2023
4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling

Sherwin Bahmani, Ivan Skorokhodov, Victor Rong et al. · stanford

Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance, 3D structure, and motion. For example, text-to-image models and their 3D-aware variants are trained on internet-scale image datasets and can be used to produce scenes with realistic appearance and 3D structure -- but no motion. Text-to-video models are trained on relatively smaller video datasets and can produce scenes with motion, but poorer appearance and 3D structure. While these models have complementary strengths, they also have opposing weaknesses, making it difficult to combine them in a way that alleviates this three-way tradeoff. Here, we introduce hybrid score distillation sampling, an alternating optimization procedure that blends supervision signals from multiple pre-trained diffusion models and incorporates benefits of each for high-fidelity text-to-4D generation. Using hybrid SDS, we demonstrate synthesis of 4D scenes with compelling appearance, 3D structure, and motion.

LGJun 1, 2022
Learning to Solve PDE-constrained Inverse Problems with Graph Networks

Qingqing Zhao, David B. Lindell, Gordon Wetzstein · stanford

Learned graph neural networks (GNNs) have recently been established as fast and accurate alternatives for principled solvers in simulating the dynamics of physical systems. In many application domains across science and engineering, however, we are not only interested in a forward simulation but also in solving inverse problems with constraints defined by a partial differential equation (PDE). Here we explore GNNs to solve such PDE-constrained inverse problems. Given a sparse set of measurements, we are interested in recovering the initial condition or parameters of the PDE. We demonstrate that GNNs combined with autodecoder-style priors are well-suited for these tasks, achieving more accurate estimates of initial conditions or physical parameters than other learned approaches when applied to the wave equation or Navier-Stokes equations. We also demonstrate computational speedups of up to 90x using GNNs compared to principled solvers. Project page: https://cyanzhao42.github.io/LearnInverseProblem

CVJun 1, 2022
Residual Multiplicative Filter Networks for Multiscale Reconstruction

Shayan Shekarforoush, David B. Lindell, David J. Fleet et al. · stanford

Coordinate networks like Multiplicative Filter Networks (MFNs) and BACON offer some control over the frequency spectrum used to represent continuous signals such as images or 3D volumes. Yet, they are not readily applicable to problems for which coarse-to-fine estimation is required, including various inverse problems in which coarse-to-fine optimization plays a key role in avoiding poor local minima. We introduce a new coordinate network architecture and training scheme that enables coarse-to-fine optimization with fine-grained control over the frequency support of learned reconstructions. This is achieved with two key innovations. First, we incorporate skip connections so that structure at one scale is preserved when fitting finer-scale structure. Second, we propose a novel initialization scheme to provide control over the model frequency spectrum at each stage of optimization. We demonstrate how these modifications enable multiscale optimization for coarse-to-fine fitting to natural images. We then evaluate our model on synthetically generated datasets for the the problem of single-particle cryo-EM reconstruction. We learn high resolution multiscale structures, on par with the state-of-the art.

CVNov 29, 2022
SparsePose: Sparse-View Camera Pose Regression and Refinement

Samarth Sinha, Jason Y. Zhang, Andrea Tagliasacchi et al. · stanford

Camera pose estimation is a key step in standard 3D reconstruction pipelines that operate on a dense set of images of a single object or scene. However, methods for pose estimation often fail when only a few images are available because they rely on the ability to robustly identify and match visual features between image pairs. While these methods can work robustly with dense camera views, capturing a large set of images can be time-consuming or impractical. We propose SparsePose for recovering accurate camera poses given a sparse set of wide-baseline images (fewer than 10). The method learns to regress initial camera poses and then iteratively refine them after training on a large-scale dataset of objects (Co3D: Common Objects in 3D). SparsePose significantly outperforms conventional and learning-based baselines in recovering accurate camera rotations and translations. We also demonstrate our pipeline for high-fidelity 3D reconstruction using only 5-9 images of an object.

CVJul 14, 2023
Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction

Anagh Malik, Parsa Mirdehghan, Sotiris Nousias et al. · stanford

Neural radiance fields (NeRFs) have become a ubiquitous tool for modeling scene appearance and geometry from multiview imagery. Recent work has also begun to explore how to use additional supervision from lidar or depth sensor measurements in the NeRF framework. However, previous lidar-supervised NeRFs focus on rendering conventional camera imagery and use lidar-derived point cloud data as auxiliary supervision; thus, they fail to incorporate the underlying image formation model of the lidar. Here, we propose a novel method for rendering transient NeRFs that take as input the raw, time-resolved photon count histograms measured by a single-photon lidar system, and we seek to render such histograms from novel views. Different from conventional NeRFs, the approach relies on a time-resolved version of the volume rendering equation to render the lidar measurements and capture transient light transport phenomena at picosecond timescales. We evaluate our method on a first-of-its-kind dataset of simulated and captured transient multiview scans from a prototype single-photon lidar. Overall, our work brings NeRFs to a new dimension of imaging at transient timescales, newly enabling rendering of transient imagery from novel views. Additionally, we show that our approach recovers improved geometry and conventional appearance compared to point cloud-based supervision when training on few input viewpoints. Transient NeRFs may be especially useful for applications which seek to simulate raw lidar measurements for downstream tasks in autonomous driving, robotics, and remote sensing.

CVJun 3
Efficient and Training-Free Single-Image Diffusion Models

Haojun Qiu, Kiriakos N. Kutulakos, David B. Lindell

We consider the problem of generating images whose internal structure -- defined by the distribution of patches across multiple scales -- matches that of a single reference image. Recent approaches address this problem by training a diffusion model on a single image. But even in this setting, training is computationally expensive and requires hours of optimization. Instead, we model the image using a dataset of its patches at different scales. As this dataset is finite and the dimensionality of its patches is small, the score function for a noisy patch can be computed tractably using an optimal, closed-form denoiser, eliminating the need for neural network training. We integrate this patch-based denoiser into an efficient, training-free image diffusion model, and we describe how our method connects to classical patch-based image restoration techniques. Our approach achieves state-of-the-art generation quality and diversity compared to trained single-image diffusion models, and we demonstrate applications, including unconditional image generation, text-guided stylization, image symmetrization, and retargeting. Further, we show that our approach is compatible with latent space diffusion, and we show multiple additional acceleration techniques to achieve megapixel single-image generation in one second, and gigapixel generation in minutes.

CVMay 6
Velox: Learning Representations of 4D Geometry and Appearance

Anagh Malik, Dorian Chan, Xiaoming Zhao et al.

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks -- video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation -- and observe strong performances in all settings.

CVJul 17, 2024
VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control

Sherwin Bahmani, Ivan Skorokhodov, Aliaksandr Siarohin et al.

Modern text-to-video synthesis models demonstrate coherent, photorealistic generation of complex videos from a text description. However, most existing models lack fine-grained control over camera movement, which is critical for downstream applications related to content creation, visual effects, and 3D vision. Recently, new methods demonstrate the ability to generate videos with controllable camera poses these techniques leverage pre-trained U-Net-based diffusion models that explicitly disentangle spatial and temporal generation. Still, no existing approach enables camera control for new, transformer-based video diffusion models that process spatial and temporal information jointly. Here, we propose to tame video transformers for 3D camera control using a ControlNet-like conditioning mechanism that incorporates spatiotemporal camera embeddings based on Plücker coordinates. The approach demonstrates state-of-the-art performance for controllable video generation after fine-tuning on the RealEstate10K dataset. To the best of our knowledge, our work is the first to enable camera control for transformer-based video diffusion models.

CVSep 19, 2024
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling

Victor Rong, Jingxiang Chen, Sherwin Bahmani et al.

Gaussian splatting has demonstrated excellent performance for view synthesis and scene reconstruction. The representation achieves photorealistic quality by optimizing the position, scale, color, and opacity of thousands to millions of 2D or 3D Gaussian primitives within a scene. However, since each Gaussian primitive encodes both appearance and geometry, these attributes are strongly coupled--thus, high-fidelity appearance modeling requires a large number of Gaussian primitives, even when the scene geometry is simple (e.g., for a textured planar surface). We propose to texture each 2D Gaussian primitive so that even a single Gaussian can be used to capture appearance details. By employing per-primitive texturing, our appearance representation is agnostic to the topology and complexity of the scene's geometry. We show that our approach, GStex, yields improved visual quality over prior work in texturing Gaussian splats. Furthermore, we demonstrate that our decoupling enables improved novel view synthesis performance compared to 2D Gaussian splatting when reducing the number of Gaussian primitives, and that GStex can be used for scene appearance editing and re-texturing.

CVMay 21
SEGA: Spectral-Energy Guided Attention for Resolution Extrapolation in Diffusion Transformers

Javad Rajabi, Kimia Shaban, Koorosh Roohi et al.

Diffusion transformers (DiTs) have emerged as a dominant architecture for text-to-image generation, yet their performance drops when generating at resolutions beyond their training range. Existing training-free approaches mitigate this by modifying inference-time attention behavior, often through Rotary Position Embeddings (RoPE) extrapolation combined with attention scaling. However, these strategies apply a uniform and content-agnostic scaling across RoPE components with distinct frequency characteristics, inducing a trade-off between preserving global structure and recovering fine detail. We introduce SEGA, a training-free method that dynamically scales attention across RoPE components according to the latent's spatial-frequency structure at each denoising step. This adaptive scaling improves both structural coherence and fine-detail fidelity. Experiments show that SEGA consistently improves high-resolution synthesis across multiple target resolutions, outperforming state-of-the-art training-free baselines.

IVOct 17, 2023
Learning Lens Blur Fields

Esther Y. H. Lin, Zhecheng Wang, Rebecca Lin et al.

Optical blur is an inherent property of any lens system and is challenging to model in modern cameras because of their complex optical elements. To tackle this challenge, we introduce a high-dimensional neural representation of blur$-$$\textit{the lens blur field}$$-$and a practical method for acquiring it. The lens blur field is a multilayer perceptron (MLP) designed to (1) accurately capture variations of the lens 2D point spread function over image plane location, focus setting and, optionally, depth and (2) represent these variations parametrically as a single, sensor-specific function. The representation models the combined effects of defocus, diffraction, aberration, and accounts for sensor features such as pixel color filters and pixel-specific micro-lenses. To learn the real-world blur field of a given device, we formulate a generalized non-blind deconvolution problem that directly optimizes the MLP weights using a small set of focal stacks as the only input. We also provide a first-of-its-kind dataset of 5D blur fields$-$for smartphone cameras, camera bodies equipped with a variety of lenses, etc. Lastly, we show that acquired 5D blur fields are expressive and accurate enough to reveal, for the first time, differences in optical behavior of smartphone devices of the same make and model. Code and data can be found at blur-fields.github.io.

CVAug 22, 2024
Transientangelo: Few-Viewpoint Surface Reconstruction Using Single-Photon Lidar

Weihan Luo, Anagh Malik, David B. Lindell

We consider the problem of few-viewpoint 3D surface reconstruction using raw measurements from a lidar system. Lidar captures 3D scene geometry by emitting pulses of light to a target and recording the speed-of-light time delay of the reflected light. However, conventional lidar systems do not output the raw, captured waveforms of backscattered light; instead, they pre-process these data into a 3D point cloud. Since this procedure typically does not accurately model the noise statistics of the system, exploit spatial priors, or incorporate information about downstream tasks, it ultimately discards useful information that is encoded in raw measurements of backscattered light. Here, we propose to leverage raw measurements captured with a single-photon lidar system from multiple viewpoints to optimize a neural surface representation of a scene. The measurements consist of time-resolved photon count histograms, or transients, which capture information about backscattered light at picosecond time scales. Additionally, we develop new regularization strategies that improve robustness to photon noise, enabling accurate surface reconstruction with as few as 10 photons per pixel. Our method outperforms other techniques for few-viewpoint 3D reconstruction based on depth maps, point clouds, or conventional lidar as demonstrated in simulation and with captured data.

CVDec 15, 2025
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries

Victor Rong, Jan Held, Victor Chu et al.

Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the scene is simple. We propose a representation that goes beyond point-based rendering and decouples geometry and appearance in order to achieve a compact representation. We use surfels for geometry and a combination of a global neural field and per-primitive colours for appearance. The neural field textures a fixed number of primitives for each pixel, ensuring that the added compute is low. Our representation matches the perceptual quality of 3D Gaussian splatting while using $9.7\times$ fewer primitives and $5.5\times$ less memory on outdoor scenes and using $31\times$ fewer primitives and $3.7\times$ less memory on indoor scenes. Our representation also renders twice as fast as existing textured primitives while improving upon their visual quality.

CVApr 30
REALM: An RGB and Event Aligned Latent Manifold for Cross-Modal Perception

Vincenzo Polizzi, David B. Lindell, Jonathan Kelly

Event cameras provide several unique advantages over standard frame-based sensors, including high temporal resolution, low latency, and robustness to extreme lighting. However, existing learning-based approaches for event processing are typically confined to narrow, task-specific silos and lack the ability to generalize across modalities. We address this gap with REALM, a cross-modal framework that learns an RGB and Event Aligned Latent Manifold by projecting event representations into the pretrained latent space of RGB foundation models. Instead of task-specific training, we leverage low-rank adaptation (LoRA) to bridge the modality gap, effectively unlocking the geometric and semantic priors of frozen RGB backbones for asynchronous event streams. We demonstrate that REALM effectively maps events into the ViT-based foundation latent space. Our method allows us to perform downstream tasks like depth estimation and semantic segmentation by simply transferring linear heads trained on the RGB teacher. Most significantly, REALM enables the direct, zero-shot application of complex, frozen image-trained decoders, such as MASt3R, to raw event data. We demonstrate state-of-the-art performance in wide-baseline feature matching, significantly outperforming specialized architectures. Code and models are available upon acceptance.

CVFeb 9
Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields

Weihan Luo, Lily Goli, Sherwin Bahmani et al.

Modeling the time-varying 3D appearance of plants during their growth poses unique challenges: unlike many dynamic scenes, plants generate new geometry over time as they expand, branch, and differentiate. Recent motion modeling techniques are ill-suited to this problem setting. For example, deformation fields cannot introduce new geometry, and 4D Gaussian splatting constrains motion to a linear trajectory in space and time and cannot track the same set of Gaussians over time. Here, we introduce a 3D Gaussian flow field representation that models plant growth as a time-varying derivative over Gaussian parameters -- position, scale, orientation, color, and opacity -- enabling nonlinear and continuous-time growth dynamics. To initialize a sufficient set of Gaussian primitives, we reconstruct the mature plant and learn a process of reverse growth, effectively simulating the plant's developmental history in reverse. Our approach achieves superior image quality and geometric accuracy compared to prior methods on multi-view timelapse datasets of plant growth, providing a new approach for appearance modeling of growing 3D structures.

CVDec 22, 2025
Generating the Past, Present and Future from a Motion-Blurred Image

SaiKiran Tedla, Kelly Zhu, Trevor Canham et al.

We seek to answer the question: what can a motion-blurred image reveal about a scene's past, present, and future? Although motion blur obscures image details and degrades visual quality, it also encodes information about scene and camera motion during an exposure. Previous techniques leverage this information to estimate a sharp image from an input blurry one, or to predict a sequence of video frames showing what might have occurred at the moment of image capture. However, they rely on handcrafted priors or network architectures to resolve ambiguities in this inverse problem, and do not incorporate image and video priors on large-scale datasets. As such, existing methods struggle to reproduce complex scene dynamics and do not attempt to recover what occurred before or after an image was taken. Here, we introduce a new technique that repurposes a pre-trained video diffusion model trained on internet-scale datasets to recover videos revealing complex scene dynamics during the moment of capture and what might have occurred immediately into the past or future. Our approach is robust and versatile; it outperforms previous methods for this task, generalizes to challenging in-the-wild images, and supports downstream tasks such as recovering camera trajectories, object motion, and dynamic 3D scene structure. Code and data are available at https://blur2vid.github.io

IVFeb 25
Lumosaic: Hyperspectral Video via Active Illumination and Coded-Exposure Pixels

Dhruv Verma, Andrew Qiu, Roberto Rangel et al.

We present Lumosaic, a compact active hyperspectral video system designed for real-time capture of dynamic scenes. Our approach combines a narrowband LED array with a coded-exposure-pixel (CEP) camera capable of high-speed, per-pixel exposure control, enabling joint encoding of scene information across space, time, and wavelength within each video frame. Unlike passive snapshot systems that divide light across multiple spectral channels simultaneously and assume no motion during a frame's exposure, Lumosaic actively synchronizes illumination and pixel-wise exposure, improving photon utilization and preserving spectral fidelity under motion. A learning-based reconstruction pipeline then recovers 31-channel hyperspectral (400-700 nm) video at 30 fps and VGA resolution, producing temporally coherent and spectrally accurate reconstructions. Experiments on synthetic and real data demonstrate that Lumosaic significantly improves reconstruction fidelity and temporal stability over existing snapshot hyperspectral imaging systems, enabling robust hyperspectral video across diverse materials and motion conditions.

CVMay 14
Generating HDR Video from SDR Video

SaiKiran Tedla, Francesco Banterle, Trevor Canham et al.

The high dynamic range (HDR) video ecosystem is approaching maturity, but the problem of upconverting legacy standard dynamic range (SDR) videos persists without a convincing solution. We propose a framework for HDR video synthesis from casual SDR footage by leveraging large-scale generative video models. We introduce a Multi-Exposure Video Model (MEVM) that can predict exposure-bracketed linear SDR video sequences from a single nonlinear SDR video input. We further propose a learnable Video Merging Model (VMM) that merges the predicted exposure-bracketed video into a high-quality HDR sequence while preserving detail in both shadows and highlights. Extensive experiments, quantitative and qualitative evaluation, and a user study demonstrate that our approach enables robust HDR conversion for in-the-wild examples from casual consumer videos and even iconic films. Finally, our model can support HDR synthesis pipelines built upon existing SDR generative video models. Output HDR videos can be viewed on our supplementary webpage: sdr2hdrvideo.github.io

CVFeb 24
Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction

Noé Artru, Rukhshanda Hussain, Emeline Got et al.

Reconstructing high-fidelity 3D head geometry from images is critical for a wide range of applications, yet existing methods face fundamental limitations. Traditional photogrammetry achieves exceptional detail but requires extensive camera arrays (25-200+ views), substantial computation, and manual cleanup in challenging areas like facial hair. Recent alternatives present a fundamental trade-off: foundation models enable efficient single-image reconstruction but lack fine geometric detail, while optimization-based methods achieve higher fidelity but require dense views and expensive computation. We bridge this gap with a hybrid approach that combines the strengths of both paradigms. Our method introduces a multi-view surface normal prediction model that extends monocular foundation models with cross-view attention to produce geometrically consistent normals in a feed-forward pass. We then leverage these predictions as strong geometric priors within an inverse rendering optimization framework to recover high-frequency surface details. Our approach outperforms state-of-the-art single-image and multi-view methods, achieving high-fidelity reconstruction on par with dense-view photogrammetry while reducing camera requirements and computational cost. The code and model will be released.

CVDec 19, 2024Code
Efficient Neural Network Encoding for 3D Color Lookup Tables

Vahid Zehtab, David B. Lindell, Marcus A. Brubaker et al.

3D color lookup tables (LUTs) enable precise color manipulation by mapping input RGB values to specific output RGB values. 3D LUTs are instrumental in various applications, including video editing, in-camera processing, photographic filters, computer graphics, and color processing for displays. While an individual LUT does not incur a high memory overhead, software and devices may need to store dozens to hundreds of LUTs that can take over 100 MB. This work aims to develop a neural network architecture that can encode hundreds of LUTs in a single compact representation. To this end, we propose a model with a memory footprint of less than 0.25 MB that can reconstruct 512 LUTs with only minor color distortion ($\barΔE_M$ $\leq$ 2.0) over the entire color gamut. We also show that our network can weight colors to provide further quality gains on natural image colors ($\barΔ{E}_M$ $\leq$ 1.0). Finally, we show that minor modifications to the network architecture enable a bijective encoding that produces LUTs that are invertible, allowing for reverse color processing. Our code is available at https://github.com/vahidzee/ennelut.

CVMar 26, 2024
TC4D: Trajectory-Conditioned Text-to-4D Generation

Sherwin Bahmani, Xian Liu, Wang Yifan et al. · stanford

Recent techniques for text-to-4D generation synthesize dynamic 3D scenes using supervision from pre-trained text-to-video models. However, existing representations for motion, such as deformation models or time-dependent neural representations, are limited in the amount of motion they can generate-they cannot synthesize motion extending far beyond the bounding box used for volume rendering. The lack of a more flexible motion model contributes to the gap in realism between 4D generation methods and recent, near-photorealistic video generation models. Here, we propose TC4D: trajectory-conditioned text-to-4D generation, which factors motion into global and local components. We represent the global motion of a scene's bounding box using rigid transformation along a trajectory parameterized by a spline. We learn local deformations that conform to the global trajectory using supervision from a text-to-video model. Our approach enables the synthesis of scenes animated along arbitrary trajectories, compositional scene generation, and significant improvements to the realism and amount of generated motion, which we evaluate qualitatively and through a user study. Video results can be viewed on our website: https://sherwinbahmani.github.io/tc4d.

CVNov 27, 2024
AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers

Sherwin Bahmani, Ivan Skorokhodov, Guocheng Qian et al.

Numerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-portion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the architecture to prevent interference with other video features, leading to a 4x reduction of training parameters, improved training speed, and 10% higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse, dynamic videos with stationary cameras. This helps the model distinguish between camera and scene motion and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control.

CVNov 7, 2024
SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation

Koichi Namekata, Sherwin Bahmani, Ziyi Wu et al.

Methods for image-to-video generation have achieved impressive, photo-realistic quality. However, adjusting specific elements in generated videos, such as object motion or camera movement, is often a tedious process of trial and error, e.g., involving re-generating videos with different random seeds. Recent techniques address this issue by fine-tuning a pre-trained model to follow conditioning signals, such as bounding boxes or point trajectories. Yet, this fine-tuning procedure can be computationally expensive, and it requires datasets with annotated object motion, which can be difficult to procure. In this work, we introduce SG-I2V, a framework for controllable image-to-video generation that is self-guided$\unicode{x2013}$offering zero-shot control by relying solely on the knowledge present in a pre-trained image-to-video diffusion model without the need for fine-tuning or external knowledge. Our zero-shot method outperforms unsupervised baselines while significantly narrowing down the performance gap with supervised models in terms of visual quality and motion fidelity. Additional details and video results are available on our project page: https://kmcode1.github.io/Projects/SG-I2V

CVDec 16, 2024
CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models

Felix Taubner, Ruihang Zhang, Mathieu Tuli et al.

Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different capture setups and constraints $-$ for example, visual effects studios use camera arrays to capture hundreds of reference images, while content creators may seek to animate a single portrait image downloaded from the internet. As such, there is a large and heterogeneous ecosystem of methods for avatar reconstruction. Techniques based on multi-view stereo or neural rendering achieve the highest quality results, but require hundreds of reference images. Recent generative models produce convincing avatars from a single reference image, but visual fidelity yet lags behind multi-view techniques. Here, we present CAP4D: an approach that uses a morphable multi-view diffusion model to reconstruct photoreal 4D (dynamic 3D) portrait avatars from any number of reference images (i.e., one to 100) and animate and render them in real time. Our approach demonstrates state-of-the-art performance for single-, few-, and multi-image 4D portrait avatar reconstruction, and takes steps to bridge the gap in visual fidelity between single-image and multi-view reconstruction techniques.

CVApr 9, 2024
Flying with Photons: Rendering Novel Views of Propagating Light

Anagh Malik, Noah Juravsky, Ryan Po et al.

We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies on a new ultrafast imaging setup to capture a first-of-its kind, multi-viewpoint video dataset with picosecond-level temporal resolution. Combined with this dataset, we introduce an efficient neural volume rendering framework based on the transient field. This field is defined as a mapping from a 3D point and 2D direction to a high-dimensional, discrete-time signal that represents time-varying radiance at ultrafast timescales. Rendering with transient fields naturally accounts for effects due to the finite speed of light, including viewpoint-dependent appearance changes caused by light propagation delays to the camera. We render a range of complex effects, including scattering, specular reflection, refraction, and diffraction. Additionally, we demonstrate removing viewpoint-dependent propagation delays using a time warping procedure, rendering of relativistic effects, and video synthesis of direct and global components of light transport.

CVApr 23
Addressing Image Authenticity When Cameras Use Generative AI

Umar Masud, Abhijith Punnappurath, Luxi Zhao et al.

The ability of generative AI (GenAI) methods to photorealistically alter camera images has raised awareness about the authenticity of images shared online. Interestingly, images captured directly by our cameras are considered authentic and faithful. However, with the increasing integration of deep-learning modules into cameras' capture-time hardware -- namely, the image signal processor (ISP) -- there is now a potential for hallucinated content in images directly output by our cameras. Hallucinated capture-time image content is typically benign, such as enhanced edges or texture, but in certain operations, such as AI-based digital zoom or low-light image enhancement, hallucinations can potentially alter the semantics and interpretation of the image content. As a result, users may not realize that the content in their camera images is not authentic. This paper addresses this issue by enabling users to recover the 'unhallucinated' version of the camera image to avoid misinterpretation of the image content. Our approach works by optimizing an image-specific multi-layer perceptron (MLP) decoder together with a modality-specific encoder so that, given the camera image, we can recover the image before hallucinated content was added. The encoder and MLP are self-contained and can be applied post-capture to the image without requiring access to the camera ISP. Moreover, the encoder and MLP decoder require only 180 KB of storage and can be readily saved as metadata within standard image formats such as JPEG and HEIC.

CVSep 23, 2025
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

Sherwin Bahmani, Tianchang Shen, Jiawei Ren et al. · nvidia, utoronto

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not always readily available. Recent advancements in video diffusion models have shown remarkable imagination capabilities, yet their 2D nature limits the applications to simulation where a robot needs to navigate and interact with the environment. In this paper, we propose a self-distillation framework that aims to distill the implicit 3D knowledge in the video diffusion models into an explicit 3D Gaussian Splatting (3DGS) representation, eliminating the need for multi-view training data. Specifically, we augment the typical RGB decoder with a 3DGS decoder, which is supervised by the output of the RGB decoder. In this approach, the 3DGS decoder can be purely trained with synthetic data generated by video diffusion models. At inference time, our model can synthesize 3D scenes from either a text prompt or a single image for real-time rendering. Our framework further extends to dynamic 3D scene generation from a monocular input video. Experimental results show that our framework achieves state-of-the-art performance in static and dynamic 3D scene generation.

CVOct 14, 2025
MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars

Felix Taubner, Ruihang Zhang, Mathieu Tuli et al.

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating photorealistic human avatars is expensive and time-consuming, requiring large camera capture rigs and significant manual effort from professional 3D artists. With the advent of capable image and video generation models, recent methods enable automatic rendering of realistic animated avatars from a single casually captured reference image of a target subject. While these techniques significantly lower barriers to avatar creation and offer compelling realism, they lack constraints provided by multi-view information or an explicit 3D representation. So, image quality and realism degrade when rendered from viewpoints that deviate strongly from the reference image. Here, we build a video model that generates animatable multi-view videos of digital humans based on a single reference image and target expressions. Our model, MVP4D, is based on a state-of-the-art pre-trained video diffusion model and generates hundreds of frames simultaneously from viewpoints varying by up to 360 degrees around a target subject. We show how to distill the outputs of this model into a 4D avatar that can be rendered in real-time. Our approach significantly improves the realism, temporal consistency, and 3D consistency of generated avatars compared to previous methods.

CVJun 5, 2025
Neural Inverse Rendering from Propagating Light

Anagh Malik, Benjamin Attal, Andrew Xie et al.

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse rendering by storing infinite-bounce radiance arriving at any point from any direction. The resulting model accurately accounts for direct and indirect light transport effects and, when applied to captured measurements from a flash lidar system, enables state-of-the-art 3D reconstruction in the presence of strong indirect light. Further, we demonstrate view synthesis of propagating light, automatic decomposition of captured measurements into direct and indirect components, as well as novel capabilities such as multi-view time-resolved relighting of captured scenes.

CVMar 5
Dark3R: Learning Structure from Motion in the Dark

Andrew Y Guo, Anagh Malik, SaiKiran Tedla et al.

We introduce Dark3R, a framework for structure from motion in the dark that operates directly on raw images with signal-to-noise ratios (SNRs) below $-4$ dB -- a regime where conventional feature- and learning-based methods break down. Our key insight is to adapt large-scale 3D foundation models to extreme low-light conditions through a teacher--student distillation process, enabling robust feature matching and camera pose estimation in low light. Dark3R requires no 3D supervision; it is trained solely on noisy--clean raw image pairs, which can be either captured directly or synthesized using a simple Poisson--Gaussian noise model applied to well-exposed raw images. To train and evaluate our approach, we introduce a new, exposure-bracketed dataset that includes $\sim$42,000 multi-view raw images with ground-truth 3D annotations, and we demonstrate that Dark3R achieves state-of-the-art structure from motion in the low-SNR regime. Further, we demonstrate state-of-the-art novel view synthesis in the dark using Dark3R's predicted poses and a coarse-to-fine radiance field optimization procedure.

CVAug 26, 2025
VibES: Induced Vibration for Persistent Event-Based Sensing

Vincenzo Polizzi, Stephen Yang, Quentin Clark et al.

Event cameras are a bio-inspired class of sensors that asynchronously measure per-pixel intensity changes. Under fixed illumination conditions in static or low-motion scenes, rigidly mounted event cameras are unable to generate any events, becoming unsuitable for most computer vision tasks. To address this limitation, recent work has investigated motion-induced event stimulation that often requires complex hardware or additional optical components. In contrast, we introduce a lightweight approach to sustain persistent event generation by employing a simple rotating unbalanced mass to induce periodic vibrational motion. This is combined with a motion-compensation pipeline that removes the injected motion and yields clean, motion-corrected events for downstream perception tasks. We demonstrate our approach with a hardware prototype and evaluate it on real-world captured datasets. Our method reliably recovers motion parameters and improves both image reconstruction and edge detection over event-based sensing without motion induction.

GRJul 8, 2025
Generative Panoramic Image Stitching

Mathieu Tuli, Kaveh Kamali, David B. Lindell

We introduce the task of generative panoramic image stitching, which aims to synthesize seamless panoramas that are faithful to the content of multiple reference images containing parallax effects and strong variations in lighting, camera capture settings, or style. In this challenging setting, traditional image stitching pipelines fail, producing outputs with ghosting and other artifacts. While recent generative models are capable of outpainting content consistent with multiple reference images, they fail when tasked with synthesizing large, coherent regions of a panorama. To address these limitations, we propose a method that fine-tunes a diffusion-based inpainting model to preserve a scene's content and layout based on multiple reference images. Once fine-tuned, the model outpaints a full panorama from a single reference image, producing a seamless and visually coherent result that faithfully integrates content from all reference images. Our approach significantly outperforms baselines for this task in terms of image quality and the consistency of image structure and scene layout when evaluated on captured datasets.

CVJun 15, 2024
CryoSPIN: Improving Ab-Initio Cryo-EM Reconstruction with Semi-Amortized Pose Inference

Shayan Shekarforoush, David B. Lindell, Marcus A. Brubaker et al.

Cryo-EM is an increasingly popular method for determining the atomic resolution 3D structure of macromolecular complexes (eg, proteins) from noisy 2D images captured by an electron microscope. The computational task is to reconstruct the 3D density of the particle, along with 3D pose of the particle in each 2D image, for which the posterior pose distribution is highly multi-modal. Recent developments in cryo-EM have focused on deep learning for which amortized inference has been used to predict pose. Here, we address key problems with this approach, and propose a new semi-amortized method, cryoSPIN, in which reconstruction begins with amortized inference and then switches to a form of auto-decoding to refine poses locally using stochastic gradient descent. Through evaluation on synthetic datasets, we demonstrate that cryoSPIN is able to handle multi-modal pose distributions during the amortized inference stage, while the later, more flexible stage of direct pose optimization yields faster and more accurate convergence of poses compared to baselines. On experimental data, we show that cryoSPIN outperforms the state-of-the-art cryoAI in speed and reconstruction quality.

CVJun 12, 2024
Coherent Optical Modems for Full-Wavefield Lidar

Parsa Mirdehghan, Brandon Buscaino, Maxx Wu et al.

The advent of the digital age has driven the development of coherent optical modems--devices that modulate the amplitude and phase of light in multiple polarization states. These modems transmit data through fiber optic cables that are thousands of kilometers in length at data rates exceeding one terabit per second. This remarkable technology is made possible through near-THz-rate programmable control and sensing of the full optical wavefield. While coherent optical modems form the backbone of telecommunications networks around the world, their extraordinary capabilities also provide unique opportunities for imaging. Here, we repurpose off-the-shelf coherent optical modems to introduce full-wavefield lidar: a type of random modulation continuous wave lidar that simultaneously measures depth, axial velocity, and polarization. We demonstrate this modality by combining a 74 GHz-bandwidth coherent optical modem with free-space coupling optics and scanning mirrors. We develop a time-resolved image formation model for this system and formulate a maximum-likelihood reconstruction algorithm to recover depth, velocity, and polarization information at each scene point from the modem's raw transmitted and received symbols. Compared to existing lidars, full-wavefield lidar promises improved mm-scale ranging accuracy from brief, microsecond exposure times, reliable velocimetry, and robustness to interference from ambient light or other lidar signals.

CVDec 9, 2021
BACON: Band-limited Coordinate Networks for Multiscale Scene Representation

David B. Lindell, Dave Van Veen, Jeong Joon Park et al.

Coordinate-based networks have emerged as a powerful tool for 3D representation and scene reconstruction. These networks are trained to map continuous input coordinates to the value of a signal at each point. Still, current architectures are black boxes: their spectral characteristics cannot be easily analyzed, and their behavior at unsupervised points is difficult to predict. Moreover, these networks are typically trained to represent a signal at a single scale, so naive downsampling or upsampling results in artifacts. We introduce band-limited coordinate networks (BACON), a network architecture with an analytical Fourier spectrum. BACON has constrained behavior at unsupervised points, can be designed based on the spectral characteristics of the represented signal, and can represent signals at multiple scales without per-scale supervision. We demonstrate BACON for multiscale neural representation of images, radiance fields, and 3D scenes using signed distance functions and show that it outperforms conventional single-scale coordinate networks in terms of interpretability and quality.

CVMay 6, 2021
ACORN: Adaptive Coordinate Networks for Neural Scene Representation

Julien N. P. Martel, David B. Lindell, Connor Z. Lin et al.

Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly incorporated into differentiable learning-based pipelines. While recent improvements to neural representations now make it possible to represent signals with fine details at moderate resolutions (e.g., for images and 3D shapes), adequately representing large-scale or complex scenes has proven a challenge. Current neural representations fail to accurately represent images at resolutions greater than a megapixel or 3D scenes with more than a few hundred thousand polygons. Here, we introduce a new hybrid implicit-explicit network architecture and training strategy that adaptively allocates resources during training and inference based on the local complexity of a signal of interest. Our approach uses a multiscale block-coordinate decomposition, similar to a quadtree or octree, that is optimized during training. The network architecture operates in two stages: using the bulk of the network parameters, a coordinate encoder generates a feature grid in a single forward pass. Then, hundreds or thousands of samples within each block can be efficiently evaluated using a lightweight feature decoder. With this hybrid implicit-explicit network architecture, we demonstrate the first experiments that fit gigapixel images to nearly 40 dB peak signal-to-noise ratio. Notably this represents an increase in scale of over 1000x compared to the resolution of previously demonstrated image-fitting experiments. Moreover, our approach is able to represent 3D shapes significantly faster and better than previous techniques; it reduces training times from days to hours or minutes and memory requirements by over an order of magnitude.

CVDec 3, 2020
AutoInt: Automatic Integration for Fast Neural Volume Rendering

David B. Lindell, Julien N. P. Martel, Gordon Wetzstein

Numerical integration is a foundational technique in scientific computing and is at the core of many computer vision applications. Among these applications, neural volume rendering has recently been proposed as a new paradigm for view synthesis, achieving photorealistic image quality. However, a fundamental obstacle to making these methods practical is the extreme computational and memory requirements caused by the required volume integrations along the rendered rays during training and inference. Millions of rays, each requiring hundreds of forward passes through a neural network are needed to approximate those integrations with Monte Carlo sampling. Here, we propose automatic integration, a new framework for learning efficient, closed-form solutions to integrals using coordinate-based neural networks. For training, we instantiate the computational graph corresponding to the derivative of the network. The graph is fitted to the signal to integrate. After optimization, we reassemble the graph to obtain a network that represents the antiderivative. By the fundamental theorem of calculus, this enables the calculation of any definite integral in two evaluations of the network. Applying this approach to neural rendering, we improve a tradeoff between rendering speed and image quality: improving render times by greater than 10 times with a tradeoff of slightly reduced image quality.

CVJun 17, 2020
Implicit Neural Representations with Periodic Activation Functions

Vincent Sitzmann, Julien N. P. Martel, Alexander W. Bergman et al.

Implicitly defined, continuous, differentiable signal representations parameterized by neural networks have emerged as a powerful paradigm, offering many possible benefits over conventional representations. However, current network architectures for such implicit neural representations are incapable of modeling signals with fine detail, and fail to represent a signal's spatial and temporal derivatives, despite the fact that these are essential to many physical signals defined implicitly as the solution to partial differential equations. We propose to leverage periodic activation functions for implicit neural representations and demonstrate that these networks, dubbed sinusoidal representation networks or Sirens, are ideally suited for representing complex natural signals and their derivatives. We analyze Siren activation statistics to propose a principled initialization scheme and demonstrate the representation of images, wavefields, video, sound, and their derivatives. Further, we show how Sirens can be leveraged to solve challenging boundary value problems, such as particular Eikonal equations (yielding signed distance functions), the Poisson equation, and the Helmholtz and wave equations. Lastly, we combine Sirens with hypernetworks to learn priors over the space of Siren functions.

CVDec 13, 2019
Keyhole Imaging: Non-Line-of-Sight Imaging and Tracking of Moving Objects Along a Single Optical Path

Christopher A. Metzler, David B. Lindell, Gordon Wetzstein

Non-line-of-sight (NLOS) imaging and tracking is an emerging technology that allows the shape or position of objects around corners or behind diffusers to be recovered from transient, time-of-flight measurements. However, existing NLOS approaches require the imaging system to scan a large area on a visible surface, where the indirect light paths of hidden objects are sampled. In many applications, such as robotic vision or autonomous driving, optical access to a large scanning area may not be available, which severely limits the practicality of existing NLOS techniques. Here, we propose a new approach, dubbed keyhole imaging, that captures a sequence of transient measurements along a single optical path, for example, through a keyhole. Assuming that the hidden object of interest moves during the acquisition time, we effectively capture a series of time-resolved projections of the object's shape from unknown viewpoints. We derive inverse methods based on expectation-maximization to recover the object's shape and location using these measurements. Then, with the help of long exposure times and retroreflective tape, we demonstrate successful experimental results with a prototype keyhole imaging system.